Destiny First Impressions (watered down Borderlands)

Recommended Videos

lassiie

New member
May 26, 2013
150
0
0
I downloaded Destiny last night on my Xbox 360 and have played about 15-20 hours so far. I don't know how I feel about it yet, which worries me a little, because I have continued to play it, so to me at some level it means it has to be somewhat fun, but on the other hand I don't feel myself loving it either.

Honestly, the only thing I can really think of while playing this game is Borderlands (1 or 2). Not the story or artistic style, but game-play wise it feels identical. Each class has its own special ability that can be altered as you level up, just like Borderlands. I have only played one class so far, so I can't say for certain yet, but outside of that one ability I honestly don't see any real difference between the classes. Each of Borderlands classes had a very distinct feel and play-style to them, and they all felt completely unique. In Destiny, there doesn't seem to be much to differentiate the classes outside of the special ability (and Grenade type).

Combat wise it's just about identical. Lots of enemies with different tiers in each group. They don't designate them like they do in Borderlands but it essentially is the same thing. Each gun plays and handles differently, but the one thing that made Borderlands so spectacular was how different every gun you picked up could be. There were dramatic differences between the way different manufactures of a gun type would handle and at some point while leveling I probably used 90% of them because each drop could significantly change your play-style. The only real differences in gun type were in the special weapon category, where a Fusion Rifle would handle drastically different from a sniper rifle or shotgun. As a game that is supposed to be somewhat focused on upgrading your weapons and armor, I never once got excited when seeing something drop. While leveling in either of the Borderlands I would look at every gun I picked up to see if it was better or worse then the gun I had and it was a fun process. Destiny just made it feel like a chore I had to do to kill the higher level enemies.

Destiny feels very confined compared to Borderlands. Having to deal with going back to Orbit everytime I want to go somewhere gets old very quickly, not to mention there is no point in really exploring the way you could in Borderlands. It was always fun when you went out of your way and would be rewarded with a big ass chest that hopefully had some Epic gear in it.

Haven't played that much Co-op outside of the 3 person instances, so I can't say to much about it. Having people in the world I am playing in honestly feels like a gimmick. It serves no purpose other than the token value of "seeing" real people. Occasionally the dynamic events will pop up randomly in an area and if you are lucky there will be a couple people around that can help you do the event, otherwise you might as well just leave the area.

Now, onto the BIGGEST flaw that I think will most likely kill Destiny. The level cap is 20, and as long as you don't just fly straight to the end ignoring everything else, you will most likely be 20, or very close when you beat the game. What kept me playing Borderlands were the Vault Hunter Modes after your initial completion that were basically NG+. Made it more difficult and I wanted to keep playing to reach max level, because of all the possible ways I could allocate my skill points and experimenting with that was half the reason you kept playing, the other half, of course being to get those beautiful legendary weapons (or the pearl ones). I honestly don't see anything like that End Game to keep people playing. Halo style multiplayer of course. I suppose some end game raid type instances/bosses. But as we know, bosses in FPS games tend to just be SHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOTTTTTTTTTTT until the boss is dead.

In conclusion, Destiny just feels like a very watered down version of Borderlands. As I play it I see NOTHING that could possibly justify its budget. Nothing revolutionary or groundbreaking. It's the weird bastard child of Borderlands and an MMO, while lacking the strongest points of both.
 

lassiie

New member
May 26, 2013
150
0
0
Just wanted to add one more thing I forgot to mention. Destiny is split up into 'Missions' which span across a bunch of planets. One of the things I noticed right away is that it feels like EVERY mission is go to someplace, let Ghost scan/search/decode/unlock something while you fight off a bunch of waves of anything. Very little variety it feels like.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
15
43
lassiie said:
Just wanted to add one more thing I forgot to mention. Destiny is split up into 'Missions' which span across a bunch of planets. One of the things I noticed right away is that it feels like EVERY mission is go to someplace, let Ghost scan/search/decode/unlock something while you fight off a bunch of waves of anything. Very little variety it feels like.
does it have a defined story/campaign...like Borderlnds 2?

its funny because for all the Hype it turns into a Borderlands clone...not that borrowing ideas is baaaaad per-se but its funny how you can get people into a state over nothing but snake oil promisises

not that this makes much difference to me right now....I don't have the privilege being on PC
 

Skin

New member
Dec 28, 2011
491
0
0
Things are looking bad, and I am ever so glad. Even the major review sites like IGN are having trouble enjoying this game, and this is all in the honeymoon period, so in reality, the game is much, much worse than it is perceived to be now.

