Because Doom didn't end with a massive chunk of sequel bait or anything, no sir.CritialGaming said:Boring isn't the point though. I'm talking quality here. The campaign in Doom is incredibly well made, and yields a level of immersion into the game that allows the player to become unaware of the time invested. Destiny 2 is by no means lacking in content. Even after the story there are strikes, raids, and pvp to get into so you aren't just getting an 8 - 12 hour campaign.altnameJag said:Look, if one game is boring (for you) and the other game isn't, that's one thing.
But they both take twelve-ish hours to complete, are $60, and don't have a monthly fee. I was commenting on the absurdity of "expectations".
However what you are presented with in Destiny is just garbage story-telling with a few fun moments and great set pieces. So what ends up happening is people play through Destiny and get these moments of hype and excitement, or peaks and valleys, where the story feels very spotty, and then ultimately ends on a cliffhanger only made to bait us into buying the two expansion packs coming for an additional 40 bucks each. It makes the story feel short to people because it isn't finished, and as a result they feel like something is lacking from there 10 hour adventure, because something is...an ending.
Now if Destiny 2 had a real ending with closure of everything that had happened to that point, then I would imagine that people would be far less upset about the story length.
You don't like Destiny. That's fine. But it isn't "short" if Doom wasn't.