Deus Ex:HR- What happened to my stealth?

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ultimateownage

This name was cool in 2008.
Feb 11, 2009
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Wait, you went through a stealth playthrough (and presumably at least a semi-pacifist one) and didn't take the Taser with you? The taser makes the bosses stand around for 5 seconds crying.
 

Ferrious

Made From Corpses
Jan 6, 2010
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Didn't have an issue with him - I had a fully upgraded Combat Rifle (fire round corners, whee!) and 3/4 EMP 'nades on me at the time. This is my pacifist, stealth playthrough. Never forget rule 1: Walk softly and carry a big gun.

I do however think that watching Adam sneak around and then just blunder towards a WALKING TANK was jarring. Seriously, he isn't even looking at you at the beginning, HIDE ADAM, HIDE! My Adam would have hidden, listened carefully and then decided how to kill the guy. Then again if he had the Radar aug he'd know I was there anyway, maybe that's what they're trying to point out - no point hiding from the augs.
 

Gwarr

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Mar 24, 2010
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The only issue I had with the bosses is that the 2nd boss bugged for me ( After one stun gun used on her she just moved in place). Last one was probably the easiest.
 

Echo136

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Feb 22, 2010
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Elmoth said:
You don't HAVE to drop the tranquiliser gun. But yes you are the security chief of a giant company. Do you reall see agun and go: "HERP DERP?"
I would have to agree with this. Stealth is all well and good, but whats so inconsistent with picking up a gun when you are a former SWAT cop and the security chief of a major company. Not picking up a gun would be even more inconsistent.
 

Dogstile

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Jan 17, 2009
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I don't get it, I knew there were forced boss fights in the game, they actually said it'd happen months before release.

I kept a revolver on me for bosses. You can play how you want, but lets be honest here, aren't there some situations in life that you can't avoid? I would find it less reasonable if every boss could be avoided.

I would have liked to be able to spare the lives of them though.
 

Sniper Team 4

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Apr 28, 2010
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Stealth actually saved my life in that fight. I'd cloak and run to the other side of the room. That way, he'd lose track of him and I could recharge my health and batteries. I had heard about the boss fights, so I kept an assault rifle with me at all times, but yeah...my character was slightly under prepared for that fight.
After I beat him, I learned my lesson. Spent the next several points upgrading my physical defenses. No problem with any of the bosses after that. Well...except the last one because I couldn't figure out what I was supposed to do. Had to watch a video.
 

Roganzar

Winter is coming
Jun 13, 2009
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That scene annoyed me greatly and does seem a bit out of place with the way the rest of the game seemed to go.
The annoyance came more from not being able to tell I was effecting Col. Meathead McGunarm in any way till the next cut scene kicked in after a random granade toss ended the fight. And when I snuck up on him I was unable to do any close-combat attacks which caused me to eat a mcdouble bullet sandwich with a side of my own bodily fluids.
Other than that switching to regular guns was a non-issue for me playing ex-cop/security chief guy.
 

commiedic

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Sep 2, 2010
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Less QQ more pew pew imo. Sure there are boss fights w/e. Don't know why they are so game breaking for you guys.

Possible Spoilers

Boss #1 Jensen moves in to confront the man who led the attack on Sarif's Industries. He is full of revenge and anger for that person he just walks up to him. When the man notices him he goes into the elevator and has his side kick deal with him.

Boss #2 I think it was the cloak lady from the beginning of the game during the first attack. Well obviously she knew you were there cause she was the one controlling that one AI *****. So herp derp if you didn't think you would have to fight her.

Boss #3 Really easy takes 3 rockets to kill him. Regardless I know some of you are trying for the Pacifist achievement, but there is a reason why bosses don't count towards it. Pick up a mini gun, rocket launcher, or something. Just for boss fights. Also instead of putting points in the worthless extra battery bars skill put them in how much you can hold.

All in all the bosses do tie in with the story imo. Notice how Jensen always walks all nonchalantly into the enemies lair. Perfect fit.

Also complete stealth is boring IMO. All you do when you play full stealth is take advantage of humanlike AI. They don't really act like humans and everyone has a set path they follow. Wait 10 sec for guard A to move from here to here. Then Guard B notices me, but will chalk it up to ghosts or hearing things in a sec.

I remember one spot near the end of the game that where they were in constant alarmed status. Every 5 sec Guard A would say "I know you are here" Guard B would then reply with "I think you are seeing ghosts again" LIKE EVERY 5 SEC! so annoying
 

Baneat

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Jul 18, 2008
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I'm gonna go for a slaughter run :3 where the aim is to kill as many people as possible!
 

manaman

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Sep 2, 2007
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Sober Thal said:
Nope. They have said for months now that this was how it would be, so I wasn't annoyed at all.

They also leave enough things around to kill the bosses regardless of what you have on you at the time.
Unless you happen to be on a high difficulty, and have not had a single fight in the game, and as such have not put a single point into your legs, or armor. Meaning you get killed before you can twitch into cover, and on the off chance you do make it into cover he just walks over and ***** slaps you before you can find another a way to get on the move.
 

Kurai Angelo

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Oct 12, 2009
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Dark Claw13 said:
There are a lot of threads on this game... and heres another one.

Let me clarrifie the title. While playing Deus Ex something happened that particulary ticked me off.

I played the game with total stealth in mind. My motto was "If i'm shooting, I've failed somewhere." With this in mind I checked EVERY corner and noted the positions of EVERY guard. I never got ambushed.

