Emiscary said:
That pic's actually pretty handy. Neatly illustrates that there's 6 exact copies of each and every icon on the right... largely because they're all the same skill.
And gee, you've got a great point there. It's wonderful that the system is set up in such a way as to make it the most tactically viable option for players *TO PAY MORE MONEY*. That's not at all like how arcade games used to milk you for quarters to beat difficult encounters- right?
Also, how does one "do" story? Does it involve a leatherbound book and Vaseline?
And the list of selling points you managed to come up with reads like a list of features first introduced to RPGs a decade ago.
"It's multiplayer! It has *a* story! It's entertaining! NPCS TALK!"
I cannot be the only one taken aback by exactly how little Blizzard managed to come up with over the course of a decade for this franchise. Y'know, besides charging money for rare drops.
No the skills do vary from rune to rune. For example each one on disintegrate changes the spell in a fairly major way from widening the beam, to adding a form of Point defense laser to it, to creating a short range spray attack. Yes in each set of runes there is usually a rune of flat out 'more damage' but one out rune out of five being somewhat vanilla isn't equal to 'they're all the same'.
I have yet to spend any money on the auction house, gold or otherwise and I doubt I ever will. I can get to hell just fine getting drops from monsters. With Snotnarok it just sounds like he got unlucky with drops.
In regards to story. It's laughable anyone expected some sort of masterful epic coming from blizzard. If I wanted story I'd go play Baldur's Gate. Blizzard has always been about clicking on things till they die and picking up their stuff or in the case of Warcraft, mass selecting units and THEN clicking on things you want dead.
Really if you look back at their history Blizzard has never been about innovation. They've added a few new things here and there but from Warcraft tides of darkness to Starcraft it's always been about taking a concept and refining it till perfection. I mean look at original Diablo to Diablo 3 or Warcraft Orks & Humans to Warcraft 3, not much has changed overall short of the system being refined over and over again to iron out imperfections.