Destiny First Impressions (watered down Borderlands)

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nevarran

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Wonder how many people were fooled by the artificial hype the gaming sites were building for the last month...
 

Louzerman102

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LifelessArt said:
Okay, not to sound mean, but IGN is on their fourth, count them, fourth "review in progress" video for Destiny...ugh, are you kidding me? You see? This is what I was trying to get at. A game that is not an MMO, that they tell us is not an MMO, and should not be treated like an MMO, but as a "connected experience," is still being reviewed like an MMO. Do they really need four days, possibly more, to put out a number score?

I don't want to bash IGN, but this is kind of ridiculous, and I'm sure Gamespot will be doing the same.
Destiny is "not" an MMO it's just a game that grabbed every MMO element it could without being Free-to-play or a monthly subscription. Oh wait, Xbox Live and PlayStation Plus are a thing.

-game has hub area where you can see other players running around
-strikes which are introductions to raids require 3 people
-raids require 6 people
-raids reset weekly
-clans which behave and function like guilds
-pseudo queues form for quests when meeting people. This I'm going to rant about for a bit. Quest objectives are shared between fire teams A.K.A. people in your party complete the quest together. If you meet someone in the wild because you do not have a 3 person fire team, objectives must be completed one fire team at a time because your go to area press x will interrupt their go to area press x.

Destiny is not an MMO because Bungie wanted to simulate a Dead MMO server.

Edit: Just remembered this. It's not MMO related but the character menu uses a cursor as if your console has a mouse connected to it. What is up with that?
 

LifelessArt

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nevarran said:
Wonder how many people were fooled by the artificial hype the gaming sites were building for the last month...
I was fooled a bit :'(...

Thank God I'm to broke to buy games though :D!
 

Soviet Heavy

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The big thing I recall them promoting was the "rich and detailed backstory" and how everything written would be important to the game. Books and books and encyclopedias full of information to fill out the universe.

Here's the problem with that though. The Elder Scrolls has one of the densest, most insane lore written. How many people do you know, however, who get excited about reading the 36 steps of Vivec? Lore and backstory aren't major selling points in gaming when interactivity is more important. Gameplay.
 

Riff Moonraker

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I am enjoying it, so far, but yeah... thus far, no *cheer* moments, if you know what I mean. Also, to be honest, playing the beta through to level 8, doing the first moon mission... it was all rehashed, with no changes, and was a bit of a chore to slog back through them again. However, it picked up a bit once I got into new territory on the moon... whoops, I was mistaken earlier, there has been one really cool part so far in one of the moon missions, that I found to be awesome.

Now I have moved onto and just started Venus, and I am level 13. I am enjoying myself, and the gameplay feels familiar to me, being a longtime Halo enthusiast. Actually, it feels almost EXACTLY like Halo, but with a bit of a MMO spin to it.

I am playing through with an open mind, and feel I cannot make any serious judgements about it until I have beaten the game and had some serious time with PvP and the endgame stuff. One thing to keep in mind.... Bungie has always been a top notch developer when it comes to their fans, and I dont think they will leave us lacking.
 

EmpReb

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All the general word I hear from guys like you all and the media that is talking (not officially though)is its not MMO enough or its lacking the overall streght of Regular Halo like game cohesiveness. For me the beta told me all needed to know how the game would play like. Not long after I sold my PS4 because there REALLY is not game worth the next gen consoles at this point if you have even a SEMI decent PC rig to play on. I wanted true open world... well its sort of has that but from what see its not THAT big and more linear with action bubbles. Ok I understand that is fine for single player game but this is next gen do something BIGGER for pseudo mmo game(cause it is mmo lite).

I really have started playing Firefall and for all of its flaws it NAILS the open world with dynamic event going on not to mention the emerging game play people have started doing to help people level in that game. Desinty I think will find its audience but Activison must water it down for max profit to fit focus groups(this type of case study needs to die with fire)is stopping a game like desinty be a little werid or focus in some somthing. Well they got their $500 millon back so where they go from here is all on Bungie and Activison. Also on how much they do not squeeze the DLC till the point you have to buy another games worth dlc to make it feel worth it(Which they already have planned :/).
 

jab136

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it isn't necessarily "bad" it is a decently made game, and I am hoping that the dlc can improve stuff, but at least it isn't bad, and I do keep coming back to play. It does feel kind of empty on Xbox 360 though.
 

Riotguards

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Bitter Hobbit said:
I heard this alot on sites and forums after people played the Beta, not disagreeing with anyone, his acting here is hardly top notch but I don't think it's awful. Maybe (and this is just my little theroy) is that people complained about Guilty Spark from Halo who was rather annoying with his 'quirkiness' so maybe Bungie decided that considering this AI follows you throughout the whole game then maybe they should tone it down. Ghost doesn't seem to have any character or emotion and Dinklage's performance doesn't give him any. whether thats a good thing (or performance) or not depends on the player, I have no problem with it but if you are going to pay for someone like Peter Dinklage (who plays one of the most charismatic characters on telly) then you think you'd want them to play to their strengths.

One problem I have is that I think Bungie create some really good worlds stories and lore, I loved the story and history of the Halo games, read a few of the books and really enjoyed that whole universe. I think Destiny could have a good setting but the game doesn't really give us much, just Ghost's dialog that doesn't really excite. Hopefully (like they did with Halo) Bungie will release some books to flesh out this universe.
actually his quote actually brought something to my attention, Ghost for all his intellect is suprisingly stupid

the fact that when you first meet "The Hive" (scourge from halo) ghost has no idea on what the hell this stuff is and only on visual does he know what they are HOWEVER the fact that he later proves that he knows quite a lot of the "The Hive" shows that he has no reason as to not knowing what it was
 

LifelessArt

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You know, I don't mean to give off the impression that I am beating a dead horse, a rather decomposed one at this point, but I am having a lot of difficulty deciphering the story of Destiny. For instance, the concept of the plague that is haunting the universe, this entity referred to as the "Darkness," is senseless to me. I have been looking through a few videos again of story missions and I just don't understand the place of the Darkness in this game.

Initially, I thought that the Fallen, Hive, Cabal, and Vex were linked to the Darkness, like they were some type of corporeal manifestation that is trying to influence the spread of the Darkness, but that doesn't seem so. In fact, it only appears as if each race is simply a type of militia force hoping to take over the universe. Whether they have some connection to the Darkness is left unclear, at least to me, and the possibility of any race trying to spread the Darkness is, maybe, the Vex, who, at the final mission of the campaign, may be using the Darkness to their advantage, which I might be misconstruing with their ability to manipulate space and time, or the Hive, who are evil for evil sake. It could also be linked to some kind of defense program that was being used at the beginning of the game. I will be as spoiler free as I can be in this comment, but a program in the early missions of the game, referred to as Rasputin, seems to have some kind of connection toward a near end game mission with the Cabal, though I'm not entirely sure if it has any connection toward the Vex or the Hive as your partner, the Ghost, says "It's all starting to make sense, now," and nothing more. Really? Is it? Then, please, explain it to me, because I don't see how the Rasputin program, which is now on mars and can't be accessed by anyone because reasons, is connected to all of this. Maybe, Rasputin gained artificial intelligence and has turned evil? I don't know, because it is never brought up again. After that the final mission begins and then the game is over. There is no information enlightening me, or anyone else, on the purpose of the four enemy races or why anyone was doing anything in the first place aside from the fact that the Darkness was spreading as it searched for the Traveler, of which two of the four races, the Vex and the Hive, have any connection toward, and I'm basing that on scare information and physical design of the enemies alone, because, you know, robots and space zombies are evil. You might as well forget about the Fallen and the Cabal. Despite the fact that the Fallen are the predominant enemy of the game, they seem to have no desire to do anything besides from killing and conquering planets, and the Cabal seem to have no interest in leaving Mars as that is the only location in the game where they are present.


POSSIBLE SPOILER SECTION AHEAD! DO NOT CONTINUE IF YOU DO NOT WISH TO HAVE THE GAME SPOILED!

