Also this.Saelune said:Anyone who bought Destiny 2 only has themselves to blame. Hell, Im reluctant to excuse people who bought Destiny 1.
I'm sure they'll live.Saelune said:Hell, Im reluctant to excuse people who bought Destiny 1.
Well how the hell are we supposed to feel???Lufia Erim said:There is no hope for the gaming community. People just want to be angry. I might have to leave the internet. It has become so Toxic.
How the fuck are you supposed to react when you see Bungie thinks they can get away with scalping their bewilderingly loyal playerbase for the second time this month.Lufia Erim said:People just want to be angry. I might have to leave the internet. It has become so Toxic.
The fact that there's almost certainly no one on Planet Earth who gives two craps whether you excuse people who bought Destiny 1 or not aside, I'm curious as to why you say that.Saelune said:Anyone who bought Destiny 2 only has themselves to blame. Hell, Im reluctant to excuse people who bought Destiny 1.
"Fool me once, shame on you, fool me twice, shame on me"
Well, you seem to care.Myria said:The fact that there's almost certainly no one on Planet Earth who gives two craps whether you excuse people who bought Destiny 1 or not, I'm curious as to why you say that.Saelune said:Anyone who bought Destiny 2 only has themselves to blame. Hell, Im reluctant to excuse people who bought Destiny 1.
"Fool me once, shame on you, fool me twice, shame on me"
Destiny 1 was certainly a bit of a mess at launch, but it didn't have microtransactions -- those were added quite a lot later. Even after Eververse was added it was never much of an issue in Destiny 1 and was easily avoided -- to the point where I never bothered to spend the 400 "free" silver they gave everyone when it was added.
As for Destiny 1 players buying Destiny 2, there were tons of warning signs in the beta that there were serious and quite negative changes afoot -- the weapons changes, slowed down movement, greatly increased TTK, supers and grenades changed over to the once-a-millenium plan, to name a few -- I raised most of these with friends, but what no one could have foreseen was just how much of the endgame -- as in pretty much all of it -- would revolve around the Eververse Spendgame. None of that was in Destiny 1 and we didn't have access to anything in the beta that would clue us in.
Given all the crap Bungie has pulled with Destiny 2 I've quit playing it and won't buy the DLC -- much to the dismay of my friends, most of whom neither known, care, or are really affected by Bungie's shenanigans (they just want to shoot aliens and blow shit up, and for the most part the game still does that pretty well) -- but I do think the claims are getting a bit out there.
It's clear that everything, every activity in the game, is quite deliberately and grossly being designed to support the Spendgame to a degree that would make a mobile game designer blush, and I find that wholly unacceptable in a $60 game that expects you to support it with $20+ DLCs and Expacs every few months. However, while in an absolute technical sense ghost shells and 160 sparrows do affect game play, it's stretching the definition to very near the breaking point.
Your care meter is in desperate need of calibration.Saelune said:Well, you seem to care.
As for the former two, so pretty much like 90% of the games released pretty much ever?The game was overhyped and unfinished, and published by Activision.
If you dont care, you dont ask about it.Myria said:Your care meter is in desperate need of calibration.Saelune said:Well, you seem to care.
As for the former two, so pretty much like 90% of the games released pretty much ever?The game was overhyped and unfinished, and published by Activision.
Far more relevant to the discussion at hand would be that it was eventually a damn fun game that people reasonably -- if, it bizarrely turns out, very wrongly -- assumed would be the base Destiny 2 would build upon.
As for the latter third, I think it has become a tad too fashionable and far too easy to lay blame on publishers when I suspect it is far more often the devs at fault. Most of Destiny 2's issues, and they are legion, are fundamental game (re)design problems. That's the scary part because, unlike Destiny 1's issues, those aren't things that can be fixed easily, if it's even possible to fix them at all (at least without giving Destiny the FFXIV ARR treatment it desperately needs if the franchise is to be salvaged, which isn't going to happen).
I strongly suspect the bulk, possibly even the entirety of the blame belongs at Bungie's feet.
Well, the mess of limited gear and stuff, yeah, thats squarely at Bungies feet. Along with the PvP focus. And the lackluster Raid gear really. That all reeks of Luke Smith's direction (particularly the obsession with PvP balance), and some it repeats from the last time he directed Destiny with Taken King.Myria said:Your care meter is in desperate need of calibration.Saelune said:Well, you seem to care.
As for the former two, so pretty much like 90% of the games released pretty much ever?The game was overhyped and unfinished, and published by Activision.
Far more relevant to the discussion at hand would be that it was eventually a damn fun game that people reasonably -- if, it bizarrely turns out, very wrongly -- assumed would be the base Destiny 2 would build upon.
As for the latter third, I think it has become a tad too fashionable and far too easy to lay blame on publishers when I suspect it is far more often the devs at fault. Most of Destiny 2's issues, and they are legion, are fundamental game (re)design problems. That's the scary part because, unlike Destiny 1's issues, those aren't things that can be fixed easily, if it's even possible to fix them at all (at least without giving Destiny the FFXIV ARR treatment it desperately needs if the franchise is to be salvaged, which isn't going to happen).
I strongly suspect the bulk, possibly even the entirety of the blame belongs at Bungie's feet.
gigastar said:Im just sayin, i love shitting on a shitty company that makes a shitty game thats full of shit.
Theres probably something over EA's way i could have made a thread about but i just feel that Activision keeps getting a pass on the basis of not being EA.
Now, that said;
How the fuck are you supposed to react when you see Bungie thinks they can get away with scalping their bewilderingly loyal playerbase for the second time this month.Lufia Erim said:People just want to be angry. I might have to leave the internet. It has become so Toxic.
Please. Enlighten us plebeians with your insight.
Incorrect. There are (some? certain? specific?) items that seemingly can drop up to max light 330, which some people might consider to be desirable and utterly beyond just "cosmetic". If that's a bug/glitch/oversight, Bungo doesn't seem to bother to even want to fix it. Then there's the issue with the weapon and armor mods, where you can consider (paid) loot boxes to be one additional source of random mods, 160 speed sparrows or ghosts that might drop with randomized perks that can up your activity-wide or regional XP gain by 10%, raise your glimmer gain or add functionality like automagically pointing out resources or chests in your vicinity. That's just not within what I consider to be "cosmetic". Sure, most stats can only ever be like +5 or +10 to comparable gear and not actually do that much, but it's enough for certain people to desire it enough to throw money at it... nay, at the casino chance of maybe getting it.Lufia Erim said:Ugh. More false information. It's just cosmetics. It doesn't affect gameplay at all.There's nothing that can be gained from the event that is stronger than what i can get outside the event.
Partially wrong. The contents of the special engrams/"presents" you can unlock for free through the magic of (grindy) gameplay are unique to those special engrams, and the contents are a specific, 20-something alternative item subset of the contents you can get from paid Eververse engrams, which seems to consist of 50-plus items. Then there's the special bundle package that is strictly only available through a one-time real-money transaction.Seth Carter said:They aren't purchasable only (and Jim doesn't even make that assertion, rather highlighting that you get relatively few without purchasing, and certainly not enough to get even a majority of the items).