So today I got Demon's Souls, because I can't just sit around and wait til march for Dragon Age 2. I waited quite literally all day to play it, and I was quite happy to finally have a supposedly decent game. I was wrong.
[rant on]
The tutorial explains almost nothing. I wasn't even aware I had a stamina bar until about 30 minutes into the game, and I didn't realize that it took stamina to swing a gorram sword or roll on the ground. It's also short as hell, or I missed something. I played the tutorial stuff, went through some fog, fought a guy, went through more fog, then got one shotted by some fat dude with a big axe and four or so eyes.
Then I went to the Nexus, or as I call it, contrived piece of ass. Why? Because it is barely explained. As is most of the game, but I'll get to that later. I thought "fine, I might have half health while enemies still do normal damage, I got this." I did not have this. I didn't die until I got to the upper level of the Boletarian Castle, and I got stabbed by some guy with a long spear, who stabbed me while I was rolling. I figured it would be no problem, but then I started dying more. And more. I hadn't even gotten past the first gorram level, and the game was pissing me off. It's not that the enemies are hard (the basic enemies are easy to kill, provided you don't run out of stamina, God HELP you if you run out of Stamina), and there were others who threw fire at me, but that didn't bother me much.
Then I realized that literally everything I did to prevent myself from dying took stamina, and I had an epiphany: your character in Demon's Souls is a f**king pussy. There's no question about it. Remind me why rolling two feet takes stamina? I can roll two gorram feet and get up just fine. I can swing a sword more than four damn times just freaking fine. In real life. You know what, if this character is the average person in Boletaria, the country deserves to die.
To elaborate on the Stamina bar: it's not a bad gameplay mechanic. I hate it, but it isn't bad. It's just contrived. It has no purpose other than to make the game harder. It doesn't make the game more fun, it makes it harder. You know what other game was really hard, but really fun? Ninja Gaiden for the Xbox, and it didn't have some BS gameplay mechanic that literally ruled your life. It was hard because it was fast-paced, and even the basic enemies didn't give you the time of day.
On the subject of dying: also contrived. See, I got the God of War collection for Christmas last year (Christmas of '09) and I never beat God of War I ( I had beaten it before, when it was originally released). Why? Because I hate having to do things over and over again ad nauseum. It's just stupid. I want to enjoy a game, not spend five and a half hours learning how to play it. But I digress. Back to dying: The first time I died (after being severly PWNT by the big fat axe man with glowy eyes) I was transported to the Nexus. Now, keep in mind I have no idea what in the hell is going on, I'm just rolling with it. Then the game tells me I need some Demon souls... wait, what have I been killing? Those tings with the swords trying to kill me aren't demons? I then realized that they probably meant the big boss demons. Great. So I took off into contrived shyte number two, the Archstone that lead me to the Boletarian castle place. I died the first time, sort of stupidly, but it was my fault for not moving fast enough. So I tried it again, and I realized I had no Souls. Then I found my bloodstain (the only reason to ever go through the same place twice) and retrieved them. Oh wait, no I didn't because I died before I could reach it. So now I had even less then I did before, with no way of getting them back. Then I died again, and had to start the level all over again, and I began to get angry at the game. I realized I sucked. Hard. But why?
Also, there's no story whatsoever besides "bad things are happening, make them stop." This game fails as both an RPG and an Adventure game.
The whole game is just disheartening. The stamina bar is contrived. The dying mechanics, along with the surprise of dying instantly and being forced to go through hoop after hoop to get back into the real world, makes this game grind my gears far more than God of War ever did. Also, the graphics. They're barely better than Dragon Age: Origins. Almost. It's just so... bland. I know there's a fog and demons and whatever, but really? Also, the entire art style shows little inspiration. The menus are bland as hecknuggets, which almost made me not want to buy the game in the first place.
The entire game shows a lack of innovation and imagination. The game is padded out by its contrived gameplay mechanics, which force you to play and replay entire levels for simply dying, sometimes because you got pushed down a bottomless pit. The The developers of this game From Software haven't progressed past 2000. The menus are basically a dull re-skin of the same menus in Armored Core 2, and that's saying something. The graphics are dull, the music is lifeless, and the character creation screen is adequate at best. The control scheme is ridiculous, using the R1 button to swing, and L1 to block. Why? When literally every single other adventure game has square as the attack button, why change it? It seems like From Software just likes disregarding control schemes that work in favor of things that make no sense (see Armored Core 2 control scheme. Now that had some eff'd up controls). The targeting system is decent, but the little backstep the character can do is practically useless.
Maybe if the game allowed me to actually enjoy it, I would like it.
[rant off]
It's not that I like being catered to, or that I just like easy games. I play games for enjoyment, and I do like a good challenge. But not like this, not when the challenge of the game is based around a gameplay mechanic. A game should be hard because the AI is smart, because the enemies require tactics and strategy to defeat. A game should be hard because the gameplay itself is hard, not because the player is being inhibited by the game's mechanics.
So what did you all think of Demon's Souls?
[rant on]
The tutorial explains almost nothing. I wasn't even aware I had a stamina bar until about 30 minutes into the game, and I didn't realize that it took stamina to swing a gorram sword or roll on the ground. It's also short as hell, or I missed something. I played the tutorial stuff, went through some fog, fought a guy, went through more fog, then got one shotted by some fat dude with a big axe and four or so eyes.
Then I went to the Nexus, or as I call it, contrived piece of ass. Why? Because it is barely explained. As is most of the game, but I'll get to that later. I thought "fine, I might have half health while enemies still do normal damage, I got this." I did not have this. I didn't die until I got to the upper level of the Boletarian Castle, and I got stabbed by some guy with a long spear, who stabbed me while I was rolling. I figured it would be no problem, but then I started dying more. And more. I hadn't even gotten past the first gorram level, and the game was pissing me off. It's not that the enemies are hard (the basic enemies are easy to kill, provided you don't run out of stamina, God HELP you if you run out of Stamina), and there were others who threw fire at me, but that didn't bother me much.
Then I realized that literally everything I did to prevent myself from dying took stamina, and I had an epiphany: your character in Demon's Souls is a f**king pussy. There's no question about it. Remind me why rolling two feet takes stamina? I can roll two gorram feet and get up just fine. I can swing a sword more than four damn times just freaking fine. In real life. You know what, if this character is the average person in Boletaria, the country deserves to die.
To elaborate on the Stamina bar: it's not a bad gameplay mechanic. I hate it, but it isn't bad. It's just contrived. It has no purpose other than to make the game harder. It doesn't make the game more fun, it makes it harder. You know what other game was really hard, but really fun? Ninja Gaiden for the Xbox, and it didn't have some BS gameplay mechanic that literally ruled your life. It was hard because it was fast-paced, and even the basic enemies didn't give you the time of day.
On the subject of dying: also contrived. See, I got the God of War collection for Christmas last year (Christmas of '09) and I never beat God of War I ( I had beaten it before, when it was originally released). Why? Because I hate having to do things over and over again ad nauseum. It's just stupid. I want to enjoy a game, not spend five and a half hours learning how to play it. But I digress. Back to dying: The first time I died (after being severly PWNT by the big fat axe man with glowy eyes) I was transported to the Nexus. Now, keep in mind I have no idea what in the hell is going on, I'm just rolling with it. Then the game tells me I need some Demon souls... wait, what have I been killing? Those tings with the swords trying to kill me aren't demons? I then realized that they probably meant the big boss demons. Great. So I took off into contrived shyte number two, the Archstone that lead me to the Boletarian castle place. I died the first time, sort of stupidly, but it was my fault for not moving fast enough. So I tried it again, and I realized I had no Souls. Then I found my bloodstain (the only reason to ever go through the same place twice) and retrieved them. Oh wait, no I didn't because I died before I could reach it. So now I had even less then I did before, with no way of getting them back. Then I died again, and had to start the level all over again, and I began to get angry at the game. I realized I sucked. Hard. But why?
Also, there's no story whatsoever besides "bad things are happening, make them stop." This game fails as both an RPG and an Adventure game.
The whole game is just disheartening. The stamina bar is contrived. The dying mechanics, along with the surprise of dying instantly and being forced to go through hoop after hoop to get back into the real world, makes this game grind my gears far more than God of War ever did. Also, the graphics. They're barely better than Dragon Age: Origins. Almost. It's just so... bland. I know there's a fog and demons and whatever, but really? Also, the entire art style shows little inspiration. The menus are bland as hecknuggets, which almost made me not want to buy the game in the first place.
The entire game shows a lack of innovation and imagination. The game is padded out by its contrived gameplay mechanics, which force you to play and replay entire levels for simply dying, sometimes because you got pushed down a bottomless pit. The The developers of this game From Software haven't progressed past 2000. The menus are basically a dull re-skin of the same menus in Armored Core 2, and that's saying something. The graphics are dull, the music is lifeless, and the character creation screen is adequate at best. The control scheme is ridiculous, using the R1 button to swing, and L1 to block. Why? When literally every single other adventure game has square as the attack button, why change it? It seems like From Software just likes disregarding control schemes that work in favor of things that make no sense (see Armored Core 2 control scheme. Now that had some eff'd up controls). The targeting system is decent, but the little backstep the character can do is practically useless.
Maybe if the game allowed me to actually enjoy it, I would like it.
[rant off]
It's not that I like being catered to, or that I just like easy games. I play games for enjoyment, and I do like a good challenge. But not like this, not when the challenge of the game is based around a gameplay mechanic. A game should be hard because the AI is smart, because the enemies require tactics and strategy to defeat. A game should be hard because the gameplay itself is hard, not because the player is being inhibited by the game's mechanics.
So what did you all think of Demon's Souls?