Deus Ex Devs Taunt Us With Cut Content

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Doom972

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Dec 25, 2008
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That's pretty disappointing. There are only two hubs in the game, and I think one more would have been sufficient (Montreal would probably be the best because the Developers are from there). I had the feeling I was going to get this game on several DLC packs, and that's why I pre-ordered the regular edition on Steam and am willing to spend more money for more content.

The Original Deus Ex also had certain levels removed, such as the White House and Moon base, but it still felt complete.

Many people bought DXHR so they have a good opportunity to make more money and appease some fans (some can never be appeased, unfortunately). They really should try to appease the fans if they ever want to make an original franchise all of their own.
 

oktalist

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Feb 16, 2009
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Thirty-five percent of me thinks there's too damn much stuff in DX:HR already! It's mind boggling. It took me 16 hours to even get to Heng Sha because I have to explore every single little alleyway!

Five percent of me is sadface knowing I won't get to see Upper Heng Sha. DX:IW made a good point of showing the contrasting attitudes of people outside and inside the Arcology in Cairo leading from their disparate economic situations.

Sixty percent of me thinks I should stop surfing the web and just carry on exploring Heng Sha.
 

The Artificially Prolonged

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Jul 15, 2008
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It's a shame they had to cut content, one or two more city hubs would have been nice. Still Deus Ex:HR is a great game and not at all short on content, it took me over 30 hours to compete on my first run through.

Still maybe more city hubs and such can be something that can be imrpoved on in a sequel maybe...*fingers crossed*
 

Muco5681

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Apr 2, 2010
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honestly i dont care i have allrdy bought this game for my PC and PS3 so to me the anserw is pretty straight forward...put out all the DLC you like as long as its the same quality as DX:HR and i will buy it all!!
 

StriderShinryu

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Dec 8, 2009
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I was so hoping to see Montreal in the game outside of just the interior of one building (even if it was a large one). Oh well, maybe in DLC or HR2.
 
Dec 14, 2009
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I can understand why they cut content.

This game is probably the hugest thing I've played that wasn't an RPG.
 

Jumplion

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Mar 10, 2008
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Well, that's a shame. Here's hoping that they can salvage some of their stuff for some DLC, I would love to see future-India/future-Montreal.
 

Marik Bentusi

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Aug 20, 2010
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Sure could've used some extra time for those repetitive animations *cough nitpick cough*

But seriously, would be cool to see those locations in DLC side missions again if possible. I mean, so much work put into some stuff already, why not wrap it up and make a few extra bucks?

thenamelessloser said:
They should have just cut the boss battles.
Kinda disagree. It's true there was plenty of wrong with them (they stood in the way of true pacifist walkthroughs, stealthy players were forced to take up heavy arms, etc), but I think without them the arcs would have felt much less complete. I guess the idea is to feel like you really take revenge bit by bit, especially since we're explicitly forced to watch these people hurt innocents, but they aren't fleshed out one bit and Jenson doesn't care either. Except for the last boss, a little bit.

thenamelessloser said:
I would have also liked no CG cutscenes.
All in all agreed. Some had HORRIBLE clipping and action scenes always looked off. There were two things very goofy around the finale, but naturally these are spoileriffic, so I won't discuss that openly.
I gotta admit they sometimes were pretty tho. Most of the time however, useless and dragging you a bit out of the immersion.

thenamelessloser said:
If it was just the marketing I probably would have NOT bought the game in the first place. But I don't think Deus Ex fans were there primary demographic.
Agreed, I was very hesitant and cautious until the demo. And it's definitely true DX fans weren't the primary demographic as I can tell from the Making Of. They wanted to introduce casual gamers to DX while also keeping the old players in the boat. I have to say they succeeded pretty well.
Tho I think the regen health was totally unnecessary. If they scattered a few more nutrients and health packs and adjusted some numbers, I think you could've played it without it. Would've been great for Hard. But instead the regen just takes longer, which makes the already cover-based combat even more boring.

Thank god the stealth is pretty decent in this game.
 

GeorgW

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Aug 27, 2010
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I'm not raging, I understand why they did it and wouldn't have it any other way. Still, maybe we could get it in DLC maybe?
 

imperialreign

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Mar 23, 2010
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oktalist said:
Thirty-five percent of me thinks there's too damn much stuff in DX:HR already! It's mind boggling. It took me 16 hours to even get to Heng Sha because I have to explore every single little alleyway!
You're not the only one, lol . . . I just finally beat HR the other night, and clocked an astounding 42 hours to do so because I was taking my time exploring the environments, talking to NPCs, following side-quests . . .

It's possible a lot of this cut content will be the backbone for upcoming DLCs - it's also possible (considering how the title is doing so far) that should another installment get put into the works, some of that material might just get used there. It's easy to start production of a title when you've already got a ton of spare material laying around.
 

MarsProbe

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Dec 13, 2008
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In a way, that's a pity, but if it's the trade off we had to pay for more detailed hubs in the game, then fair enough. I would have liked to have seen Upper Hengsha, if not just to see how the other (upper) half lived.

