DIABLO 3: EVIL IS... Significantly More Tame :P

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Torrasque

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Me55enger said:
Truth be told...

We (I, and my 2 bestest fwiends) didnt realise there was any required tactics to any of the boss fights until we hit hell mode.

apart from Belial.

Damn, if they had made some more fighrs like Belial, the game would be epic.
I still contend that Belial is the hardest boss in the game (apart from some particularly nasty blues and yellows).
What makes Belial so hard is that you're up in his face at all times, whereas you can kite any of the other bosses, or just run away and regroup.
 

Me55enger

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Torrasque said:
Me55enger said:
Truth be told...

We (I, and my 2 bestest fwiends) didnt realise there was any required tactics to any of the boss fights until we hit hell mode.

apart from Belial.

Damn, if they had made some more fighrs like Belial, the game would be epic.
I still contend that Belial is the hardest boss in the game (apart from some particularly nasty blues and yellows).
What makes Belial so hard is that you're up in his face at all times, whereas you can kite any of the other bosses, or just run away and regroup.
Agreed.

Considering the static structre of the fight, I think rightly equipped Demon Hunters (what i play) had a notable advantage in that one.

But the Diablo one is pants. In normal and Nightmare. Hell I dont yet know.

You'll get more fight out of the uncommon mobs in the open worlds.

Capatcha: Sting like a bee... and of course one must dance like a butterfly.
 

Torrasque

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Aug 6, 2010
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Me55enger said:
Torrasque said:
Me55enger said:
Truth be told...

We (I, and my 2 bestest fwiends) didnt realise there was any required tactics to any of the boss fights until we hit hell mode.

apart from Belial.

Damn, if they had made some more fighrs like Belial, the game would be epic.
I still contend that Belial is the hardest boss in the game (apart from some particularly nasty blues and yellows).
What makes Belial so hard is that you're up in his face at all times, whereas you can kite any of the other bosses, or just run away and regroup.
Agreed.

Considering the static structre of the fight, I think rightly equipped Demon Hunters (what i play) had a notable advantage in that one.

But the Diablo one is pants. In normal and Nightmare. Hell I dont yet know.

You'll get more fight out of the uncommon mobs in the open worlds.

Capatcha: Sting like a bee... and of course one must dance like a butterfly.
From my experience with Hell, the bosses just punish you for fucking up more. Kind of like fighting Asmodan on Nightmare, if you eat his fireball, you're probably going to die. Hell Butcher wasn't particularly hard, you just had to stay out of void zones, avoid his charge, etc.

I feel like Blizz has taken the emphasis away from the bosses and put it on the random encounters. You don't get as good loot from bosses (besides the first time) and the bosses are not as difficult as they were in the past. You can't run around farming bosses for phat loot and exp, you get most of it from the trash mobs. Which makes dungeon crawling much more enjoyable.
 

BloatedGuppy

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Complains about the name Diablo 3 being used to inundate him with pointless ads.

Uses the name Diablo 3 in all caps to inundate us with a pointless thread.

Well played, Emiscary. That's some next level shit.
 

Emiscary

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BloatedGuppy said:
Complains about the name Diablo 3 being used to inundate him with pointless ads.

Uses the name Diablo 3 in all caps to inundate us with a pointless thread.

Well played, Emiscary. That's some next level shit.
Thanks, I guess.

Also I find it weird that people like to go off about the necessity of a thread's existence. Fun fact: every single thread in these forums not put up by the staff only exists to slake the OP's desire for conversation. That's literally it. Someone wanted to talk- they posted something. There is no unspoken social contract, there is no pressure for anyone to do anything after that point. So piping in *just* to say:

"THIS HAS NO PURPOSE!"

Demonstrates your mastery of the obvious, and that's prettymuch it. And please please *please* spare me from this:

"YOURS IS NOT A UNIQUE IDEA!"

Yeah, I'm aware. There's no such thing as an original idea. Lord knows game devs have proven that recently. You're tired of people voicing an opinion? Stop taking the time to read, analyze, & dismissively acknowledge them all. Threads with 0 responses don't last nearly as long as threads with 600 iterations of:

"OMG THIS AGAIN!? WTF!? WHY DO MY EYES KEEP TAKING THE TIME TO RE-PROCESS THIS INFORMATION?!"
 

Snotnarok

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Nov 17, 2008
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You're totally right there's less customization in D3


And the auction house is awful, when I wasn't getting any good weapon drops for 2 towns but my friends were doing nearly double the damage it wasn't very good that I could just go buy a better bow so I could actually be helpful with my team.

