Diablo 3. Fun but disappointing.

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Lunar Templar

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Shockolate said:
Lunar Templar said:
zinho73 said:
BloatedGuppy said:
I haven't run into any bugs yet, but I've heard elsewhere there are some nasty ones.
WHATEVER YOU DO, DO NOT GIVE A SHIELD TO THE PALADIN IF YOU ARE ROLLING A DEMON HUNTER! :)
oh? i did this, since, i'm using him as my tank >.> bug is what now?
After a quick look on the Diablo forums, it said if you swapped shields with one you have equipped.

Might be a factor someone forgot.

Same as you, I'm using him as my tank and things are fine. Wa worried for a moment.
ah, so, it's a bug I'll never see cause i don't use shields on her

and why the hell would you use a shield on a demon hunter? they have vault for a reason
 

BloatedGuppy

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SmashLovesTitanQuest said:
Hmmm, well that holds true for PvP chars I suppose, but not really single player characters, since in SP its more about "how much fun can I have" as opposed to the "how quickly can I kill people" stance PvP requires.
Do keep in mind the bulk of the game is meant to play repetitively at the highest difficulty level, and the tuning and balancing of that content has to be tied to reasonably optimal builds so that it isn't made trivial. That becomes nigh impossible to do when you have shitloads of variables and allow people to break their characters with substandard skill allocations. I actually adore theorycrafting and will happily spend hours pouring over different possibilities in skill calculators and talent builders, but even I have to admit that any system that is poorly balanced is a bad system in want of changing.

Look at Rift and Guild Wars 2. On the surface, Rift appears to have the far more complex, and ergo far more rewarding system. But Guild Wars 2's more streamlined system is going to be 100 times better to design content around, and 100,000 times better for PvP. If Diablo was a single player only game that you were meant to go through once for story and then never again, then I agree, balance would be a secondary consideration at best. But it's not, and I can see why they've done what they have, however disappointing it may be to have your options limited.
 

Rawne1980

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BloatedGuppy said:
I haven't run into any bugs yet, but I've heard elsewhere there are some nasty ones.
There are some awful bugs in D3...

I ran into a whole cave full of spiders ... truly awful.
 

BloatedGuppy

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SmashLovesTitanQuest said:
Actually, strictly speaking, it is just single player campaign atm. You can do co-op too but eh.

Its just weird. They balance and design half the game around PvP, then release it without PvP. Wut.

Ah well, I guess it will give me enough time to farm the fuck out of bosses. That way when PvP does roll around, I can rape face right off the bat.
Technically it's a multiplayer game. You're not "doing single player". You're SOLOING. =P

PvP was always terrible in Diablo regardless. By the time they've patched PvP in, you'll have Guild Wars 2, and that'll be all the PvP you ever need for the next few years*

[sub][sub][sub]*(hypothetically speaking)[/sub][/sub][/sub]
 

BloatedGuppy

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Monoochrom said:
Question, is there only no skill tree? Can I still pass out points on other things?
"Skill Tree" works thusly.

You have 2 primary skills, bound to the LMB and RMB respectively, and 4 secondary skills, bound to keys 1-4. You can choose between 4 options for each. Those options can be further modified by one of...six?...runes. New options and new runes get unlocked at set levels.

You don't "pass out points" on anything, really. You make either/or selections.

SmashLovesTitanQuest said:
Guild Wars 2 PvP will be terrible. MMO PvP is always terrible. Apart from maybe DAOC.
Their PvP is a direct adaptation of DAOC's PvP, which is why I'm mildly optimistic about it.
 

Shockolate

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Lunar Templar said:
Shockolate said:
Lunar Templar said:
zinho73 said:
BloatedGuppy said:
I haven't run into any bugs yet, but I've heard elsewhere there are some nasty ones.
WHATEVER YOU DO, DO NOT GIVE A SHIELD TO THE PALADIN IF YOU ARE ROLLING A DEMON HUNTER! :)
oh? i did this, since, i'm using him as my tank >.> bug is what now?
After a quick look on the Diablo forums, it said if you swapped shields with one you have equipped.

Might be a factor someone forgot.

