Given that you are just outright given your first lethal weapon and you gain nothing selling it, I don't know why you'd get rid of it. Hell, I got the achievement for a non-lethal playthrough on my first attempt but I still brought a lethal weapon along. After the first boss fight, I got wise and instead of the handgun, I made sure it was a rifle.Dirty Hipsters said:It's possible to VERY EASILY make the boss fights unbeatable by not having a lethal weapon, which most people wouldn't think to have if they were using a non-lethal class. I'd say that's pretty fucking broken considering Deus Ex is a stealth game, and you get to the first winnable boss fight about over 3 hours into the game, meaning that if you aren't carrying a lethal weapon you've just lost three hours of your life and have to start over.SayHelloToMrBullet said:The boss fights weren't broken though. They were shit certainly, but level design is not the sort of thing you change in a patch. It's additional content. They had every right to charge for it.Dirty Hipsters said:I didn't upgrade specifically because I think everything that they're selling in the directors cut should have been a patch for the game.
They fucked up the boss fights ROYALLY, and rather than fix them in a patch like they should have they decided to instead charge money for fixing something that was clearly broken.
I mean really, what's next, charging to fix bugs and glitches?
But no, please tell me how the boss fights were in no way broken.
That's not a defense of the boss fights - they were bad. Just that there is literally no good reason someone would give up a lethal weapon which makes the move silly even if you plan on being non-lethal.