Anyway, it gives them something to hold over for DLC, or perhaps the possible sequel. I've only seen one ending to the game, but I'm guessing that in order to keep the story in line with the original Deus Ex, they didn't want the endings to offer dramatically different results.

Anyway, for those that have completed the game (and specifically remember playing Deus Ex the first time around way back then), I can't have been the only one that nearly exploded when

The Human Revolution logo popped up, accompanied by that music. :D By that time, given that it was listed in the credits, the Bob Page sequence wasn't as much of a surprise. Still rather cool though.

Overall, really impressed with this game, espeically with how they manage to tie things into the DX timeline.

While we're here, a quick question regarding the third boss:

Before you start that fight, the TYM CEO uses her killswitch to shut down your augs thanks to your new biochip. Back when you were given the choice to go and get your chip replaced at the LIMB clinic, I went straight there and got it fixed up. I never thought to check to see if that was a choice - if by any chance you didn't get your chip replaced, presumably Miss Tai Yong Medical wouldn't have been able to shut down your augs, the old chip maybe not being receptive to the killswitch signal. That would have certainly removed a lot of the challenge/annoyance factor from that boss fight
 

SonOfVoorhees

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Aug 3, 2011
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A hub for the sake of a hub isnt worth making unless they fill it with missions and make it stand out amongst Lower Hensha and Detroit. I guess they could do it as DLC at some point that would be great.
 
Apr 28, 2008
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MarsProbe said:
The Human Revolution logo popped up, accompanied by that music. :D By that time, given that it was listed in the credits, the Bob Page sequence wasn't as much of a surprise. Still rather cool though.
I loved that moment. I was like "Is that... it is! SWEET!"

Then I re-installed it and am now playing through it again.
 

Marik Bentusi

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Aug 20, 2010
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Kiraxa said:
I've only fought the first 2 bosses, but you can kill the first one without firing a single bullet, and the 2nd you can kill with just a pistol if you have the right defensive augment.
First boss, run to the right, theres a room with a poison canister, throw it at him, he'll shoot it and die from the poison. 2nd, if you have the emp shielding augment, shoot the power generators on the wall, it fucks over her stealth and you can pop her with pistol shots... or just typhoon her 3 times like I did. but thats cheap. Note: This was on Give Me Deus Ex difficulty. She'd probably die in 1-2 typhoons on easy/normal.
That completely misses the point I was trying to make, but alright, change of topic.
First of all, I never had a problem with the bosses (on "Hard") myself due to a mix of non-lethal grenades and a pimped-out combat rifle. And while it's true you can use the environment in your favor, you still have to make a full-front assault, even more so with the second boss against which cover doesn't work. That's in the way of players that try to avoid fighting or killing any people at all (The Pacifist achievement even has to take out the bosses out of the equation); doesn't matter if you shoot guns or barrels or generators.
In Deus Ex 1
you also had boss battles, but you were able to VERY quickly end them by discovering a killphrase if you were good at exploring and hacking that kinda sneaky stuff. Ideal for the player that /doesn't/ want a full-front assault.
Your last bit about the Typhoon is kinda invalid since players bent on a sneaky Thief-like approach will avoid confrontation at all cost and thus not likely invest in the Typhoon or similar augments. The developers even sorta acknowledged that weakness and that's why you find pretty heavy equipment just before big boss battles. Heck, for Barrett you are given TWO opportunities for getting a rocket launcher.

Related in a funny way: http://art.penny-arcade.com/photos/i-jJRZhDr/0/L/i-jJRZhDr-XL.jpg
 

Marik Bentusi

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Aug 20, 2010
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I think the problem here is a view of mindset. Completely bypassing a boss fight feels like cheating to me, or killing it with one hit. Even typhooning the boss felt really cheap to me. I understand bypassing was in the original deus ex... but so was horrible godawful textures. Just because it was in the original doesn't mean it needs to be in the prequel. Its a stealth/shooter. Even metal gear solid, another stealthy game, requires you fill the bosses with some sort of ammo, be it tranq or lethal.
By relying on stealth you bypass combat all the time. That's kinda it's point, isn't it? The challenge doesn't lie within shooting stuff, but finding an alternate path. If you feel like bypassing big combat scenarios through cloak and/or sneaking is less fun than fighting through it, then by all means stick to combat. That's the strong point of Deus Ex: Multipath solutions. But for some reason they narrowed that multipath in boss battles. Still a lot of ways to get to the solution, but there's only one possible solution: Kill the guy in open combat.

It's true that something that was in the original doesn't have to be in the prequel. You saying that would be like me saying "Just because it was in Metal Gear Solid doesn't mean it has to be in Human Revolution". We simply made comparisons to how other games handled the situation.
 

Smooth Operator

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Oct 5, 2010
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Well they might not tell you but every game idea is far grander then the end product.

I was expecting this article to go "we cut a bunch of shit to sell it as DLC", but this I completely understand.
 

duchaked

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Dec 25, 2008
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ah no it's okay no need to go visit future India

but maybe there will be a DLC that features more open areas? sure it'd be more work than the cramped ship corridors but hey it could be cool