Design a Super Hero Game!

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maninahat

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Go on then. Pick your preferred superhero, and let us know how you would design a game to do them justice (assuming you had the resources and team to plausibly do it).

To take Ms. Marvel, I figure she'd make a fun game character because her shape shifting powers are so versatile, and these could all be easily translated into mechanical gameplay. The way I envision it would be that, by default, Ms. Marvel would control as a typical teenage girl who can't do a whole lot. Then by toggling a "superpower button", some of her powers automatically turn on depending on the context of what you are doing; If you are running and you turn it on, her legs will stretch out to give her additional speed and jumping distance. If you are attacking someone, you're fists embiggen to do more damage. If you stand still whilst leaving the power on, she will return to her normal shape and heal from damage. Turning it off again will return her to her standard teenage attributes.

On top of the basic movement abilities, Marvel can also shrink, grow and transform. These are more powerful, but come at the cost of "energy", a rechargeable meter. Whilst grown, Ms. Marvel's strength, speed and hardiness are hugely magnified, but it is expensive to use energy-wise. Shrinking lets you enter tiny areas, outflank slow foes, and use stealth to evade people. That latter part can be built on further with transformation, in which (at low levels), Ms Marvel can transform her appearance to match an inanimate object, and at a higher level, match another person. As an object or person, you are hidden from view unless someone bumps into you (which can happen if they see a couch, for no reason at all, sit in the middle of a street).

As to the gameplay world, Ms. Marvel lives in Jersey City, a place I know nothing about. I find open-world games a bit tedious in this day and age, so Ms. Marvel's would be a far more condensed world, the map being only big enough to traverse in a minute or so, and not include the rest of New York. Also, there is a mission style structure to the game, so instead of having to traverse to certain points on a big map to trigger the next story missions (a la GTA), the mission starts you off in the right place. You can roam during or after the mission, and when you are finished, you can skip straight to the next mission. This makes the game shorter, but cuts out the stuffing.

The mission focus also means the game can decrease in scope when you get to certain areas or specific buildings, to allow greater environmental detail and destruction. Destruction is an important factor in the gameplay; the game counts how much destruction or civilians hospitalised you cause in the process for justice. Using your powers will inevitably cause destruction, especially if you grow whilst standing in a school classroom, so part of the game is figuring out how little to use your powers in certain situations, or steering fights away from vulnerable areas.

There are multiple approaches to problems, but some solutions are objectively better than others (though also more difficult). If you want to stop a speeding train, you could resort to simply shoving it off of the tracks, causing a lot of damage and harm. Or you could try to slow it by dumping objects in its path, which is a bit safer but still destructive. Or you could try to outrun it and clear its way until it gets back under control again, which does the least damage. The game reacts to your approach, keeping an eye on the amount of damage or harm you do. The in-game news will report on the numbers, and be more critical of Ms. Marvel if she is particularly destructive, or praising if she prevents it. There isn't a morality system as such, as Ms. Marvel is still a good person whatever her approach, but the game recognises when the player is being more careless or more careful in approach.

Finally, there is a fairly cheerful tone to the game. There isn't much of an emphasis on fighting, and what villains there are, they tend to be a bit silly. People don't normally die in the game, they become hospitalised. Meanwhile, Ms. Marvel is a friendly geek who quips about her situation. The mission based structure also prevents her from repeating the same canned phrases.
 

Saelune

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Marvel Ultimate Alliance 3, with the good from 1 and 2, minus the bad from 1 and 2, done.
 

Souplex

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Saelune said:
Marvel Ultimate Alliance 3, with the good from 1 and 2, minus the bad from 1 and 2, done.
What would you say was good and what would you say was bad?
 

Saelune

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Souplex said:
Saelune said:
Marvel Ultimate Alliance 3, with the good from 1 and 2, minus the bad from 1 and 2, done.
What would you say was good and what would you say was bad?
Well, I liked the first way more, it was more fun and arcadey which I liked, but 2 was more well, polished. Plus the power combination thing was cool.

So mostly make it like MUA1...but with the power combination and less buggy and more polished.
 

Mister K

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Apr 25, 2011
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She is not my MOST favourite character, but I would really, REAALY like a She-Hulk game.

Make it a two-parter: her lawyer job AND fighting enemies. Probably the former part is something like a mix of Phoenix Wright, Telltales game (any, to be honest) and maybe FBI detective parts from Heavy Rain, while the latter is like Hulk: Ultimate Destruction.

And guess what? MADE BY PLATINUM, BABY! Well, the combat part, at least.
 

