Deus Next?

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andreas3K

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It's way in the future and people now live on a huge space station hovering over the planet that's considered their worst enemy. Technology has taken a leap forward and the space station and the people in it are sustained by a sort of machine gods. These machine gods can defend themselves by augmenting people and giving them a mission.

One day, a machine god from the hostile planet is found on the station, and all the people that were living around it are rounded up and killed, because the government fears they may have been converted into servants of the enemy god. Our heroes get entangled in all this, each for their own reasons, and are seeking the evil machine god. They find it, but the machine god gives them augmentations and sends them on a vague mission. And since it was a god from the hostile planet, they are now considered enemies as well.

One of the station's machine gods has gone rogue, and wants to bring about the apocalypse using our augmented heroes. Hunted by the military and dealing with other problems of their own, the heroes must figure out what their mission is, and how to stop the apocalypse plans of the evil machine god(s).

It's Final Fantasy XIII. hahaha.
 

mad825

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Zhukov said:
mad825 said:
Read it and weep. If you even cared about DX:HR you would've noticed this at the E3 interviews.
So "caring" means seeing every single interview? Huh. News to me.
E3 was the main event and they released quite alot of information. They also repeated that information at Gamescon and Eurogamer Expo.
And if it's a reboot, why does it fit into the story of the original? There's an absolute ton of continuity hooks, notably Joseph Manderley and Tracer Tong. If you even cared about DX:HR you would have noticed them while playing.
Rationalisation is so funny.

Eidos didn't want to alienate the main fanbase which is explained in the DX:HR behind the scenes via bouns DVD. all nods and hints were so blatant it was like trying to spot a prostitute in Soho, "If you even cared about DX:HR you would have noticed them while playing."

And don't go there, Eidos and an original story? Yea, in my dreams. >.>
 

Woodsey

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mad825 said:
Zhukov said:
mad825 said:
Read it and weep. If you even cared about DX:HR you would've noticed this at the E3 interviews.
So "caring" means seeing every single interview? Huh. News to me.
E3 was the main event and they released quite alot of information. They also repeated that information at Gamescon and Eurogamer Expo.
And if it's a reboot, why does it fit into the story of the original? There's an absolute ton of continuity hooks, notably Joseph Manderley and Tracer Tong. If you even cared about DX:HR you would have noticed them while playing.
Rationalisation is so funny.

Eidos didn't want to alienate the main fanbase which is explained in the DX:HR behind the scenes via bouns DVD. all nods and hints were so blatant it was like trying to spot a prostitute in Soho, "If you even cared about DX:HR you would have noticed them while playing."

And don't go there, Eidos and an original story? Yea, in my dreams. >.>
His idea of a reboot in the interview and your idea of a reboot are seemingly two different things. Its a 'direct' prequel, in that everything fits. The devs have already noted that if they were to continue, they'd be bound by certain events that have already been established to happen between HR and DX. They rebooted the franchise by kick-starting it up again.

If you're going to rehash continuity you don't write your plot to fit in directly with that of the original.

"If you even cared about DX:HR you would've noticed this at the E3 interviews."

And grow up.
 

mad825

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Woodsey said:
His idea of a reboot in the interview and your idea of a reboot are seemingly two different things. Its a 'direct' prequel, in that everything fits. The devs have already noted that if they were to continue, they'd be bound by certain events that have already been established to happen between HR and DX. They rebooted the franchise by kick-starting it up again.

If you're going to rehash continuity you don't write your plot to fit in directly with that of the original.

"If you even cared about DX:HR you would've noticed this at the E3 interviews."

And grow up.
Apart from the technology, social and economic status, Not event to mention the ending. In my original statement I said that DX would be reimagined.

We are all allowed to act like children now and then. You in particular sometimes act like a child so don't say that to me.
 

Woodsey

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mad825 said:
Woodsey said:
His idea of a reboot in the interview and your idea of a reboot are seemingly two different things. Its a 'direct' prequel, in that everything fits. The devs have already noted that if they were to continue, they'd be bound by certain events that have already been established to happen between HR and DX. They rebooted the franchise by kick-starting it up again.

