If you can buy loot than the loot isn't really reserved is it? Its limited to the very elite skilled players one one hand and people that have money on the other. I don't know anybody who doesn't have money (myself excluded
).
This. Thank you for taking the keystrokes straight from my fingertips.Olrod said:That's nice. However I'm still not going to buy it if I can't play it with an unreliable internet connection.
Ah, you're one of those people who know better than the Lead Designer I quoted earlier at BlizzCon. Thanks for letting me know.Odlus said:Diablo 3 never was and never will be a "pvp game"
Abedeus said:I CAN'T PLAY THE GAME, BUT I WANT EVERYTHING
Ranorak said:How dare they put the best loot in the hardest places!
Draech said:Im gonna go with you are whats wrong with the gaming industry.
I've changed my mind. What's really wrong is those people who see one sentence, which isn't my own, and then come to their own completely misguided conclusions. Generally those who can't be bothered to read forward.Hammeroj said:Dude, come on, are you serious? Do you have a fucking clue as to what made Diablo 2 have such longevity?
Damn, I've been trying to do that for years. Luckily I only played in the beginning areas.Draech said:That entitled attitude of yours already ruined WoW.
I... what? There was tons of stuff that was supposed to be for parties of high level characters in D2, it just ended up being soloable due to glitch items and paladins being fucktartedly powerful.CriticKitten said:Hm, gotta say I oppose this idea. Not only does "Inferno" lack that nice ring to it that "Hell" did (implying that playing in this mode would be Hell....for you), but it's also more proof that the game has "abandoned its roots" in a sense. This sounds like a desperate cry from Blizzard developers, saying: "Please just let us make an MMO! How many MMO features do we have to add before you'll get it?!?!"
]The game's hardest mode will sport monsters that are higher-leveled than you with unique features to make them difficult, obligating you to run with other expert players in a co-op fashion, and very rare loot that will require multiple runs to get it to drop.
Sound familiar yet? It should, it's pretty much Endgame Content 101 for MMOs.
It's a shame that the game has drifted so far from its roots that it's getting hard to remember that D3 was originally announced as a primarily single-player game that would just have more PvP support than before. Too bad the developers seem to have forgotten that promise a long time ago. It makes me sadface, because I no longer have any reason to buy this game if it's just going to be an MMO....I have other, far more anticipated titles in that category.![]()
It seems to me that they are trying real hard to throw balance out the window. -_-Inkidu said:And they said they wanted to keep it balanced. I laugh.
All that quote proves is that you're not very good at reading. He didn't say Diablo 3 was a PvP game, he said it was going to support PvP better than the previous versions which it will. That doesn't make it a PvP game like you originally claimed and it doesn't change that they've never had any plans on it being "balanced."The_root_of_all_evil said:Ah, you're one of those people who know better than the Lead Designer I quoted earlier at BlizzCon. Thanks for letting me know.Odlus said:Diablo 3 never was and never will be a "pvp game"
It's a co-op game. What exactly are you expecting people to compete over?
I would disagree, you should get better rewards for doing harder work. But these rewards should be soulbound, and prevented from entering the auction economy(which will never happen)The_root_of_all_evil said:The best treasure in Diablo 3 is reserved for the best players.
And that is what is wrong with the game industry today.
To me this translates to we know that Diablo III isn't an MMO but we want to milk it's auction house for as long as possible so we added a super crazy hard mode.Blizzard said it designed Inferno mode in order to make the entire game viable to endgame players, rather than just particular areas. "We do expect there to be a certain amount of ... runs to get items, but we wanted players to do it over a lot more content,"
http://us.blizzard.com/en-us/company/events/diablo3-announcement/index.html#auction:auction-faqCallate said:Oh, lovely. A special place where gold farmers can go, with Blizzard secure in the knowledge that they're getting a percentage on each end of every auction.
Who wants to take odds that in a year or less there will be an expansion with even more powerful and unusual loot?
Pass, thanks...
When posting the item, the seller picks whether it will be sold in the gold-based auction house or the currency-based auction house. The item is then held by the auction house system until the listing expires or a purchase is made. Items that are not sold are returned to the seller?s shared stash, and items that are sold are delivered to the winning bidder?s shared stash. In either case, the auction house system will deduct a nominal fixed transaction fee from the seller, the amount of which is determined by whether or not the item was sold (see below).
They only get a flat amount off of each auction not a percentage, Blizzard gets the same amount off of auctions whether the item sells for $1 or $100. If they really wanted to milk their playerbase dry through the AH, rare drops (meaning they'll show up on the AH less often) wouldn't be a very good way.A nominal fixed transaction fee will be deducted from the seller for each item listed in the auction house. This fee consists of a fixed charge to list the item, which is assessed whether or not the item is successfully sold, and an additional fixed charge that is assessed only if the item is sold.
Then quote the part saying they're going to charge a percentage off the winning bid, because the word percentage doesn't even appear in the FAQ. They specifically said they're going to charge a flat amount for posting auctions and they'll charge another flat amount when it sells. You know, exactly what I quoted:Hammeroj said:They're also going to take a percentage of the winning bid when an item sells. I find you not knowing that having linked the FAQ obnoxious.Odlus said:They only get a flat amount off of each auction not a percentage, Blizzard gets the same amount off of auctions whether the item sells for $1 or $100. If they really wanted to milk their playerbase dry through the AH, rare drops (meaning they'll show up on the AH less often) wouldn't be a very good way.
And really? You're asking if an expansion to a Diablo game will have improved loot?
Plus, you seem to not have an understanding of how economics (Diablo ones, at least) work. Rare items are the only ones that are going to sell, nobody wants something that drops every couple of minutes.
And your point about "economics" has nothing to do with the point I was making. If Blizzard wanted to milk their playerbase dry with this system, they would need to do it with items that players need a ton of, so much that they would want to buy a lot of them from players which would let Blizzard dip into that flat fee more often. Rare, expensive items that won't drop often (and thus won't appear on the AH as often) aren't a good way to make money off of their AH when they're only charging a flat fee.A nominal fixed transaction fee will be deducted from the seller for each item listed in the auction house. This fee consists of a fixed charge to list the item, which is assessed whether or not the item is successfully sold, and an additional fixed charge that is assessed only if the item is sold.