Destiny 2 free for a limited time, and you can keep it (kotaku)

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Neurotic Void Melody

Bound to escape
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Already nabbed it during the PSN free giveaway, only to find that the supposed real good game is the DLC that of course costs the price of a full new release. So ignored that, did the story (it isn't long), was not surprised that it all felt like watching kiddos morning cartoon, and then never thought about it again.

Skyboxes are nice though. Enemies are dull, but create a curiously pleasant 'pop' if you headshot them. Weapons grow boring quite quickly. I spose it's one of those things you gotta have gaming friendos who have precisely the same game, free time, desires and skills as you to enjoy properly. But, unfortunately for them, my unethically birthed clone army has far grander plans.

Am thinking the best option here is to encapsulate the skybox design skills of the development team, the shamefully pleasing headshot 'pop's, annd... then throw them all at Warframe instead. Where they can be loved for who they are.
 
Apr 5, 2008
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Seth Carter said:
Borderlands 2, ugh. Even if the ambiance equivalent of 12 year olds on XBL screaming memes at each other aroudn you didn't turn you off. I dunno how anyone enjoys that stiff ass shooting and obnoxious bullet spongey enemies. At least go for Shadow Warrior 2, which is isn't that much better for the "humor", but at least its mostly skippable and quickly over with, and has much better moment-to-moment in it.
That's a different experience you've had there, I've never been playing with kids like that. Whatever, I'm not claiming the game is perfect (it is great tho). I'm claiming it does what D2 is trying to do better. As a skinner-box shooter/looter, the moment to moment gameplay is simply more enjoyable. I'll grant Shadow Warrior 2 is also similar and very good; better than D2 but I have other issues with that game. (I don't think it needed to be a skinnerbox at all and that, as well as feeling tacked on, it was actually detrimental to the game).

It may have spongey enemies at high level, I'm not keen on the slag mechanic and inevitably all roads lead to BiS weapons like DPUH, Pimpernell, Sandhawk, etc. All that said, the character progression, looting, moment-to-moment gameplay are all better than D2. I feel like the siren when I play the siren. I'm contantly proccing my kill skills, phaselocking and slagging enemies, ducking in and out of cover to get the Bee recharged, ressing my teammates, swapping elements, etc.

In D2, when I get to pull out my shield, charge a line and go Captain America on some enemies, it's fantastic. It's brilliant and I enjoyed it. When I got to use my shotgun, it's brilliant. The issue is that this great gameplay is literally 20 seconds out of every 5-10 minutes at best. It is buried deep, deep, deep inside the other crap, lost and so rare to find. That's as tragic as the other controversial issues...that they had this spark of greatness, but Activison got in there and execs turned it into the boring, shallow thing they delivered.

Seth Carter said:
Warframe's actually an interesting example for your issue with cooldowns. You sure as hell aren't using your Warframe abilities consistently in that game until you figure out one of the handful of ways to do so.
Each frame has it's own unique set of abilities and even excepting the individual builds to get the best out of them, playing as one frame is different than playing as another. One frame for example called Nova, can teleport, slow down all enemies in visual range, send out an AoE explosive bomb. It's a constant playstyle of moving, teleporting, using the slow which also boosts team-wide damage, popping groups with the bomb, etc. Other frames vary between having damage, crowd control, protection abilities, invisibility, boosting weapon/team damage, area denial, taunting and more. I won't compare specific mechanics since it won't be like for like or fair, but while playing as a Titan, I never felt I was playing as a Titan. When I play Nova, Loki, Nezha, Mesa or another unique frame, or Maya, Krieg or Gaige in BL2 (my mains), I feel like I'm playing that character.

Seth Carter said:
The scaling is not 100% a terrible idea. Certainly, the concept that a regular grunt does not suddenly have 60 million ehp and can be killed by a bullet in his head is preferable to some of the mess that the other examples above get into when they get into their top ends. The problem with Destiny is that their progression is based around the whole Light/Power level concept, a simple basic vertical progression, but there's precious little effect of that. They could be fine with the scaling if they had horizontal progression (more class skills, weapon mods, masterworks, whatever gameplay adding option), but they only have the vertical one that they're mostly cancelling out.
I don't disagree. It's not a terrible idea, but it is a pretty terrible implementation. The weapons and combat at the end of the game feels the same as that in the tutorial. Why have levels at all, except for the skinnerbox, when it has no real effect on gameplay?

