As anyone who's played a Fallout game can tell you, some of the Vault-Tec sociological experiments are pretty twisted. Insanity-causing things like white noise being broadcast constantly, limiting survival supplies, uneven numbers of females to males, etc, etc.
If you were tasked with coming up with a Vault of your own, what would the experiment and it's effects be? What question are you trying to answer about the human condition with your gross overuse of godlike science power? Be creative.
Me? I'd have no holotapes or books or anything for entertainment but video games. First person shooters, to be precise. The only beverages available would be Bawls and Mountain Dew: Code Red. The only food, chips and Taco Bell. I'd want to see if they formed clans, both within the game and in the Vault, and how it affected their relationships with one another. I'd also hope to see the effects of close proximity to behavior through the headset, and beyond.
I'm pretty sure "Campers must die" and "Noobtubers are shot on sight" would be scrawled on the walls in blood in the first week.
If you were tasked with coming up with a Vault of your own, what would the experiment and it's effects be? What question are you trying to answer about the human condition with your gross overuse of godlike science power? Be creative.
Me? I'd have no holotapes or books or anything for entertainment but video games. First person shooters, to be precise. The only beverages available would be Bawls and Mountain Dew: Code Red. The only food, chips and Taco Bell. I'd want to see if they formed clans, both within the game and in the Vault, and how it affected their relationships with one another. I'd also hope to see the effects of close proximity to behavior through the headset, and beyond.
I'm pretty sure "Campers must die" and "Noobtubers are shot on sight" would be scrawled on the walls in blood in the first week.