I have never once played a David Cage game in my life before this game. I have seen the mockeries of the games, I've watched portions of Let's Plays of Beyond:Two Souls, but I've personally never found myself interested in playing a game that is basically a movie with QTE's.
However I did play Until Dawn, and rather enjoyed the game.
So when Detroit arrived, I decided to give it a shot.
Yeah....it's pretty good.
I mean I'm already interested in the android theme and sci-fi premise the game presents. After three hours of gameplay, I have found the world building and character building of this game incredibly interesting. The game is still very much in set-up mode, but it is frankly fascinating.
The only problem I have with the game so far is the QTE's have no real sense of consistancy or predictability. During action scenes you have to react very quickly to any number of random actions, from rapidly pressing several buttons, or tilting the controller suddenly in random ways, of pressing a combination of buttons at once. Which is fine in calm scenes, but can but quite crazy when you have no way of knowing what will come at you in a time limited fashion. Especially when button combos happen in action scenes that do not happen in calm gameplay.
Otherwise the characterizations are good, the setting is good, and I have not scene any random goofy shit that Cage seems known for.
It's odd to find myself enjoying a game that isn't really a game. Though I suppose it is better than a walking sim.
However I did play Until Dawn, and rather enjoyed the game.
So when Detroit arrived, I decided to give it a shot.
Yeah....it's pretty good.
I mean I'm already interested in the android theme and sci-fi premise the game presents. After three hours of gameplay, I have found the world building and character building of this game incredibly interesting. The game is still very much in set-up mode, but it is frankly fascinating.
The only problem I have with the game so far is the QTE's have no real sense of consistancy or predictability. During action scenes you have to react very quickly to any number of random actions, from rapidly pressing several buttons, or tilting the controller suddenly in random ways, of pressing a combination of buttons at once. Which is fine in calm scenes, but can but quite crazy when you have no way of knowing what will come at you in a time limited fashion. Especially when button combos happen in action scenes that do not happen in calm gameplay.
Otherwise the characterizations are good, the setting is good, and I have not scene any random goofy shit that Cage seems known for.
It's odd to find myself enjoying a game that isn't really a game. Though I suppose it is better than a walking sim.