It was apparent from the start in my opinion. The flashy graphics and promising you the world - of course they were going to end up short changing everyone. But gamers like to dream, and in that dreaming some of us fly too close to the sun and end up being burnt.
 

lassiie

New member
May 26, 2013
150
0
0
Vault101 said:
It does have a solidly defined campaign, but it is pretty generic and boring for the most part. Go to linear corridor on the moon, or earth, or venus or mars or wherever else and do something. That is most of the campaign. Nothing at all like Borderlands where I actually got invested in the characters and laughed and enjoyed myself.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
15
43
Skin said:
It was apparent from the start in my opinion. The flashy graphics and promising you the world - of course they were going to end up short changing everyone. But gamers like to dream, and in that dreaming some of us fly too close to the sun and end up being burnt.
I think Graphics are a scape goat that was getting old even in 2006...I will say I like the visual style though

I'd blame the hype machine for this one...people were losing their shit over the game before they even knew what the hell it was...all we had was a promo image of a big sphere floating in the sky same for Watch-Dogs...
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
4,691
0
0
I knew exactly how the game was going to turn out after playing like an hour of the alpha. Destiny is trying to be everything for everyone while not being anything for anyone. Basically trying to unite the Halo and Borderlands players for the most ultimate game ever!!! It's trying to provide a great PvE and PvP experience in one game while mainly focusing on the PvP, at least from the conceptual level. For example, the powers function mechanically as killstreaks instead of actual powers like Borderlands. The skills are underwhelming and don't make your character that much more powerful. I looked over the whole skill tree in the alpha and there was not one skill that made me go "I can't wait to have that!!!" like Borderlands does. The only things I saw were skills that let you use your power more and giving you stuff like a triple jump instead of a double jump. Anyone feel free to correct me if I'm wrong and I didn't see all the skills or understand exactly how character building works, but it sure seemed to me that your character will never really become powerful so that you can take your PvE character seamlessly into PvP without huge balancing issues. I didn't even see a skill that let you reload while sprinting, let alone being able to do any type of cool character builds that Borderlands allows for. Basically, the game is just your standard FPS competitive multiplayer (power is a killstreak, skills are not anything special) turned into an MMO. The only thing I can see being good about Destiny is the competitive multiplayer thus the Halo fans looking for something similar to Halo's single player experience and the Borderlands fans looking for character building and looting will both be disappointed.

Hell, before I even played the game, I knew this was how Destiny was going to turn out. In an E3 2013 (not 2014) dev interview, Bungie was talking up how they have classes but telling us not to worry about regretting any decisions because each class plays very similarly. So, what the fuck is the point of having classes then? The dev was even saying Destiny is going to be awesome purely because Bungie makes awesome games, thus Destiny will be awesome. Bungie should've focused on making an awesome game instead assuming it was just going to be awesome because they make awesome games.

Just a few extra thoughts:
-Health regen in an MMO, even Borderlands is smarter than that.
-Regen grenades, who the hell thought that was a good idea?
-Bungie/Activision even shelled out cash for a Zeppelin song. The advertising costs must be through the roof.
 

lassiie

New member
May 26, 2013
150
0
0
Skin said:
Things are looking bad, and I am ever so glad. Even the major review sites like IGN are having trouble enjoying this game, and this is all in the honeymoon period, so in reality, the game is much, much worse than it is perceived to be now.

It was apparent from the start in my opinion. The flashy graphics and promising you the world - of course they were going to end up short changing everyone. But gamers like to dream, and in that dreaming some of us fly too close to the sun and end up being burnt.
It isn't necessarily a bad game. I happen to be enjoying it at the moment. But it had something like a 500 million dollar budget and in no way is that justified from this game. Hopefully this makes some AAA companies rethink these bloated budgets.
 

