Deux Ex Classic and Deux Ex 3...

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w00tage

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Feb 8, 2010
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theonecookie said:
w00tage said:
Manual takedowns from DX1. I loathe the push-button takedown system in DX:HR, it's like the developers are saying "you can't be trusted to actually click the buttons to make your character do the actions of a takedown, but here's a gold star and a lollipop for turning the game on".

I know they do it because they don't want to do the programming for such a system, but they are wasting a terrific chance to put a great mechanic into the game.
Eh I dont get take downs in deus ex 1 where nothing more more than sneak up behind who ever you wanted and hold down left click till the guy falls over at least now we get a bit of flare and a neat animation instead of somthing awkward and stiff

personaly i dont know what i would want as from the looks of it everything i want is already in so im gona say the releace of the game
Very true, but it was very early days and the best they could do. And you could fail - in fact, you were bound to start failing on knockouts as the enemies got better helmets, and that meant you got at least SOME excitement out of chasing them around trying to knock them out before they got to the alarm button. Or on realistic difficulty, they may actually kill you before you can finish the job - I've had that happen in my current game, and it adds a lot of tension to the gameplay.

So even though it IS lame by today's technology standards, to me, that's still better than "get within range x of someone and hit a button, then watch as the game developer plays the "you win" cutscene".

I just wish they'd done manual takedowns using today's technology. You could absolutely do choke holds from a first or third person view, and make the player hold or hit a button to keep it on until the enemy goes unconscious. You could certainly do the baton thing too, and choose what kind of hit you aim for - head to knock someone out, arm to disarm them, etc. There's a LOT of things that could have been done instead of cheesy John Woo-style cutscenes :(
 

RyanDodd

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Jul 30, 2011
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aegix drakan said:
I hope that they make the interface a bit more intuitive. I HATED when I would loot bodies in DX1, and then have to then go into my inventory and chuck the combat knives and batons I would ALWAYS be forced to pick up everytime I looted a body.
This is exactly what I was talking about :)
 

Smooth Operator

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Oct 5, 2010
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I would like to see everything from Deus Ex, but made better.
And have an option for casual vs oldschool gameplay, I know noone from the modern shooter generation would like the old approach, and I don't want another casual Deus Ex.
 

RyanDodd

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Jul 30, 2011
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"I know noone from the modern shooter generation would like the old approach"

You're kidding right, people ***** about regenerating health instead of medkits constantly on forums like this.
 

Erzengel

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May 13, 2009
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Phlakes said:
HT_Black said:
lordlillen said:
Wait are they making 3 already cant they finish deus ex 2 human reveloution first.
Unless that was a dig at invisible war. Then that was kinda awesome.
My mind was blown by how pun-like it is that your sentence about Invisible War is invisible. But no, it wasn't a dig at it, because that game was never released. I think I remember hearing about it getting cancelled a year or so before its release date.
Deus Ex: Invisible War was released in 2003. The first hour of it was horrible, but it got better as you played on. The last hour was even worse than the first hour, though.

I did like the inventory system of Deus Ex 1 because things that were bigger were actually bigger in the inventory, but not having to worry about weight or where ammo was. DX2's inventory was horrible (everything took 1 slot).

I also liked skill levels and the fact that you got your XP for proceeding through the game and exploring, NOT for killing things. And the ability to knock enemies out without killing them.
 

Smooth Operator

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Oct 5, 2010
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RyanDodd said:
"I know noone from the modern shooter generation would like the old approach"

You're kidding right, people ***** about regenerating health instead of medkits constantly on forums like this.
People who played games with medkits, and the larger percentage of gamers did not.
I understand the casual player wants to hold down forward and the "I win" button, while others want some bite to it, so I hope they cover the full spectrum.
 

Nummer

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Jul 30, 2011
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i will be greatly dissapointed if there is no easter egg "Nods" to the poor foreign accents and other classic jokes from dx1.

i hope i meet an asian who says something about being "in the fresh".
i hope to see a reference to "what a shame"
i hope to see a vending machine that advertises orange and gives lemon lime cans.

etc. im sure you can think of other examples.
 

Phlakes

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Mar 25, 2010
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Erzengel said:
Phlakes said:
HT_Black said:
lordlillen said:
Wait are they making 3 already cant they finish deus ex 2 human reveloution first.
Unless that was a dig at invisible war. Then that was kinda awesome.
My mind was blown by how pun-like it is that your sentence about Invisible War is invisible. But no, it wasn't a dig at it, because that game was never released. I think I remember hearing about it getting cancelled a year or so before its release date.
Deus Ex: Invisible War was released in 2003. The first hour of it was horrible, but it got better as you played on. The last hour was even worse than the first hour, though.
No, I'm pretty sure it was cancelled. *cough cough threatening glare*

OT: It also looks like Eidos doesn't give a shit about the "modern gamers" (see: 12-21 year old CoD maniacs). Which is a very good sign.
 

Sacman

Don't Bend! Ascend!
May 15, 2008
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RyanDodd said:
For me I'd like a less fiddly inventory system (spent ages throwing away LAM's so I could install
a scope for my crossbow and needless stuff like that in DX1 :)
I see someone didn't get the glitch to stack countless single space items...<.<

OT: I know it's not in the new one but I want gun skills to be in there, really, really badly... it just adds so much to the character building and RP aspect of the game... it's the only thing I liked about Alpha Protocol...

MisterShine said:
Sorry to hijack OP, but what's with all the DX2 hate?

Sure it was a little buggy, didn't connect much with the original plot and they kinda threw in vampires out of nowhere [http://store.steampowered.com/app/2600/], but it was still pretty damn good.
No, no it was a good game... but it just wasn't a good Deus Ex game... it was too linear, had little grounding in reality for setting and story, I hate using the term, but it truly was simplified to the point of being dumbed down, rp and character building was cut in half, strategic gameplay was made almost mindless only barley saved by the inclusion of gun mods, the levels became much too linear and didn't support multi solutions, armored enemies were bullshit, unable to be knocked out and unaffected by head shots making silent take downs impossible and breaking the stealth in major parts of the game, and a host of other problems...

From what the developers said they didn't listen to the fans when creating the game, but rather they were listening to people who didn't like the game to try and bring them into it...<.<

Edit: Oh yes, here's the interview...

 

SL33TBL1ND

Elite Member
Nov 9, 2008
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I hope they change the health system to what they used in the PS2 port, that alone made me actually like the console version better.