Seth Carter said:
Borderlands 2, ugh. Even if the ambiance equivalent of 12 year olds on XBL screaming memes at each other aroudn you didn't turn you off. I dunno how anyone enjoys that stiff ass shooting and obnoxious bullet spongey enemies. At least go for Shadow Warrior 2, which is isn't that much better for the "humor", but at least its mostly skippable and quickly over with, and has much better moment-to-moment in it.
That's a different experience you've had there, I've never been playing with kids like that. Whatever, I'm not claiming the game is perfect (it is great tho). I'm claiming it does what D2 is trying to do better. As a skinner-box shooter/looter, the moment to moment gameplay is simply more enjoyable. I'll grant Shadow Warrior 2 is also similar and very good; better than D2 but I have other issues with that game. (I don't think it needed to be a skinnerbox at all and that, as well as feeling tacked on, it was actually detrimental to the game).
It may have spongey enemies at high level, I'm not keen on the slag mechanic and inevitably all roads lead to BiS weapons like DPUH, Pimpernell, Sandhawk, etc. All that said, the character progression, looting, moment-to-moment gameplay are all better than D2. I feel like the siren when I play the siren. I'm contantly proccing my kill skills, phaselocking and slagging enemies, ducking in and out of cover to get the Bee recharged, ressing my teammates, swapping elements, etc.
In D2, when I get to pull out my shield, charge a line and go Captain America on some enemies, it's fantastic. It's brilliant and I enjoyed it. When I got to use my shotgun, it's brilliant. The issue is that this great gameplay is literally 20 seconds out of every 5-10 minutes at best. It is buried deep, deep, deep inside the other crap, lost and so rare to find. That's as tragic as the other controversial issues...that they had this spark of greatness, but Activison got in there and execs turned it into the boring, shallow thing they delivered.
Seth Carter said:
Warframe's actually an interesting example for your issue with cooldowns. You sure as hell aren't using your Warframe abilities consistently in that game until you figure out one of the handful of ways to do so.
Each frame has it's own unique set of abilities and even excepting the individual builds to get the best out of them, playing as one frame is different than playing as another. One frame for example called Nova, can teleport, slow down all enemies in visual range, send out an AoE explosive bomb. It's a constant playstyle of moving, teleporting, using the slow which also boosts team-wide damage, popping groups with the bomb, etc. Other frames vary between having damage, crowd control, protection abilities, invisibility, boosting weapon/team damage, area denial, taunting and more. I won't compare specific mechanics since it won't be like for like or fair, but while playing as a Titan, I never felt I was playing as a Titan. When I play Nova, Loki, Nezha, Mesa or another unique frame, or Maya, Krieg or Gaige in BL2 (my mains), I feel like I'm playing that character.
Seth Carter said:
The scaling is not 100% a terrible idea. Certainly, the concept that a regular grunt does not suddenly have 60 million ehp and can be killed by a bullet in his head is preferable to some of the mess that the other examples above get into when they get into their top ends. The problem with Destiny is that their progression is based around the whole Light/Power level concept, a simple basic vertical progression, but there's precious little effect of that. They could be fine with the scaling if they had horizontal progression (more class skills, weapon mods, masterworks, whatever gameplay adding option), but they only have the vertical one that they're mostly cancelling out.
I don't disagree. It's not a terrible idea, but it is a pretty terrible implementation. The weapons and combat at the end of the game feels the same as that in the tutorial. Why have levels at all, except for the skinnerbox, when it has no real effect on gameplay?
If I could make changes, I would address all the controversial issues to start. Consumable cosmetics and XP grind, etc. just deal with it. Then I would completely rebalance all class abilities so they are usable much, much more frequently. The chat and shotgun/snipers you mentioned they fixed, that's great. The speeder would be unlocked 1/3rd of the way into the campaign. I would have planets/zones have level ranges. As for "open world" content, I have no good ideas how to solve that issue. Further, I don't know what one could do about Hunter's crazy mobility and DPS that makes them so dominant in the PvP modes. That's a good start.
aegix drakan said:
I can't believe I'm about to unequivocally side with King's Gambit (And Gearbox), but I'm totally about to.
I can't tell if I ought to be offended that simply agreeing with me seems a matter of such shock and surprise. 😂
sneakypenguin said:
Destiny 2 is now a demo for the rest of the game.
This man knows the score.