TomLikesGuitar said:
Pegghead said:
You want me to go into details? Well:
*The universe is busy, uninspired, uninspiring sci-fi
*The story is lackluster
I dunno, I've been a sci-fi nut all my life. Battlestar Galactica is busy, uninspired, uninspiring sci-fi. This is an original story like few we've ever seen and I feel it clashes Dune style science fiction with a Star Trek (TOS) twist which is absolutely awesome to me (and the other crapload of people who loved it).
Yes Battlestar Galactica is busy, uninspiring sci-fi and the fact that Cylon technology is somewhat memorable in its own right doesn't save that, so I hardly see how because one tv-show was bland sci-fi makes it okay for Mass Effect to be bland sci-fi.
The story was practically ripped off whole-sale from Revelation Space.
*The characters were introduced so damn fast I had not time to get to know any of them (not to mention the fact that they just showed up without a nice introduction like say...Jade empire)
*The combat was boring
*Movement (both vehicle and regular) was awful
*The entire backstory and description for every single bloody race, weapon and planet was unvoluntarily thrust upon you ala text walls
As a plot device, I agree they should have introduced the characters more (unless you are talking about Mass Effect 2, in which case they weren't introduced because you were supposed to know them), but in Mass Effect 1 they didn't introduce them only when the situation didn't call for it, to keep you immersed in the gameplay.[/quote]
Maybe I made a wrong choice or something but from what I recall Ashley and that engineer bloke had decent enough introductions and because each character was practically a blank slate with little differences in their fighting style (they didn't even have a nice support system like Jade Empire, this name's probably going to come up a fair bit because I freakin' loved Jade Empire and while every boy and girl's worshipping Bioware for Mass Effect their grade A Chinese mythological steampunk kung-fu adventure is getting no love) by the time on the Citadel where in the space of ten minutes I received all the other party members I'd already established Ash and the engy as my two party members, at least in Jade empire you'd end up rescuing the drunken master cook by accident from goblins or being rescued from soldiers in a jungle by an old jedi in KOTOR, when random alien chick number hyperbalillion literally just shows up on my ship like a stowaway I get no grand introduction or time to get to know them before the next character comes along. And I never once found the gameplay immersive (even though I went into EVER SINGLE PLAY SESSION in the mindset of "Another exciting space adventure!" because of how godlike others had made the game out to be, I tried to love it, I really did).
The combat system is awesome and if you play on harder difficulties it literally becomes Gears of War with superpowers and awesome guns.
Considering how much you had to level up just to get decent with a rifle and/or pistol and then how much more you had to level up to even have hopes of figuring out how to use a shotgun I ended up literally sticking to my guns (well really the one
kind of gun, that being the assault rifle) playing as s soldier every fight became:
*Walk into some cover
*Hope the AI doesn't get themselves killed
*Fire in bursts at enemies doing exactly the same so as to not overheat
*Oh look, one's rushing out to me, I can use my floating hover-grenade that floasts slowly in mid-air to eliminate the-oh wait, they dropped a shield
*This fight's above average in difficulty, maybe now I can finally use one of my vaguely useful abilities but I shouldn't bother making my other combat partner do something beneficial because she's used up all her action points
*Look at that, the fight's over...huh
At least in a game that gets over the shoulder cover based combat right like, as you said, Gears of War the music will be intense, the environments will be more interesting than vaguely blue corridor with random piles of boxes, the enemies will shake things up a bit and your grenades won't hover like you're throwing an exploding frisbee. And I've never accepted "It gets better when it's harder" as an excuse
The movement system was basically Gears of War except a little slower (3rd person, A to run, A to go into cover) and the vehicle sections you are 100 percent right about. Not a game breaker though.
I felt it had the Fable 2 problem, not only were their invisible walls up the ass and movement feels like your characters running along an invisible floating treadmill always at a perfectly straight angle with the ground but something as simple as jumping down a slight step can't be done so you've gotta go down a small
flight of steps. But then again most Bioware games and indeed most third-person games have that problem.
The backstory was NOT involuntarily THRUST UPON you. The game gives you a basic summary of each race through simply playing it. If you wanted to know about Asari mating rituals or Krogan battle techniques, you could check the codex, but otherwise there was nothing forcing you to read any walls of text.
But without reading the walls of text I felt I was missing out, if you play Bioshock you know exactly when Rapture was built, the events that led up to the civil war, what Big Daddys and little sisters are and even the technicalities behind Adam and the philosophy of Andrew Ryan and that's a mostly linear first-person shooter. Without the text I only had vague understandings of the alien races and history of the universe (but I wasn't even inspired to shovel down the text to find out, I mean Wookies are ass-kicking space bears and anyone worth their salt knows they come from Kaashyk).
*It is EXTREMELY overrated and was extremely overhyped
In your opinion.
For every person I've come across that's beaten the game 8 times and claims there's a special circle of hell for people that didn't enjoy it there are ten people who think the game was overrated, it's my opinion but it's also a fairly popular one.