If I could make changes, I would address all the controversial issues to start. Consumable cosmetics and XP grind, etc. just deal with it. Then I would completely rebalance all class abilities so they are usable much, much more frequently. The chat and shotgun/snipers you mentioned they fixed, that's great. The speeder would be unlocked 1/3rd of the way into the campaign. I would have planets/zones have level ranges. As for "open world" content, I have no good ideas how to solve that issue. Further, I don't know what one could do about Hunter's crazy mobility and DPS that makes them so dominant in the PvP modes. That's a good start.

aegix drakan said:
I can't believe I'm about to unequivocally side with King's Gambit (And Gearbox), but I'm totally about to.
I can't tell if I ought to be offended that simply agreeing with me seems a matter of such shock and surprise. 😂

sneakypenguin said:
Destiny 2 is now a demo for the rest of the game.
This man knows the score.
 
Jan 27, 2011
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KingsGambit said:
aegix drakan said:
I can't believe I'm about to unequivocally side with King's Gambit (And Gearbox), but I'm totally about to.
I can't tell if I ought to be offended that simply agreeing with me seems a matter of such shock and surprise. 😂
I just notice that I routinely have the compete opposite opinions on basically everything we post about, so having something that I 100% wholeheartedly agree with you on kinda stands out. XD
 

sXeth

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Nov 15, 2012
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KingsGambit said:
Seth Carter said:
Warframe's actually an interesting example for your issue with cooldowns. You sure as hell aren't using your Warframe abilities consistently in that game until you figure out one of the handful of ways to do so.
Each frame has it's own unique set of abilities and even excepting the individual builds to get the best out of them, playing as one frame is different than playing as another. One frame for example called Nova, can teleport, slow down all enemies in visual range, send out an AoE explosive bomb. It's a constant playstyle of moving, teleporting, using the slow which also boosts team-wide damage, popping groups with the bomb, etc. Other frames vary between having damage, crowd control, protection abilities, invisibility, boosting weapon/team damage, area denial, taunting and more. I won't compare specific mechanics since it won't be like for like or fair, but while playing as a Titan, I never felt I was playing as a Titan. When I play Nova, Loki, Nezha, Mesa or another unique frame, or Maya, Krieg or Gaige in BL2 (my mains), I feel like I'm playing that character.
And if you don't figure out how to get the energy mechanics (or have Trinity hovering behind you), every frame is just a varying level of health holding a gun. Or if you're just plain old haven't rank 30'd the frame yet to have the full abilities (because the lower rank versions of almost every ability are even worse for chewing energy to minimal effect, even in the low level content)..

The abilities could absolutely use some more variance, that's a pretty uncontested point. The Forsaken ones actually got into a bit of a better spot with that. The variation in abilities between the Titan/Hunter/Warlock is pretty distinct though.

Sentinel, for its own unique abilities, can hold a forward shield up, place down a dome the protects anyone inside and heals them an overshield, has the ricochet shield throw, a melee that also heals into overshields for your entire team, and the suppressor grenade which can be a monster in PvP since it knocks people out of their supers (and prevents them using grenade/melee powers, sprinting, or double jumping). With additional Exotic boosts (which would parlay to Augments in Warframe), any void damage can heal them, kills with the melee will instantly recharge it, or guarding with the shield will blind nearby enemies. The Forsaken sub-sub-class is more of a damage support. Shooting through their guard shield boosts damage, and any void damage they do charges enemies with void detonators (similar to Nova actually). Shooting said enemies causes an explosion that also boosts cooldowns of nearby allies and provides moderate healing. Though in a bit of tradeoff, you lose the ability to make the dome thing, and the melee is just an AoE void burst to apply detonators without all the overshielding abilities.

Further, I don't know what one could do about Hunter's crazy mobility and DPS that makes them so dominant in the PvP modes. That's a good start.
This kind of further highlights where I can't understand your perspective, because you're literally IDing a class as being distinctly different, while also claiming the classes are all identical gun-platforms. Putting aside that DPS is entirely based on the gun, and Hunter supers have some of the worst DPS of the lot as that goes. Mobility is entirely armour based, with every class having at least one mobility set (the ratio of sets has shifted around a fair bit).
 
Apr 5, 2008
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aegix drakan said:
KingsGambit said:
aegix drakan said:
I can't believe I'm about to unequivocally side with King's Gambit (And Gearbox), but I'm totally about to.
I can't tell if I ought to be offended that simply agreeing with me seems a matter of such shock and surprise. 😂
I just notice that I routinely have the compete opposite opinions on basically everything we post about, so having something that I 100% wholeheartedly agree with you on kinda stands out. XD
At first I was like:


But now I'm: