"I don't take offense to things, therefore neither should you. and here is a quote from an educated man to back this."Phoenixmgs said:Most video game RPGs aren't RPGs because the actual role-playing aspect is not there. Video game RPGs mainly just copy the combat and leveling from RPGs and leave out the role-playing. Bioware and Obsidian are one of the few developers that actually try to implement role-playing into their games. Most JRPGs like the ones you've mentioned are basically adventure games when you take away the combat aspect. The characters in those games have completely set dialogue that you can't change or influence and you can't make any story related decisions either.Danny Dowling said:Except that one of the original RPGs, Final Fantasy I (and II and III, actually) all feature nameless, personality-less heroes plonked into the world with no real history or backstory to call upon.
Character development done right: Ni No Kuni. Yeah there's a lot of dialogue sometimes but it's generally split up but hours of actual game play and strategy with monsters and stuff.
Character development done wrong: Mass Effect, chatting for 70% of the game (that isn't an exaggeration either). Mass Effect is like a social sim with a side of underwhelming sci-fi shooting.
And don't ever "duhh" me your stupid little boy, it's quite rude and as you might have realised from feeling the need to call you a stupid little boy, I've taken some offense to it.
1) I bet that I'm older than you just from the fact you've called me a stupid little boy.
2) What's with people and getting offended? There is literally nothing you can say to me that will offend me because the whole concept itself is rather stupid.
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No. Everyone is different.
I don't think you quite hold the influence enough in this business to call out games that are known as RPG's for not being that. You're playing a role, the role of the adventurers is to get from A to B with a crap load of stuff in the middle. Having conversations with NPCs for the purpose of relationship development is not a necessary part of role playing. And that's really the main issue; you're confusing relationship developmentation with role playing. I've played D&D, you don't need to build relationships with any NPCs at all.
Also, actually, there was never any point where I was against the conversations as a thing you do, the thing that I was highlighting was the sheer volume of it. I don't mind decent story or time spent building up to the next big thing, but the amount of time stood around talking outstayed its welcome.
Also let's look at something like Kindgom's of Amalur. Loads of running around killing things, loads of levelling and upgrading and getting items, and time spent talking to people either befriending or making enemies. That's how you do it right.
I know there's this weird cult thing about Mass Effect where any negatives have to be met with "duhhh" and other ridiculous justifications for the slop that it actually is ones the novelty of having a hot Shepard wears off. But this isn't the place to throw out that pointless drivel.