A quick search revealed nothing on the conundrum that is Deus Ex 2! So, in true fanboy fashion, I'm starting a new thread on it.
Everyone kinda dislikes it, but if it didn't have those first two words in the title, everybody would love it. The first Deus Ex had massive levels, Invisible War's are tiny. The first Deus Ex also had a shitload of weapons and ammo, Invisible War has "universal ammo" and less than ten weapons.
However, if you stop comparing and focus on the game itself, it turns out to be pretty decent. The essence of Deus Ex is still there; infiltrating a large area using the strategy of your choice, it's just the fact it was created solely for consoles (rather than PC, which the first was made for), so to reduce loading times they made the levels smaller and put less detail in.
However, there is a physics engine and one of the highlights of the game for me was killing a soldier by repeatedly throwing a crate at him when my pistol was out of ammo.
Please discuss.
Everyone kinda dislikes it, but if it didn't have those first two words in the title, everybody would love it. The first Deus Ex had massive levels, Invisible War's are tiny. The first Deus Ex also had a shitload of weapons and ammo, Invisible War has "universal ammo" and less than ten weapons.
However, if you stop comparing and focus on the game itself, it turns out to be pretty decent. The essence of Deus Ex is still there; infiltrating a large area using the strategy of your choice, it's just the fact it was created solely for consoles (rather than PC, which the first was made for), so to reduce loading times they made the levels smaller and put less detail in.
However, there is a physics engine and one of the highlights of the game for me was killing a soldier by repeatedly throwing a crate at him when my pistol was out of ammo.
Please discuss.