Design a Natal/Kinect Game

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teknoarcanist

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Jun 9, 2008
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@scnj

Holy crap, an original idea :O I'd love to see a multiplayer version where you have to stay with your group, but you're also more conspicuous. And you can knock your friends down to alert the zombies to them, as a distraction for you to get away.
 

josemlopes

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Jun 9, 2008
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teknoarcanist said:
josemlopes said:
It is a cool idea, but I think that it still is too soon to make games that relly that much on Kinect. It would be cool to use the face mapping to show facial expressions in game like Rainbow Six Vegas, and do the orders with your hands. Also you could press a button in your controller and then your player model would do what you wanted until you pressed the button again (teabag just got a new meaning lol). I think that it would be a great way to taunt people.
Actually, allowing players to pre-define gestures which can then be mapped to buttons, for use when NOT using Natal/Kinect, would be pretty awesome, and relatively easy to implement.
Didnt thought about that, it would be like TF2 with costum animations all the time. I bet that it would have some great results, and people cant complaint about insultive stuff since most games now are M for Mature. Everything would be allowed, not like that other game with the fingers that got canceled because of a similar problem
 

Chipperz

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Jaqen Hghar said:
One game that would work and would also be totally awesome is Black and White 3. As long as they mixed the city-building from B&W2 and the miracle system of B&W. I wonder if you can make Kinect work on a PC... 'cause I really want to play Black and White 2 with it right now.

Oh, and one game I would love to have is a game where you can punch negative gamers who hate new things in the face.
Both excellent ideas :D

OK, my idea...

"Fun RTS game : The Game"

Basically, any RTS game with your hand movements selecting the troops, the controller issuing basic commands, and a voice-activated "quick order" system. You can switch, Supreme Commander style, between a "god mode" whole battlefield look, a normal RTS-style view, and a close-up of a single unit in combat, which give your controls different responses - "god mode" would be for allocation of resources and new batallions to different parts of the battlefield, the normal view would be used to dictate the flow of specific firefights, and the single unit close up would be for taking more direct control of a specific unit in combat to tactically target certain enemies or areas.

Of course, that might be a bit "casual"...
 

teknoarcanist

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@josemlopes
You could also just a toggle; 'display custom animations, y/n | "WARNING! Custom animation content is unrated, and may change your gameplay experience. Still enable?"

@Chipperz
See something like that would be nice if you could, say, use your left hand to move and tilt the camera/battlefield, and use your right to very casually circle troops and just kind of flick them off in the right direction. And coordinating voice controls into an RTS is something that should have happened five years ago.

Unrelated: I think the Natal/Kinect technology would probably allow for a more nuanced and intuitive boxing game than is possible on the Wii. Could also teach the player to box properly, involving foot movement and such. More of a boxing SIM than a boxing GAME. Between rounds in an online match, it could analyze what you did right or wrong, and point it out to you.

"You seem to be throwing too hard and too low with your right. Try sitting back and waiting for an open."