Dr. Cakey said:
Nah, not Skeletor. He was a good guy in the Christmas episode. You're more like Hannibal Lechter.
That reminds me, I need to check on the
meat.
Dr. Cakey said:
Don't worry. I'm sooooo hyped for Kill la Kill. Of course if it turns out it sucks I'm gonna be pissed.
Judging from their previous work I would say it's in alright hands, but I'm ready this time for dramatic tonal shifts to occur every 8 episodes.
Dr. Cakey said:
I'm with you in your general sentiments, I just diverge from you in your personal tastes. I prefer characters that are a touch overdesigned (but not in that Tetsuya Nomura, Final Fantasy way...), I love crazy costumes from magical girl outfits to school uniforms to technicolor power armor to slick tuxedos to fetish gear. But I like very low-key sexualization.
Oh, style and execution. Yeah, I can buy that. There are good designs and bad designs, and...those were all bad designs (Kill la Kill is I hope intentional). At least as far as I - not being an artist but having watched too anime and thought too much about character design - can tell.
I'm not really one to judge whether or not a design is bad. There's either; design I find appealing, or design which doesn't stimulate me (poor choice of wording?).
For the Kill La Kill design, I think it mostly comes down to is that I'm sucker for black on red and that the design isn't overly complex (ergo not Final Fantasy) and seems like a more "extreme" version of the ones she's supposed to be wearing throughout the show. If this was worn throughout the entirety of the show, without the other one it wouldn't be as effective to me.
The character of Mathilda from Anarchy reigns fits the style of Mad World, in that she's a cyborg and some form of dominatrix, implying towards the worlds grittiness. My only real gripe with Anarchy Reigns is that all the female characters have similar silhouettes, whereas the guys have some more variation.
Triage X, a bunch as assassins who work as hospital staff by day and who kill crooked people (drug lords, serial killers, etc) by night who are referred to in medical jargon. I really can't defend blatant sexualisation when I know it's there, like the pictures cropped but it's basically scream "phwoar crotch", but I'm just thinking 'those gauntlets look sick'. The guys great at props and clothing (when he draws it), so in this instance being able to draw I can appreciate the nuance in his style, as stupid as that sounds.
Dr. Cakey said:
I can't really give an opinion without having seen a lick of what you've drawn. I can assume it's terrible, if you want.
Assume the worst and be pleasantly surprised, or a long exacerbated groan/sigh. Sure my friends, family, co-workers, boss, and random individuals say I'm really good, but then I just have to look around deviantART for two minutes to realise I'm not very good at all. I just know that whilst I do have an inherent knack for it (no official training in design or drawing, the only thing I've been schooled on was 3D game development art) is that I have a lot to improve upon.
Dr. Cakey said:
Oh yeah, that was a thing, wasn't it? What was the complaint, anyway? That aside, I think you're wrong abut this particular thing. Rockstar was pressured by their publisher to take Ellie off the cover, but I don't think it was because they were worried about being called sexist. Just a hunch.
I was being very broad in that a lot of the gaming community (devs, journalist and consumers) have a very knee jerk reaction to female protagonists in games. It was also Naughty Dog (Rockstars the one that's snatched Game of the Year away from them, narrative quality be damned, we made a billion dollars in three days) and that whilst a marketing group they had hired told them to put her on the back of the box, it was separate claims after the game had been released that it was sexist because an adult was looking after a teenager. If it was an older woman and a young boy there probably wouldn't have been any issue, but then such a game will never happen because it sounds far too interesting.
Dr. Cakey said:
I think that is indeed a broad generalization. You may be looking in the wrong places (well, "wrong places" isn't the right phrase, but whatever). I mean, have you seen Attack on Titan? It's got the sex appeal of a rusty spoon (although I would 3D manuever Mikasa's gear any time). Then of course you have the whole 'moe'...thingy, which is essentially innocence as sexuality. And then there are schoolgirls. Lots and lots and lots and lots and lots of schoolgirls, which I suppose in a Venn diagram would fit in the intersection between "realistic" and "moe". There's the gorgeous, flowing, and visually busy noodles that are the characters drawn by CLAMP, the chibi stylings of Ume Aoki, the inhuman dreamy figures of take...wow, I know more about this stuff than I thought.
Well I was strictly referring to games; in anime I know there is something for everybody. And 'rusty' spoon is how I would describe the shows colour palette, it's been getting a lot of praise, so I figure that I'll check it out eventually. I've never understood why a girl?s school uniform looks like a sailor outfit; did they used to prep women for maritime jobs or something?
I've never had a love for 'cute' looking things, like the typical wide eyed anime character; probably why I actively detest the My Little Pony Friendship is bowel caner. That thing's like the Mariana Trench of cuteness, bone crushing cuteness.