There's actually more story being spoken and done in D3 than any of the diablo games, and if you play with a NPC teamate there's even more talking going on about what's what.

Selling points? It's fun, play with your friends, more customization, more story events, more more more.

Complaining points? Shitty drm. But you're either wrong or complaining about subjective things in your rant. :p
 

Emiscary

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That pic's actually pretty handy. Neatly illustrates that there's 6 exact copies of each and every icon on the right... largely because they're all the same skill.

And gee, you've got a great point there. It's wonderful that the system is set up in such a way as to make it the most tactically viable option for players *TO PAY MORE MONEY*. That's not at all like how arcade games used to milk you for quarters to beat difficult encounters- right?

Also, how does one "do" story? Does it involve a leatherbound book and Vaseline?

And the list of selling points you managed to come up with reads like a list of features first introduced to RPGs a decade ago.

"It's multiplayer! It has *a* story! It's entertaining! NPCS TALK!"

I cannot be the only one taken aback by exactly how little Blizzard managed to come up with over the course of a decade for this franchise. Y'know, besides charging money for rare drops.
 

ultramarine486

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Mar 27, 2012
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Emiscary said:
That pic's actually pretty handy. Neatly illustrates that there's 6 exact copies of each and every icon on the right... largely because they're all the same skill.

And gee, you've got a great point there. It's wonderful that the system is set up in such a way as to make it the most tactically viable option for players *TO PAY MORE MONEY*. That's not at all like how arcade games used to milk you for quarters to beat difficult encounters- right?

Also, how does one "do" story? Does it involve a leatherbound book and Vaseline?

And the list of selling points you managed to come up with reads like a list of features first introduced to RPGs a decade ago.

"It's multiplayer! It has *a* story! It's entertaining! NPCS TALK!"

I cannot be the only one taken aback by exactly how little Blizzard managed to come up with over the course of a decade for this franchise. Y'know, besides charging money for rare drops.
No the skills do vary from rune to rune. For example each one on disintegrate changes the spell in a fairly major way from widening the beam, to adding a form of Point defense laser to it, to creating a short range spray attack. Yes in each set of runes there is usually a rune of flat out 'more damage' but one out rune out of five being somewhat vanilla isn't equal to 'they're all the same'.

I have yet to spend any money on the auction house, gold or otherwise and I doubt I ever will. I can get to hell just fine getting drops from monsters. With Snotnarok it just sounds like he got unlucky with drops.

In regards to story. It's laughable anyone expected some sort of masterful epic coming from blizzard. If I wanted story I'd go play Baldur's Gate. Blizzard has always been about clicking on things till they die and picking up their stuff or in the case of Warcraft, mass selecting units and THEN clicking on things you want dead.

Really if you look back at their history Blizzard has never been about innovation. They've added a few new things here and there but from Warcraft tides of darkness to Starcraft it's always been about taking a concept and refining it till perfection. I mean look at original Diablo to Diablo 3 or Warcraft Orks & Humans to Warcraft 3, not much has changed overall short of the system being refined over and over again to iron out imperfections.
 

bullet_sandw1ch

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when SWTOR had stupid flashy ads, its a masterpiece. when blizzard does it, its the spawn of satan. its your opinion, no one really cares, you dont bring much of an argument to the table.
also, you complain about the ads, but arent you basically advertising it by talking about it?
 

evilneko

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Jun 16, 2011
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Elmoth said:
Combine Rustler said:
Elmoth said:
-blah I played it at my brothers house and the dialogue, art st-snip-
Whoah, whoah, whoah.
Dialogue? In Diablo?! Unless you mean the Barbarians War Cries or the sound a werebear makes as it bites some unlucky demonfuck's head off.
You never talked to the townsfolk? They had some great things to say in both D1 and 2. And as far as I know they weren't mentally challenged.
Farnham FTW.
 

piinyouri

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Mar 18, 2012
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evilneko said:
Elmoth said:
Combine Rustler said:
Elmoth said:
-blah I played it at my brothers house and the dialogue, art st-snip-
Whoah, whoah, whoah.
Dialogue? In Diablo?! Unless you mean the Barbarians War Cries or the sound a werebear makes as it bites some unlucky demonfuck's head off.
You never talked to the townsfolk? They had some great things to say in both D1 and 2. And as far as I know they weren't mentally challenged.
Farnham FTW.
"I hadsch auh rang wonsche, ut wurz blur an gureen an red un shilver."

Excuse me, I have to pardon myself to go play some Diablo 1.
Hearing all the nonsense with the auction house and now remembering this has made me suddenly wish to delve back into the dark pit in Tristram.