stroopwafel said:
... how it mixed fun and satisfying gameplay mechanics...
Ehhhh. Matter of opinion that.
I found it's stealth mechanics to be okay. But nothing remarkable in an industry where stealth elements have become commonplace.
The combat was awful though. Stiff cover system and lacklustre shooting. A big part of the game's appeal was supposed to be how you could mix and match stealth and combat. That falls flat when one of your two main pillars is garbage.
The hacking was cool but horrendously overused. Got tedious about a third of the way through.
Oh, and the hub areas had a chronic case of sidequest exhaustion. I got so sick of the way that they'd send you trecking back and forth across Detroit.
...with an intriguing and believable world which was both thematically interesting and internally coherent.
I guess. I found it annoying how all characters talked about other than missions or plot events was human augmentation. I mean, sure, augmentation is a big deal, but Jesus Christ does nobody have anything else going on in their lives?
Made the world feel contrived and lifeless.
It's funny you bring up Dishonered as I love that game for much of the same reasons. Without Dunwall yeah it would only be a so-so game but the dystopian setting was executed so well that it made me believe such a place could have existed in some kind of parallel universe not too dissimilair from our own.
Oh, sure. Dunwall was a great setting and the art style really made it shine. I would have loved to see it in a better game.
My issues with
Dishonored were purely mechanical. (Okay, and the story was drivel, but that didn't bother me too much.) It felt like playing a game that had cheats turned on by default.