If we ignore the Fallen and the Cabal, especially the Cabal sense they seem to have no reason to even be in the game, then what we are left with are the Hive and the Vex. I'd like to touch on something that annoyed me slightly. And, yes, it involves Ghost. When you arrive on Venus you are introduced to the Vex. Ghost hacks a terminal that allows you to gain access to your sparrow. On that terminal there is information about the Vex...which is stupid. Let me explain why that is stupid. When you first receive your sparrow, Ghost merely sets up a link from a nearly broken terminal so that you could access it. The terminal on mars, which I'm not even sure was a sparrow terminal to begin with as it does not have the same physical appearance, does not contain pertinent information either...so why does the one sparrow terminal on all of Venus have a tidbit of information concerning the Vex at all? Even more so, Ghost, who I can only assume has been around for ages, tells you the information he received about the Vex on the terminal like he had never once encountered them before as he says "There's a lot here about some war machine called the Vex." Ghost then further explains how there were terminals used to track the Vex.

Based on this I can only assume that Ghost is something newly born and has no idea what the Vex even are or the Vex are a new entity altogther, which doesn't make any sense at all when you consider the fact that their was a previous terminal denoting the Vex's existence and the fact that the Traveler is the one who created the Ghosts, and if the Ghosts have been around for such a long time then why is it that your particular Ghost has no information regarding the Vex? This also serves as a point to show that the Darkness may not have any connection toward the Vex, Fallen, Hive, or Cabal. If the four enemy races were either spawned by or in league with the Darkness, then wouldn't the Traveler have some information on them, subsequently bestowing that information on the Ghosts upon their birth? It also makes no sense that your guardian, in particular, was not bestowed with any information about the Vex despite the fact that they occupy Venus with the Fallen. Did they forget to tell you or were they saving it as a surprise? It makes less sense when you factor in that the Vex are all connected. They act as a Hive mind. If the Vex have the capability to act as one and share information, then why can't the Ghosts do the same? Heck, why couldn't someone just debrief you and your Ghost on all of the enemies plaguing the galaxy before you set off on your travels? It's almost like everyone at the tower were trying their hardest to get you slaughtered.

Anyway, once you reach a temporal time distortion, Ghost has to analyze it, but he is unsure of what it is exactly. Why? even though he analyzed the "Non-baryonic streams," he still does not know where they lead to, which I would have guessed to be a valid point of confusion had it not been for the fact that his sensors picked up the approach of the Vex before they materialized. Right before the portal opens, Ghost screams at you that the Vex are approaching...so, wait, he can tell when the Vex are approaching even though these machines can warp through space and time to a given location in an instant, but he can't tell where the non-baryonic streams are going? I get it, he was interrupted by the Vex's approach, but He couldn't have made an estimated guess as to where or why they were even their afterwards and told you? What, did he just forget that he was analyzing a non-baryonic stream?

By the way, what is a non-baryonic stream? Can someone explain that to me? Because that just sounds like a whole lot of gibberish.

Finally, and this has to be the biggest of the sins, Ghost says something that greatly irked me after the fight with the Vex. He says, and I quote, "What are these things?! Are there any intact that I can analyze?"...What? Their the Vex...you just said they were the Vex. He told you that the Vex were incoming, that you should hide. Why on Earth is he even asking what they are when he just told you what they are?!

As for the Hive? Well, I guess they're just evil to be evil because I don't really understand their involvement aside from the fact that they are space zombies, took over the moon, and are evil.

I really don't want to sound as if I'm tearing this game apart, even though I am when you think about it. I just can't stand inconsistencies and bad writing. The game looks fun and I really wish I could play it, but I know Bungie is better than this, and this just screams of terrible writing.

Also, not to further beat the already extremely dead horse, but, yet again, IGN is having their "review in progress" live stream. At this point, IGN and Gamespot are beating the dead horse harder than I am.
 

omega 616

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Vault101 said:
does it have a defined story/campaign...like Borderlnds 2?
Watch this weeks "the Patch" by roosterteeth guys. If you don't want to, Ryan says something along the lines of "I'm up to the third planet and at the start you meet a mysterious figure, around the 3 planet you meet this mysterious figure again and she basically says "I don't have time to tell you what I need to tell you, so go do something else"".

I am level 10 and on the second planet, the level cap of the game is 20. So Ryan is ahead of me and still has no real idea what the story is!