lassiie

New member
May 26, 2013
150
0
0
Phoenixmgs said:
I knew exactly how the game was going to turn out after playing like an hour of the alpha. Destiny is trying to be everything for everyone while not being anything for anyone. Basically trying to unite the Halo and Borderlands players for the most ultimate game ever!!! It's trying to provide a great PvE and PvP experience in one game while mainly focusing on the PvP, at least from the conceptual level. For example, the powers function mechanically as killstreaks instead of actual powers like Borderlands. The skills are underwhelming and don't make your character that much more powerful. I looked over the whole skill tree in the alpha and there was not one skill that made me go "I can't wait to have that!!!" like Borderlands does. The only things I saw were skills that let you use your power more and giving you stuff like a triple jump instead of a double jump. Anyone feel free to correct me if I'm wrong and I didn't see all the skills or understand exactly how character building works, but it sure seemed to me that your character will never really become powerful so that you can take your PvE character seamlessly into PvP without huge balancing issues. I didn't even see a skill that let you reload while sprinting, let alone being able to do any type of cool character builds that Borderlands allows for. Basically, the game is just your standard FPS competitive multiplayer (power is a killstreak, skills are not anything special) turned into an MMO. The only thing I can see being good about Destiny is the competitive multiplayer thus the Halo fans looking for something similar to Halo's single player experience and the Borderlands fans looking for character building and looting will both be disappointed.

Hell, before I even played the game, I knew this was how Destiny was going to turn out. In an E3 2013 (not 2014) dev interview, Bungie was talking up how they have classes but telling us not to worry about regretting any decisions because each class plays very similarly. So, what the fuck is the point of having classes then? The dev was even saying Destiny is going to be awesome purely because Bungie makes awesome games, thus Destiny will be awesome. Bungie should've focused on making an awesome game instead assuming it was just going to be awesome because they make awesome games.

Just a few extra thoughts:
-Health regen in an MMO, even Borderlands is smarter than that.
-Regen grenades, who the hell thought that was a good idea?
-Bungie/Activision even shelled out cash for a Zeppelin song. The advertising costs must be through the roof.
Basically everything you said is spot on. I played the Beta and felt the exact same way, but for some reason felt the need to get it regardless in the hopes that it would somehow be awesome.

Health regen makes this game a joke...for all bosses its just a game of Shoot, run, hide, shoot...rinse and repeat till you've won. I don't mind the regen grenades so much, as in Borderlands they dropped like candy anyway and I rarely ever ran out of them.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
4,691
0
0
Vault101 said:
I'd blame the hype machine for this one...people were losing their shit over the game before they even knew what the hell it was...all we had was a promo image of a big sphere floating in the sky same for Watch-Dogs...
Watch Dogs is great, I got the exact game I expected it to be. How many missions does Ubisoft (or anyone) have to show you to not get what the game is going to be? The game had some things that slightly surprised me along with things that slightly disappointed me. I went in knowing the story was going to be generic and it was. Watch Dogs shines exactly where I expected it to shine and that was allowing you to mix and match shooting, stealth, and hacking to complete missions. Watch Dogs is basically a 3rd-person Far Cry 3 set in a city with hacking, that's what I expected and got. It's not perfect or AMAZING but it's much more enjoyable than any GTA for me (I gave up on the series at San Andreas) due to GTA's missions being so linear, the poor shooting and controls, no stealth option, etc. Aiden's controls and shooting are so much smoother than any Rockstar game. And Chicago was just so well designed, every area has so much detail, I hate open world games that just try to be as big as possible because that means every area is less detailed and not very well designed, especially for missions.
 

Frezzato

New member
Oct 17, 2012
2,448
0
0
Blarg. I called it [http://www.escapistmagazine.com/forums/jump/7.852339.21077888] some months ago. Watching some of the Escapist staff playing Destiny, you could just hear it in their voices. There was such a lack of enthusiasm, it was nothing like multiplayer in Borderlands 2 or Diablo 3.

I guess I'll find out for myself after one of my friends gets [suckered into buying] the game.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
43
My housemate bought it. I played a couple hours when he was done.

Destiny is, for lack of a better word, utterly soulless.

The shooting feels like a crappier version of Halo. Enemies barely react to being shot, robbing the weapons of any sense of weight or impact, so you end up just plugging away at health bars until they drop.

The RPG elements are the kind where you just constantly swap out your equipment for new equipment with slightly bigger numbers, as opposed to the kind where you build a playstyle. I thought the abilities were okay though.

What I saw of the story was barebones as hell. You are A Guardian who protects The City from The Darkness. Maybe it gets better later on, but I'm not holding my breath.

At first I liked the multiplayer thing, it made the hubs feel busy and it was kinda cool to run into other players on missions. However, seeing BallsDeep69 (not making that up) bunny hop around on tables doesn't exactly add to the game world.

But hey, it looks kinda pretty. That's some lovely rust and concrete they have going on. Plus, you can play as a robot with warpaint on.
 

Shoggoth2588

New member
Aug 31, 2009
10,250
0
0
I watched Angry Joe's first impression thing and I thought more or less the same thing: Destiny looks like what you would get if Bungie were commissioned to make it. The enemies looked pretty boring to me, the weapons seemed to have been really under-powered (both when it comes to how they sound and how much damage they seemed to do, even with head/critical shots) and over all it just looked derivative. I personally didn't care for Borderlands enough to finish the first and I have no interest in the second one despite its improvements. Destiny just looks like Borderlands with capes and power armor to me. As for the level cap, that just seems kind of pathetic compared to Borderlands (isn't the cap in that 80?).

Destiny will find an audience but between Destiny and Watch_Dogs, 2014 is turning out to be a let down when it comes to gaming. Maybe some of the other games coming out in the coming months will be better. At least I know what the Hell Destiny even IS now.
 

Racecarlock

New member
Jul 10, 2010
2,497
0
0
I was excited until I saw parts of the game in a live stream and it was so bland and boring I nearly fell asleep. Then I went to bed.

I even watched another stream for about 3 minutes again today just to see if I was just tired before and not looking at the big picture, but I could only manage to stay 3 minutes. Partially because the game didn't get better when I wasn't tired, but also because the streamer happened to be one of those league of legends asshole types that yells at people for making small mistakes.

Then again, I wasn't expecting much anyways. Because this is all the next gen ever seems to bring us. The games look better and that is it. Small new concepts tacked on here and there, but largely the same games.

Unless one of the big publishers decides to give a random indie team millions of dollars out of nowhere and then lets that indie team do what they want with it, I'm pretty sure this generation won't get exciting until maybe 2018 when something as good as saints row 2 comes along. Or red faction guerilla. Or maybe something like RDR in 2020.

This generation is just bland and forgettable so far. It really says something when the only ps4 games I'm excited for are no man's sky (an indie game) and an HD re release of GTA V. I hope to get a ps4 for christmas, hopefully by then some good shit will be on it.
 

lassiie

New member
May 26, 2013
150
0
0
Phoenixmgs said:
Vault101 said:
I'd blame the hype machine for this one...people were losing their shit over the game before they even knew what the hell it was...all we had was a promo image of a big sphere floating in the sky same for Watch-Dogs...
Watch Dogs is great, I got the exact game I expected it to be. How many missions does Ubisoft (or anyone) have to show you to not get what the game is going to be? The game had some things that slightly surprised me along with things that slightly disappointed me. I went in knowing the story was going to be generic and it was. Watch Dogs shines exactly where I expected it to shine and that was allowing you to mix and match shooting, stealth, and hacking to complete missions. Watch Dogs is basically a 3rd-person Far Cry 3 set in a city with hacking, that's what I expected and got. It's not perfect or AMAZING but it's much more enjoyable than any GTA for me (I gave up on the series at San Andreas) due to GTA's missions being so linear, the poor shooting and controls, no stealth option, etc. Aiden's controls and shooting are so much smoother than any Rockstar game. And Chicago was just so well designed, every area has so much detail, I hate open world games that just try to be as big as possible because that means every area is less detailed and not very well designed, especially for missions.
No one is saying its not a good game. What people are using it as an example of is being over-hyped. It was supposed to be revolutionary and THE reason to buy a next gen console and all the other shit they said. It ended up being a little above average. That was why the reaction was so overwhelmingly negative for it.
 

StriderShinryu

New member
Dec 8, 2009
4,987
0
0
It sounds to me like a lot of the people who are not enjoying the game were not really expecting the game to be what it is, and the constant comparisons to Borderlands pretty much prove this. Destiny is, more or less, Halo as an MMO. It's not Borderlands and I really don't see how it was ever trying to be Borderlands. Borderlands is a single player (with optional co-op) mission based loot fest while Destiny is more of an open world MMO with defined storyline missions and a focus on making most loot somewhat useful instead of overly plentiful. Sure they both have skill trees and abilities but what game these days doesn't?

Note that I'm not saying Destiny is a perfect game. I'm enjoying it a lot myself right now but I don't know what sort of longevity the experience has if you don't get hooked on the PVP. If, however, your complaints about it are basically "It's not Borderlands" or "I liked Boderlands better" then you're basically barking up the wrong tree from the get go.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
4,691
0
0
lassiie said:
No one is saying its not a good game. What people are using it as an example of is being over-hyped. It was supposed to be revolutionary and THE reason to buy a next gen console and all the other shit they said. It ended up being a little above average. That was why the reaction was so overwhelmingly negative for it.
I think it was mainly the graphics. The first reveal did nothing for me, Watch Dogs just seemed like another open world game I couldn't care less about. It wasn't until they showed full mission playthroughs that I was actually interested in the game. People look at graphics over gameplay, I only care about gameplay. Of course, Watch Dogs wasn't going to be the reason to get a next-gen console because development for the game started years ago before the PS4/Xbone even existed, people just don't use common sense. I did buy a PS4 for Watch Dogs because it was the 1st PS4 game I wanted to play, I was going to get a PS4 anyways for many other games.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
4,691
0
0
StriderShinryu said:
It sounds to me like a lot of the people who are not enjoying the game were not really expecting the game to be what it is, and the constant comparisons to Borderlands pretty much prove this. Destiny is, more or less, Halo as an MMO. It's not Borderlands and I really don't see how it was ever trying to be Borderlands.
The classes, skills, powers, leveling, open world, looting, etc. Plus, the whole thing about the MMO aspect of Destiny made people expect MMO-esque things. I played the alpha and knew what was up right away and how the game was just your standard FPS trying to stuff an MMO into it. The game was flawed in its foundation and conceptual level, no amount of gloss and polish cover that up. The competitive aspect might be really good, but that's about it.
 

Elfgore

Your friendly local nihilist
Legacy
Dec 6, 2010
5,655
24
13
Zhukov said:
Destiny is, for lack of a better word, utterly soulless.
I've been trying to find a good word to describe Destiny. Seems Zhukov has done that for me. The game is solid, decent gameplay, decent PvP, decent almost everything. But the game just feels empty. Like no ambition was put into the game at all.

I don't regret buying it, as I need a good PvP game. But I honestly cannot recommend it to anyone.
 

sXeth

Elite Member
Legacy
Nov 15, 2012
3,301
676
118
Well I'm still enjoying it.

The story is... uhm, not especially gripping. Its just kind of mashed together mush of tropes. Its almost become a running joke with my group that we don't pay attention to the Ghost, cause even his voice actor has no idea what the gibberish he's spouting means, nevermind us. You can make some more sense or depth out of it if you go around doing the collectible stuff to unlock the grimoire cards on the Destiny site (or app), but its still not overly gripping.

20 isn't the level cap. The leveling system gets a little odd and kind of branches off after 20, but even so, there's still levels to gain after that even in the pure sense. Some new areas open up at 20 as well, along with other activities. Several other bits open up at other levels too (16 seems to have opened up the ability to join one of the factions for me)

The social features are incredibly and bizarrely lacking for their pseudo-MMO. Absolutely no chat outside of fireteam save a very limited set of emotes. If you do a random matchmaking (for a strike, or PvP), you can't put together a fireteam without reloading the whole thing again, so you end up having to use the console's party functionality. Fireteam invites don't even stay ingame, popping up as invites on the console dashboard instead.

The gameplay is solid in itself. Some enemies do just lapse into bullet sponging, and a few of the public events just get ludicrous with spawning both hordes and/or sponges. If you can't discern the difference between the weapon types, you must be just bullheadedly forcing your way through (which might contribute to enemies seeming spongey). Even the two very similar Autorifle/Pulse Rifle are very different beasts in terms of usable range and aiming ability. There are some "quirky" specials on guns you can find, though they're a tad rare. Some sort of anti-twinking algorithm does limit a sense of progression though, as if you go back to the level 1ish area at level 12+, the enemies are still taking regular fire to down.

Their "GM" skills are kind of questionable. There is a PvP mode where you use your levels/gear full on, for instance. But its still an "exclusive event" where Bungie opens it for whatever window they set, and its locked off other times. (In the beta it was often two hour windows, and left entire timezones or people with jobs unable to participate). Its an annoying kind of baiting tactic thats irksome and leaves a question of how many game modes they're keeping under lock and key to trot out when they feel gracious to the people paying them money to play.