Same as you, I'm using him as my tank and things are fine. Wa worried for a moment.
ah, so, it's a bug I'll never see cause i don't use shields on her

and why the hell would you use a shield on a demon hunter? they have vault for a reason
Well, I used a shield briefly.

At level 1, with my starter hand-crossbow.

Other than that, I don't see a reason either.
 

Lunar Templar

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Shockolate said:
Lunar Templar said:
Shockolate said:
Lunar Templar said:
zinho73 said:
BloatedGuppy said:
I haven't run into any bugs yet, but I've heard elsewhere there are some nasty ones.
WHATEVER YOU DO, DO NOT GIVE A SHIELD TO THE PALADIN IF YOU ARE ROLLING A DEMON HUNTER! :)
oh? i did this, since, i'm using him as my tank >.> bug is what now?
After a quick look on the Diablo forums, it said if you swapped shields with one you have equipped.

Might be a factor someone forgot.

Same as you, I'm using him as my tank and things are fine. Wa worried for a moment.
ah, so, it's a bug I'll never see cause i don't use shields on her

and why the hell would you use a shield on a demon hunter? they have vault for a reason
Well, I used a shield briefly.

At level 1, with my starter hand-crossbow.

Other than that, I don't see a reason either.
so did i, for like, five minutes
then i gotta short bow

my mage has a shield though >.> only cause i kept scrapping the focus my Barb kept getting >.>;; cause i wasn't planing on rolling a mage yet (then i got a yellow drop for her and decided it was a good idea)
 

kingthrall

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Verzin said:
I agree with all of your points.

the wizard feels unpolished
I'd think that the wizard feels very...lackluster. She probably becomes stronger at later levels, but her early gameplay just isn't much fun at all compared to the witch doctor or barbarian.
I love the wizard, she rocks and its not bad at all.

Sacred 2 is by far the best newer released rpg of this type so far. The problem I am seeing is the lack of NPC conversation and side quests. For example in diablo 1 when you did the poisoned well quest you could talk to farhnam the drunk and he would reply "you drink water" :p and obviously others in the village of tristram would say different things.

Its missing that body to the game, the gameplay is excellent, could of been darker and more grim but its still quite acceptable (I was expecting much worse).

I also find it funny that yet again decard cain finds himself in trouble
 

girzwald

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Verzin said:
I agree with all of your points.

the wizard feels unpolished
I'd think that the wizard feels very...lackluster. She probably becomes stronger at later levels, but her early gameplay just isn't much fun at all compared to the witch doctor or barbarian.
You could say that it shouldn't be this way... But its pretty typical for magic users in rpg or adventure games to start off weak but get much stronger later on.
 

Praetox

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The thing I hate is the in-quest checkpoint save system. Every time I have to quit or take a break, I lose my map and items
 

Thoric485

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I agree, nothing Blizzard have produced since 2008 has had the same impact as their earlier work. Either they no longer have what it takes to make a real game changer, or all hands are on Titan and it'll rock our socks.

I really hope it's the latter. It'd be a shame if all that money they've been making doesn't result into anything great.
 

bullet_sandw1ch

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of course the game is disappointing; the hype train for that game was crazy. there was no way the game was going to live up to the expectations, its simply impossible to make a perfect game.
i call this skyrim syndrome: excellent game, but after the excitement wore off, people noticed its glaring, gigantic flaws.
 

Goofguy

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erttheking said:
Yeesh, it does't seem like it's a very good time for 3s in the gaming industry.
AC3 still has a chance to turn it all around for them this year. Oh well, only time will tell.
 

Inkidu

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hazabaza1 said:
If any game takes more than 5 years to develop it will be disappointing for the majority of people.
That's my philosophy as well. If a sequel (because new IPs can take as long as they want, natch) the ideal time for it to hit shelves is four to five years, seven at the utmost unrealistic time, with a two-year minimum. People can spout all the cliches about making it perfect and when it's ready, but ultimately, it can't sit there that long with people know it's there. It stresses the market and base, you end up naturally falling behind in trend, tech, and design so the project because a kind of pit that you can't crawl out of.

Blizzard might think they determine when they should release something, but we all know it's the almighty consumer.