If you're going to rehash continuity you don't write your plot to fit in directly with that of the original.

"If you even cared about DX:HR you would've noticed this at the E3 interviews."

And grow up.
Apart from the technology, social and economic status, Not event to mention the ending. In my original statement I said that DX would be reimagined.
Technology in the game is a minor retcon (arguably, the sleek-looking augs you can just put down to DX's graphics being shit), the social and economic status is a result of there not yet being the economic crash that happens between the two games.

What about the ending? You get choices that have predicted outcomes. So?
 

mad825

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Woodsey said:
What about the ending? You get choices that have predicted outcomes. So?
As someone cleverly pointed out:
David = MJ12
Darrow = Tong
William = Illuminati
suicide = ???

The only logical choice would've been David's however this would've allowed wide and mainstream use of augmentations, which is clearly not the case in DX. And Versalife would thrive.

The ambiguous ending is neutral, no-one loses or wins and things would have been relativity the same. The purists would've been still around as some people were still against augments, little growth within bionic industry meaning that Versalife couldn't grow as big....The Illuminati, well, still around.

I say there's going to be a IW style game.
 

Khravv

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I definitely would like to see them make a sequel. Sure, we have plenty of those, but where DX:HR was such a refreshingly good game, I would like to see more of its type.
I think what may be a good idea, to avoid being compared against the original while still updating that bit of storyline would be to perhaps make a second storyline that takes place at the same time as DX1, with a different character etc.
And yeah, ditch IW, pick an ending from DX1 to be cannon, and proceed from there.
 

Woodsey

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mad825 said:
Woodsey said:
What about the ending? You get choices that have predicted outcomes. So?
As someone cleverly pointed out:
David = MJ12
Darrow = Tong
William = Illuminati
suicide = ???

The only logical choice would've been David's however this would've allowed wide and mainstream use of augmentations, which is clearly not the case in DX. And Versalife would thrive.

The ambiguous ending is neutral, no-one loses or wins and things would have been relativity the same. The purists would've been still around as some people were still against augments, little growth within bionic industry meaning that Versalife couldn't grow as big....The Illuminati, well, still around.

I say there's going to be a IW style game.
Predicted outcomes.

The reason you are told the pros and cons of the choices and not shown what actually happens is because we know what eventually happens. What matters is the choice you make, because that's what defines what you think of the entire debate you've spent 30 hours playing through.

What actually happens as a result of your choices is anyone's guess.

And considering potentially world-shaping events take place in the space of months in each DX game, I'm not entirely sure why its a struggle to see that the course of things may alter in the 25 years between HR and DX.
 

tthor

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Mr.K. said:
Unless it's a carbon copy don't even think of a Deus Ex remake.

If anything write IW out of existence with a proper one, and after that I suggest putting it to rest, branch out and do something new.
I would love it if the DE mechanics got used further but do pick up a new story, chocolate doesn't taste good after you had toomuch.
*busy shoving handfuls of chocolate in his mouth* ..huh, wah?
 

Tselis

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No_Remainders said:
Tselis said:
Robo-Kanga!! Robo-Koala!! Robo-Paul Hogan!! Robo-Mad Max!! That would be sweet. I think the robo-kangas could take the robo-biker gangs though.
Someone would definitely bring Steve Irwin back from the dead...

ROBO-CRIKEY!
HELLS YEAH!!!
 

Kotaro

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Feb 3, 2009
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An HD remake of the original. Exactly as it was before, just get some new voices and re-do the visuals. Maybe throw in a more realistic physics engine.
Then we'll have a shoo-in for Game of the Year.
 

Foxbat Flyer

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A remake of Deus Ex, now that would make them some money! I might have to start spamming them to get them to make it

Captcha: "enhanced iogusto" it now has enhanced input/output gusto, maybe it has been augmented...