Then I opened a door and a cutscene happened. My character walts into the center of the room, gets seen by everyone and then gets king hit from behind by a large meathead. Then a forced boss battle happened. I had to defeat him with a empty tranquiliser gun and a crossbow.

Did anyone else get a little annoyed at this? It almost ruined the game for me.
If you checked EVERY corner you would have noticed there are several guns just lying about the place with which to shoot him. That or throw shit untill he goes away ^^
 

Netrigan

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Sep 29, 2010
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While I appreciate what the Stealth guys are saying, especially as HR seems to be using standard issue Boss Arenas... how many times do you have to play a Shooter Hybrid that requires you to put some stats in combat before you realize that few Shooter Hybrids will allow you to avoid shooting.

I'm not to my first boss fight yet (I keep restarting to explore the various different aspects of the game), but I'm running into situations where I have to disable enemies. And simple logic dictates that a tranq gun, stun gun, or sneak attack isn't going to take out an augmented opponent.

Having said that, the boss fights in HR don't seem to have any real layers to them. While there's plenty of basic strategies to defeat the bosses, the game seems to toss out a lot of the non-shooting tricks. Mind you, this is tough to do properly, because if there's a Level 5 hack that turns on a turret that does the fight for you, then there's no real challenge to that beyond "stat building". If you can easily sneak past the boss with a stealth cloak, then, again, no challenge.

There should be a way for the hacker or stealth player to use those talents to their advantage in the fight. Use turrets to limit the boss's movements. Use vents to find areas of cover for a sneak attack... then be forced to (Arkham Asylum style) escape detection, find another hidden spot, for the next sneak attack, and so on until the boss is defeated. Perhaps ways to temporarily super-charge tranq darts to keep those weapons in play.
 

Jason Danger Keyes

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Mar 4, 2009
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There are tons of weapons lying around in the boss rooms, and none of your praxis stat points do much in the way of helping with combat anyway. Combat skills are boosted by using weapon mods to boost damage and firing speed and whatnot. Use a point to buy a bigger inventory, keep a combat rifle in there, and just use ever weapon booster you find on it and you'll do stupid damage without having to spend any points on combat upgrades.
 

MarsProbe

Circuitboard Seahorse
Dec 13, 2008
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I got annoyed when I got killed a few times when I got killed by an invisible grenade during that boss fight. But that's something that happens in every game I've ever played that has grenades, so that's not Human Revolutions fault.

Then I killed him. All I had on me weapon wise was my stun gun and the pistol.

All the bosses in that game were manageable somehow, regardless of your loadout. Boss 2 never even grazed me with a single bullet once I sussed it out, same went for the rather fleshy third boss.
 

Dark Claw13

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Apr 6, 2011
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Stefini Weisel said:
Folks, the OP _did_ beat Barrett. And, having done so, did indeed feel satisfaction. The question is why he had to in the first place.

Personally, I wish there was at least one other option for getting past the boss fights besides "shoot them in the head / or with explosives, for massive damage." In the original Deus Ex, I took out Anna Navarre with a kill-phrase, then snuck away from Gunther in Paris, leaving him to shout to the empty room that he would avenge his partner's death. Poor Gunther. ;_;
That's what I mean. I don't care how many ways there are to kill the guy. The fact that I had to fight him didn't sit well with the goal I had set in mind.
 

Dark Claw13

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Apr 6, 2011
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Stefini Weisel said:
Folks, the OP _did_ beat Barrett. And, having done so, did indeed feel satisfaction. The question is why he had to in the first place.

Personally, I wish there was at least one other option for getting past the boss fights besides "shoot them in the head / or with explosives, for massive damage." In the original Deus Ex, I took out Anna Navarre with a kill-phrase, then snuck away from Gunther in Paris, leaving him to shout to the empty room that he would avenge his partner's death. Poor Gunther. ;_;
That's what I mean. I don't care how many ways there are to kill the guy. The fact that I had to fight him didn't sit well with the goal I had set in mind.
 

Kurai Angelo

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Oct 12, 2009
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Dark Claw13 said:
That's what I mean. I don't care how many ways there are to kill the guy. The fact that I had to fight him didn't sit well with the goal I had set in mind.
Why not? Don't you think someone would see red and lose their cool a bit when they see the people that murdered their girlfriend and nearly killed them?

You're not an all knowing ninja. He wasn't expecting to see those people there and it obviously caught him off guard to the point he fucks up a bit. Doesn't seem that odd to me.
 

Dark Claw13

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Apr 6, 2011
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Kurai Angelo said:
Dark Claw13 said:
That's what I mean. I don't care how many ways there are to kill the guy. The fact that I had to fight him didn't sit well with the goal I had set in mind.
Why not? Don't you think someone would see red and lose their cool a bit when they see the people that murdered their girlfriend and nearly killed them?

You're not an all knowing ninja. He wasn't expecting to see those people there and it obviously caught him off guard to the point he fucks up a bit. Doesn't seem that odd to me.
I suppose... still. Wouldn't he have kept the stealth if he didn't know they were there?

Hey, I just had a thought. Is it possible to escape from the fight?
 

WouldYouKindly

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Apr 17, 2011
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It's called the contingency plan. I try not to kill anyone, but I make damn sure I got plenty of ammo to shoot my way out. (My personal favorite kit set up is a 10mm pistol, a combat rifle, a tranq rifle, and a P.E.P.S

It covers all situations I could possibly find myself in and doesn't take up too much space if you upgrade your inventory.

The loud weapons can also become stealthy with a simple silencer upgrade. The 10mm pistol becomes a stealthy head shot machine with the AP upgrade, silencer, and laser sight.