They also supply you with grenades and I think mines in the room, although I am not sure about the mines. really wish they just had grenades double as mines like in the first game, that was a system far ahead of it's time. On that note, I liked HR's version of mine disarmament better, but I played through almost the entire game before I realized it was even possible.rob_simple said:I agree with you, but my problem with what you just described is I don't think it was ever the developer's intention; you made your own battle using tactics that worked for you. I was playing a largely stealth role but I was taking guys down with a silenced pistol and the tranq gun, meaning I didn't really have anything in the way of mines and the like when I got to that boss, and my current weapon set did precisely fuck all against him.Carpenter said:I have to admit, I didn't mind two of those boss fights. The one where you lost your powers if you made a certain decision beforehand I thought was pretty cool, and the first one I thought was actually a good test of everything I figured out before that point.rob_simple said:The endings were fine, and pretty much what I expected from a game that seemed to be running out of budget towards the end. It's still one of my favourite games.
Now if they could only remove those insipid fucking boss fights.
I hated that they forced you into a combat role but you were still able to hide and use explosive traps to fight him. I would have liked an expanded story and the ability to let them live and have it affect the story, but other than that I thought it was pretty cool.
I liked the way the first guy was a bit robotic, as if it was a showcase of what Jensen could easily become. Mythological walking through the room and shooting at anything that moves. It pretty intense.
I was mostly built for stealth at that point so it really forced me to think of new ways to beat him.
Could have done without the others though.
That's the only reason they left all kinds of weapons lying around the room, because otherwise people playing certain types of character would have been royally boned and had to restart their game.
It all just seemed very lazy and ham-handed to me, when the rest of the game is so open-ended, that with bosses they stick you in these little rooms and just force you to lay the smackdown on guys until they die (as you say I'd have liked the option to let the first guy live after I defeated him.)
I would have considered it a masterful touch if you were able to talk your way out of each of the fights, and I wouldn't feel I'd have lost anything from my experience by not having to do them because for me the most satisfying moments in HR came from clashing wits against enemies in the dialogue trees, not shooting at them in the corridors.
The boss that messes up your augs depending on your choices was a nice touch, though, but still annoying as shit because the full-on gunplay wasn't all that great in HR.
But as horrid as the boss fight was compared to the rest, they still supply you with the gas canisters and the fire extinguishers (which stun him for a short time) which I liked.
I'm not saying it was good, I just don't think it was as bad as people made it out to be.
You made another good point though, the gunplay wasn't that great.Aiming always felt off for me and I know this may seem like blasphemy, but I sort of wish I had to option to just play in third person. The cover system seemed perfect for the steal bits, jumping out of them made it almost impossible to tell if an enemy had me in it's line of sight until I exposed myself too much. The aiming never felt right either, no matter how much I adjusted it.
I know people say "you don't get it, DE is never meant to be a shooter" but that's not true. The original worked great as a shooter, it just required you to think before you react in certain situations. With the obvious parallels to Robocop, I would think HR would have been even better as a shooter.