Upon finishing DEHR, I found myself wondering about 2 things that ended up seeming very inconsequential to me. The issue is that they really seemed like they should have been more important.
First, Augments. Even the game loading screens warn you that you won't have enough points available to buy every single Augment in your playthrough so you have to choose carefully (rawr!). Yet, at the end, I had a stack of 10 points knowing I'd not bought all of the LIMB clinic kits and probably hadn't found all of the hidden kits either. After about halfway through the game, I barely even entered the Aug screen at all because I already had everything that I wanted/needed. Anyone else find most of the Augs nearly useless while others were almost required? Was it really down to play style or were many of the Augs just not designed to be worthwhile purchases unless you had points to waste?
Second, Energy. Other than takedowns, which the one initial cell was enough for, I didn't see much use for Energy and such I never upgraded beyond my first battery cell (though I did max out the regen rate). Energy was a pain to fill, so maybe it's not a huge deal that more cool/useful things didn't demand high energy usage, but I still found it a bit disappointing that the one resource you really have to manage didn't do more for you. Anyone else find this the case, or was it more my reserved playstyle that dovetailed into natural low Energy use?
First, Augments. Even the game loading screens warn you that you won't have enough points available to buy every single Augment in your playthrough so you have to choose carefully (rawr!). Yet, at the end, I had a stack of 10 points knowing I'd not bought all of the LIMB clinic kits and probably hadn't found all of the hidden kits either. After about halfway through the game, I barely even entered the Aug screen at all because I already had everything that I wanted/needed. Anyone else find most of the Augs nearly useless while others were almost required? Was it really down to play style or were many of the Augs just not designed to be worthwhile purchases unless you had points to waste?
Second, Energy. Other than takedowns, which the one initial cell was enough for, I didn't see much use for Energy and such I never upgraded beyond my first battery cell (though I did max out the regen rate). Energy was a pain to fill, so maybe it's not a huge deal that more cool/useful things didn't demand high energy usage, but I still found it a bit disappointing that the one resource you really have to manage didn't do more for you. Anyone else find this the case, or was it more my reserved playstyle that dovetailed into natural low Energy use?