If you could make a new innovative mechanic for games, what would it be? For me, it would be (what i like to call) Real-time fencing. You are given four controls: Parry, Block, Dodge, and Strike. You are only given a certain amount of times to use each individual ability. In real-time, you must decide quickly which ability to strategically use, in a sort of rock-paper-scissors way:
Block beats parry
parry beats strike
strike beats dodge
dodge beats block etc.
However, i say these abilities are limited because every time you make a wrong move, either your sword or shield is damaged depending on what move you made, and same for your opponent if you win. the first person to have completely broken gear loses.
Another mechanic i have is for 3PS's called Marco Polo: you are given a melee weapon, and you must defeat a room of baddies while your control scheme alters about every 5 seconds, making it a decent exercise in hand-eye coordination.
Block beats parry
parry beats strike
strike beats dodge
dodge beats block etc.
However, i say these abilities are limited because every time you make a wrong move, either your sword or shield is damaged depending on what move you made, and same for your opponent if you win. the first person to have completely broken gear loses.
Another mechanic i have is for 3PS's called Marco Polo: you are given a melee weapon, and you must defeat a room of baddies while your control scheme alters about every 5 seconds, making it a decent exercise in hand-eye coordination.