It's so weird, you get revived by a little spiky ball, he says you have been long dead and the world looks different then over half the game later, you still have no idea what going on.

The gameplay is also VERY generic. The guns are very generic, the exception being the pulse weapons (you have to hold the trigger for about 3 seconds before they fire). The powers are quite spectacular but charge VERY slowly! They also have grenades on a cool down, for some reason.

My biggest complaint is the load times, DEAR GOD THEM LOAD TIMES! At least 2 minutes watching your ship float there, after that load screen you get the exact same thing but from a different angle.

Other complaints are holding buttons for things, leave a place to get to my ship? Hold triangle for 3 or 4 seconds. Summon a bike/jet (that sounds like a star wars speeder!) hold square for 2 seconds. Want your ghost to scan something (that happens a lot) hold square for a few seconds! Lemme just press square or triangle, like every other game ever!

Unnecessary screens are an issue, for me to get to a mission from "the tower" I have to:
Press the touch pad on the PS4.
Hold triangle for 3 or 4 seconds.
Move my cursor down and left to select destination.
Select a mission.
Move my cursor down and right to launch.
Watch your ship do the load.
Watch your ship do the second load.
In the mission.

Also, the map where I choose the mission shows like a continent and you can select any region but it is all the same place! Imagine looking at a map of USA, you touch times square and teleport to times to times square ... you then touch the grand canyon and you teleport to times square!

The game is set out so you do mission one, then to do mission two, you have to walk through mission one ... then to do mission three, you walk through mission one and through mission two ... mission four? Walk through one, walk through 2 and a slightly different path but still very close to mission three!

It's not super open world, it's a large battlefield map.

It also has this bizzare fucking thing ... ever played Mass effect or dragon age? They have codex, you can pop into a menu and read them at your leisure. In destiny, you have to visit a bungie website to read them and they pop up CONSTANTLY! They pop up for like 3 seconds, so if it pops when you're in a fight (like it usually does) then good look reading what popped up.
 

EmperorZinyak

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I know people are gonna rail against me for this, but I do think it's a Borderlands clone. With none of the soul, charm, or fun of Borderlands. The game is mechanically sound and environments look nice, but the game just feels kind of hollow. There's also a huge problem with enemies being bullet spongy to the point of ridiculousness.
 

Brennan

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I guess I'm odd in that I somhow managed to completely miss all the hype and ads for this game until literally the last week.

First I saw of it was a TV spot advertising a jetbike as as preorder bonus (or someother such promo bonus). My reactions went something like this:

"Huh, new shooter game? Those helmets look very HALO-ish, but the color pallet doesn't, is this a new HALO thing I haven't heard of? ... Okay that's TOTALLY a Helgast jetbike, dude's even got a Helgast banner for a cape. Wait... WTF are they fighting? Some kind of Gears of War/Duke Nukem aliens? WTF is this? Is this a parody commercial? Like, is this a fake video game deliberately Frankensteined out of several major games' art styles for comedic stereotyping, and it's all gonna turn out to be an ad for car insurance or something? Hmm, the lighting does look kinda flat, and the camerawork doesn't behave like an in-game third person camera. Most games try to pimp up their visuals, not make them look like youtube machinima or cheap one-afternoon cinematic renders.

"Wait... they're doing the jokey meta voicover thing, this IS a parody commercial. One of these guys is gonna start talking about Gieco any second.

"Holy crap! That's actually a game?!? Someone actually thought "Killzone with HALO helmets and those bondage mummy aliens from only EVERY OTHER SCI-FI SHOOTER EVER" was gonna make their game stick in my head? Geeze, not exactly pulling out the stops are they? Kinda blatant on the mockbuster cash in thing there, guys."


Might be petty of me to dismiss it based solely on the uncreative art style, but c'mon: that shit unintentionally achieved Simpsons grade parody levels. They couldn't have been more ham-handedly derivative if they tried. Fail that hard doesn't isolate itself. That level of not-giving-an-ass is a symptom.

Now that I know it's made by some of the HALO guys, that explains the helmets, at least. Doesn't justify them IMO (just makes them look like one trick ponies creatively, since it's not a HALO game), but is does explain them.
 