I'd trust your knowledge of anime is a lot more extensive than mine. Whether I like an anime or not, depends on; do I like the style Y/N, oh it's got a compelling narrative that's a plus.
Dr. Cakey said:
As for your second point, I'm pretty confident that's exactly what Activision's marketing director sounds like.
I'm sure every marketing director sounds like Justin Beiber. He's white and Canadian, that's like the least ghetto thing possible.
Dr. Cakey said:
Good writing cannot "save" a character in that way. The writing and the design have to go hand-in-hand, Bayonetta being an obvious example (although I do think the "it's that way because it's all over-the-top and stuff" concept has been stretched about as far as it can go, since just off the top of my head there's Gurren Lagann, Bayonetta, Dragon's Crown, and Kill la Kill). Many writers try to pull a "no u c shes just confident in her sexuality its vrey progressive kthxbai". That doesn't cut it. Star Driver - whic has a number of characters dressed in what are fairly literally stripper outfits - pulls this off quite well, in part because of its equal-opportunity fanservice, but more importantly because it's a show about sexuality. And giant robots. But mostly sexuality.
That's what I was trying to say, once again poor choice of words have stunted a thread. Naturally it's all supposed to fit, like Major Kusangi's one piece thing in Ghost in the Shell Stand Alone Complex; I can see that your making a deep and inspired insight towards the killers motives but are you going to a pool?
But the character just mostly has a '0 fucks given' sort of air to the character, so it doesn't feel
completely out of place. What's she's wearing in ARISE feels a lot more appropriate for the tone of the show.
Dr. Cakey said:
I'm not going to analyze the conceptual underpinnings of a show that hasn't even aired yet, so I won't say you're wrong. As I said, I am most certainly not going to just write off Kill la Kill. It promises to be an exploration of the concept of "schoolgirl", which is a superb subject for a modern anime to tackle, probably even more ripe than Gurren Lagann's "what is 'mecha'?"
Or it could be nothing. It could be the designer wanted to have a laugh. It's tough to tell how much you should read into something like TTGL.
Mostly I was just summarising what I had been told from the explanation to a recently linked trailer. She's wearing a cloak until it's destroyed in her defence of somebody (I assume) and the rest of the scenes show she's blushing through this scene (picked apart for the trailer). Apparently it's a post apocalyptic society where everybody is ranked with some kind of status based on their "uniform", so I figure it's like Mad Max in Japan
They really do play their parodies with a straight face. I think the last couple of episodes for TTGL made physicists cry.
Dr. Cakey said:
I know I covered the second question already, but I wanted to make something clear, in case it already wasn't. It's not a matter of "clever contextualizing" "validating" a design. The story is not there to bend over backwards for the inclinations of the character designer. The two have to click on a basic, conceptual level. It goes both ways - you can't have a sensuality-laden story and have Christopher Nolan direct (although that would be funny) - but I am going to take a story as seriously as the character designer wants me to, whatever that may mean.
Well of course, I was writing from the standpoint of wanting to produce my own graphic novel/manga/comic/web comic series, to which I'm the illustrator and author. But it's still very much in the planning phases, but threads like this and the prior do help me plan it a bit better. Like it's confirmed a lot of the idea's I had already and made me rethink others.
Dr. Cakey said:
I'd want to see your work rather than arbitrarily passing judgment, but I'll make these broad suggestions.
1) Important: Do what you want to do.
2) More Important: Accept criticism.
3) Most Important: Determine if that criticism applies to your work.
4) See if you can figure out what the core or theme or whatever you're trying to formulate in your art is. I mean, sexuality, probably, but sexuality is a broad topic with astoundingly little overlap in what people find "sexy". Explore yourself and see what you find. To give a literary example, Nisio Isin wrote both Katanagatari and Bakemonogatari. Katanagatari's about a guy fighting people with magic swords using his super-awesome kung fu, and Bakemonogatari's about a guy fucking his sister with a toothbrush (no, wait, that's Nisemonogatari, my bad), but thematically they are identical.
1) Well that's what I assume most people would say, but then at the same time I do get some form of gratification when somebody really likes something that may be out of my 'area'. Like my old art teacher really likes the vehicles I've been producing for our game, it's something that he didn't expect from me.
2) That I do know, which is why I made these threads, to get some critique on my tastes (and they're bad).
3) There has been more than one occasion on deviantART when somebody has written out five paragraphs that could be easily shortened to; 'You draw boobs. I do not like boobs. So you are bad. Eat a bag of dicks.' So when somebody actually say's something constructive, I take it to heart more.
4) As mentioned previously, I get that themeing and tone is very important, so at least that has been affirmed.
And I do like the Monogatari series, it's got a beautiful art style, great "kinetic" animation considering 90% of the show is talking. But yeah, Nisemonogatari is all kinds of awkward, but the punch line at the end was funny enough; "
What are you doing?"