TheNecroswanson said:
A game shouldn't be about higher difficulties. If you can only get the true immersion and point of a game from playing the highest difficulty, than it is my beleif that the developers have failed.
The thing is, when Capcom made the game easier, as in DMC2, people everywhere bitched about it being too easy. When Capcom cranked up the difficulty in DMC3, everyone complained that they died too much and it was too hard. They bring the difficulty back down, and everyone's moaning again. Devil May Cry is meant to be hard. Games like it and Ninja Gaiden crank up the difficulty so it doesn't become a button masher. However, it's hard to keep it like this when everyone and their grandmother is sending them complaints and every reviewer, who can't play games worth shit and are only in it for the money, starts flinging poo about because they suck too much to step up to DMC's required skill.
The later difficulties demonstrates the way Devil May Cry is supposed to be played. The earlier difficulties are there so people can't moan and piss about how hard it is. I suppose it fails in the sense that you don't find enjoyment in the default difficulties, but I'm almost positive that you would have bashed it for being too hard if it swung that way.
If you want to just mash the same button over and over again just because it advances you further in the game, I guess that's your choice. I'm guessing that you also would skip all the dialogue in Mass Effect too, right? You'd also load up your own MP3 player and boot up Rez, am I right? You don't care for the experience, you only want to advance forward in the game. Not my problem.
Note: This isn't aimed specifically at you Necro, it's for a lot of people who say the same things.
Tiredinnuendo, the plot holes are giant and frequent. The plot sucks. Plain and simple. It's merely a device to explain why you're in this new area and why you're fighting this giant creature at this point in time. The story doesn't really mean much to those who enjoy DMC, I would suppose. It's not really focused on that. Slick combat and stylish cutscenes is the name of the game.
Necrith, I could barely make out what you were saying, but I have to agree with part of it. Yes, the player couldn't really connect with Dante's playing style because the brevity of his part in the story. Erm, you're unlockable argument is weak though. I'm not saying the unlockables aren't a letdown, I said as much in the review. It's just saying that the previous unlockables were better is a littl stupid. There were no super weapons if I remember right. Could be, don't remember. The unlockables have remained pretty much the same.
And... done.