Connor Fineran

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I had a few ideas: One wouldn't be an adaptation of a superhero per sae, but something like an Infamous-style choice based superhero affair. Here's how I imagine it: You're given a basic loadout at the beginning of the game. You choose an origin, starting abilities, starting locations. Those give you starting bonuses like being absurdly wealthy or having a hidden lair or whatever. And the crux of the game is that you go out and be a superhero, and how you dispatch crimes and other events reflects the city's view of you, which is also affected by the abilities and "affect" you have. For example, do you go for a traditional, Golden Age type character like Superman or Captain Marvel, a brooding two fisted gadgeteer like Batman or the Shadow, or an ultraviolent mass-murderer like the Punisher or even Spawn? Do you save every cat from a tree while also chasing criminals and rounding them up for arrest, or do you brutally kill any thug who looks at you the wrong way? Will the people look up to you as a hero and cheer when you soar across the rooftops, cower in fear, or simply not notice you because you're an urban myth only whispered about?

In addition, there'd be something like the Nemesis system from Shadow of Mordor. Say you're busting a bunch of criminals or stopping an accident at the power plant. For the criminals, one will swear revenge on you and become a supervillain that will do all kinds of dastardly events that threaten the city or even the world! And every time you stop said villain, then there's a chance that that villain will become more powerful and desperate, forcing you to make a choice to end him/her once and for all or persist the endless battle between you two. An NPC you saved gains superpowers in some random accident and reveals themselves. How you choose to deal with the crisis can either make them your enemy or you can convert them into using their powers to help. And in the event of supervillain attacks, those converted heroes will help you out. And to top it all off, the authorities will either call for your assistance, shoot you on sight, or ignore you depending on the public's view of you.

As for actually adapting a character, I had this thought of turning Darkchylde into a horror themed hack-and-slash action game. For anyone who doesn't know what the hell that is, the protagonist (Ariel Chylde) can transform into the monsters of her nightmares.

So the idea would be a story-driven experience that dips in and out of the Nightmare world, as the monsters can pop into our world as well. You'd be able to shapeshift into different Nightmares like weapons in Devil May Cry (a big brutish one for heavy combat, a small one for agility, etc) In between that there'd be slower segments where we'd spend some time with Ariel. It'd be like the atmosphere of The Darkness I and II, but less mobster crime epic and more Life is Strange teen drama mixed with monsters. Ariel's struggle with controlling the Nightmares would be a big part of it, while also contending with some larger threat (including pining for her love Perry).

For the shapeshifting element, you'd have a few Nightmares to choose, of which you can use three at any point. They each have their own abilities that can be useful for traversal and combat. In addition, they each have a unique limit for how much they can be used. You can tap into their power, but you use them for too long and they start to take over, draining your health and "resolve". You have no more resolve, the Nightmares take over and the player loses control for a time. You're incentivized to revisit levels and use different Nightmare combos to find new ways to tackle old problems and to find things you might have missed.

As for levels and locations, there can be the really Gothic, surreal Nightmare world and the real world. And maybe fit in an excuse for them to start to bleed into each other to really mix things up. Art wise, this comic is SUPER 90s, so I'd go for a sort of hand-painted, colorful look like The Darkness 2 or even Dishonored.
 

WhiteFangofWhoa

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Jonah Hex: Max Payne with Wild Western trappings (or rather 'weird west' since Jonah's also encountered a large number of supernatural threats in addition to gangsters). The first time I saw him was when he was bringing down an entire zeppelin and defeating Ra's Al Ghul's tyrannical son in the 'Showdown' episode of BTAS.

He's also time travelled often so he can crossover with modern heroes and villains, and yet he somehow manages to pull through with nothing but pistols, a lasso, a horse, and pure cussed willpower. Maybe have an origins plotline where he's just getting started; in the lore he got his first kills as a soldier in the civil war. That's followed up by the love triangle and 'honor duel' that earns him the Mark of the Demon.

Rated M for just as much grit, blood and gunplay as Max Payne, if not more.
 

kilenem

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Jul 21, 2013
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I would just Make X-men Legends 3 or Marvel Ultamite Allaince 3. People think the Arkham series is the best Comic book video game series. I would challenge that with the X-men Legends and Marvel Ultimate Alliance games. The Arkham series is probably the best single player experience but Marvel Ultimate Alliance is most definitely the best Co-op experience. I really wish they didn't botch the HD port because Activision could've used some good hype to convince Marvel to let them build another game.

My story for X-men Legends would be Days of House of M or Days of Future pass

For Marvel Ultimate Alliance I would do Secret Invasion. This is the last Marvel event I actually liked