Robert Rath said:
Muspelheim said:
My solution was to get hooked with someone more adventurous and with a follower-tag. Although it'd still be a very shallow mimic of a real relationship and everything, at least we could do some cozy grave desecrating together. It worked out rather well, until Uthgerd got pummeled by mean dwarven robots. And I turned out to be the world's worst widower, since there's no way to carry off and properly bury dead friends in Skyrim, so I had to leave her to the spiders.
I've seriously been laughing at this story all day.
So I Left Her To The Spiders needs to be the final line in every story about a past relationship. e.g.: "She wasn't willing to move states when I got my new job, so I left her to the spiders."
To be honest, I never played Skyrim with any sort of strategy guide (it's more fun to figure out on my own, since it's the mistakes that make it interesting) so I had no idea at first that I could marry a follower and have my wife come along on adventures. In fact I never got into using followers much--I acquired one by accident once, but she got lost in the wilderness while following me and I never saw her again. I finally found her mangled remains after backtracking for 20 minutes, and after that I decided followers were more trouble than they were worth and that my Nord was more of a loner anyway.
On balance, losing your wife in a dungeon raid then just leaving her to rot on the floor is almost more disturbing than the domestic containment scenario I encountered.
That's a good point, I'll use that expression in the future.
Aye, it was a bit disturbing to just leave her like that, but there wasn't much else to do. I'd like to think it's part of the tomb raider lifestyle, though. If the ruins claim you, your arse stays down the ruins, it's part of the risks in the graverobbing lifestyle, like how you aren't supposed to recover the bodies of people who die on Everest. I did salvage and memoralise her sword, though.
But again, I think her dying like a true Nord woman in glorious battle with dorf robots is preferable to a slow, drawn out death in Breezehome. Even if it does entail having frostbite spiders laying eggs inside your robo-battered corpse.
However, at the end of the day, my closest Skyrim-friend is always going to be my horse. And despite having gone through about thirty of them, it never ever gets any easier... It's interesting how I felt so attached, considering they never actually talk to you.
"Gunvald! Noooo! Please, get back up, Mr. G! Why? *Sob* Why...."
See, that's why I never bought a horse. I was perpetually cash poor for whatever reason (read: constantly buying metal to level smithing skills) and didn't want to invest in something that was just going to get murdered in front of me.
Besides, I found a lot of cool places traveling on foot...
In heavy armor...
Under constant threat of attack...
Unable to outrun trouble...
Yeah, I probably should've bought a horse.[/quote]
That's the feature that won me over, if there's a random assassin or an inconvenient dragon or something, I can just gallop away in (relative) peace. They do get a bit expensive, but to their credit, they can usually take more hits than you'd think. Hell, early on, I'm pretty sure the horse is technically stronger than you.
The third time Gunvald ran off and massacred an entire bandit camp before I could catch up, I wondered if maybe he was the actual Dragonborn instead of me. Perhaps we should switch roles, he'll do the heroic world resquing, I'll be the little Khajiit pointing him in the right direction and working as his emissary when dealing with the other twainleggers.
SirCannonFodder said:
What I did with Lydia was put her on one of those big stone tables you find in tombs, engulfed her in Flames, then deleted her body with the console, basically giving her a viking-style burial.
I did do something similar, arranging her neatly where she fell and leaving some bits of food for the journey to the afterlife before I left. If nothing else, it'll be more loot for the next generation of tomb raiders popping in.