I would like to play as female aug. I mean we've encountered a deadly as hell female aug in HR, why can't we get to play as one? (I know you can play as a female Alex in IW, but no matter which gender you picked, 'Alex' was completely uninteresting.) Y'know, How both Deus Ex and Deus Ex: HR made you play as ONE person. That's what I'd like.
I would also like it to be set around the same timeline as HR, because I think mechano-augs are way more awesome, and bring an interesting concept into the game. The nano-augs are boring by comparison.
I liked the way that Vampire: The Masquerade - Bloodlines handled the reward of experience, in that they gave you experience only upon completion of quests, or doing quest related things. Which means you can complete the quests any way you'd like, as long as it gets done. Which means every player, no matter their playstyle, gets the same experience points.
HR's system was handled pretty badly, and was far too prone to power-playing and making other playstyles -while still valid- less enticing to stick to due to the far-lower xp rewards.
I would also like it to be set around the same timeline as HR, because I think mechano-augs are way more awesome, and bring an interesting concept into the game. The nano-augs are boring by comparison.
You know, I wonder why they even bothered outsourcing the bosses. The one 'boss' encounter in The Missing Link is how it should've always been in the first place.kman123 said:Firstly: LESS GODDAMN SHITTY BOSS FIGHTS.
...that's it really.
I also agree with that.Neonsilver said:Experience should be rewarded differently.
If I didn't knock out every guard I felt I am playing wrong. Since you would get less or no experience for stealth or killing it encourages the player to knock out everyone.
I liked the way that Vampire: The Masquerade - Bloodlines handled the reward of experience, in that they gave you experience only upon completion of quests, or doing quest related things. Which means you can complete the quests any way you'd like, as long as it gets done. Which means every player, no matter their playstyle, gets the same experience points.
HR's system was handled pretty badly, and was far too prone to power-playing and making other playstyles -while still valid- less enticing to stick to due to the far-lower xp rewards.