LifelessArt

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EmperorZinyak said:
I know people are gonna rail against me for this, but I do think it's a Borderlands clone. With none of the soul, charm, or fun of Borderlands. The game is mechanically sound and environments look nice, but the game just feels kind of hollow. There's also a huge problem with enemies being bullet spongy to the point of ridiculousness.
Actually, a lot of people are comparing it to Borderlands because of the loot system and upgrade mechanics. I've compared it to Borderlands, but you are right about how there is no soul or charm, with fun, one of the few redeeming factors, held in the eye of the beholder.
 

Netrigan

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This wasn't anywhere near my list of anticipated games, but I've got to say I'm surprised at the lukewarm reaction to it. I was at least expecting more of a Fanboy Defense of it, not the collective Meh I've been hearing from pros and fans alike.
 

LifelessArt

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Well, it looks like the horse has finally been laid to rest. Gamespot finally gave their rating for Destiny. So, after so many days of waiting, what is the final score?

6 out of 10.

I'm actually surprised the review was honest and to the point. I was expecting a lot of fluff and padding, but it wasn't. Thank God. Now all we need is IGN, and I hope they are just as honest.
 

josemlopes

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To me its just disappointing because the game is good but lacks a shitload of content to keep it varied. There needs to be more maps and enemie types because the gameplay and exploration are very cool.

If the DLC is paid then the game really isnt worth it, if they want to keep updating it and release new worlds, enemies and weapons as free updates like GTA V then it may be a cool game to play down the line.
 

stroopwafel

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Jul 16, 2013
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So having played through the campaign I can understand the gripes people have with world/level-design and story. The vistas are often gorgeous with very impressive lighting but there is also a persistent blandness in regard to locations and environment. In a world/universe apparently decimated by some evil force it is way too 'clean' and sterile. A lot of the setting seems cut&pasted from the sci-fi book of cliches and subsequently gorgeously rendered. I think the premise of Destiny's story is intriguing but its so threadbare in its execution that it even seems to lack any kind of internal coherence.

Now on to the good parts. This game is FUN! Infact I can probably say that from a mechanical standpoint this is the best FPS I've ever played. Controls are responsive and intuitive with weapons that feel powerful and diverse. The entire 20 hours or so playing the game I was sitting with a smile on my face simply because the shooting was just so damn satisfying. Maybe b/c I never played a Halo or Borderlands game I was yet 'unspoiled' but I was genuinely surprised how incredibly fun and addictive the gameplay was. Also the sense of progression as you unlock better weapons and gear provided an additional reward. I also love the PvP in this game. You can join a match and immediately have fun without having to figure out its intricacies for hours that make (imo)multiplayer games like Battlefield a slog nor does it turn into spamfests like CoD.

What it boils down to with Destiny is that it probaly had some of the best gameplay engineers working on it, but lacked the design talent to make the world and story really compelling and have levels that were more than just closed-off (largely boring)areas leading to a destination that had your little robot hacking some alien computer while you fend off waves of baddies. When levels look the same, mission structures are the same and enemy variety is minimal and you still have a ton of fun playing it is exemplary of the sheer excellence of the gameplay.

I think Destiny in it's current state is almost like an elaborate proof-of-concept. The gameplay is brilliant but the design is lacking. What is most important however is the fundamentals, which they absolutely nailed. If they keep this intact and hire better design talent I have no doubt Destiny 2(or future DLC) will blow everyone away.
 

Riotguards

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stroopwafel said:
I think Destiny in it's current state is almost like an elaborate proof-of-concept. The gameplay is brilliant but the design is lacking. What is most important however is the fundamentals, which they absolutely nailed. If they keep this intact and hire better design talent I have no doubt Destiny 2(or future DLC) will blow everyone away.

i'm kinda curious as to what you find to be brilliant in the "gameplay" asides from space ship travel is there anything new in this game that hasn't been done in a halo or cod game before?

the game so far has absolutely nothing new (which is ok) but lacks any fun aspect to it, area's look nice but are bland, npcs looks exciting but are all copy pasted from each other (hell the minion grunt is everywhere) and many other lazy design choices which really questions whether this is something that's worthy of any praise