.....Am I the only one here who liked Diablo 3? It has its problems, but it's still a ton of fun.
That's still Blizzard's fault if they wanted to build the game around a few addicts. They spent their time looking at the fact that people still enjoy playing Diablo 2, and instead of asking "why is that?" they decided to ask "how can we make money off of them this far after release?" Blizzard's fault, simple as.DioWallachia said:Could it be or the other, i dont know. It just that D3 looks and feels like the combination of EVERYTHING around the word "addicting" that made Wow and D2 successful and we end up with something that varely reasembles a game.Signa said:I'm not sure what we are talking about, but every single one of my issues with Diablo 3 comes from choices the developers made. No two ways about that. Then there's the issues my friends are having (since I'm yet to play it), and those issues also stem from lack of dev creativity. What we got was a watered-down action RPG, with all of its central mechanics hinged on an auction house to earn the devs more money post-release. Simple as.
Suggesting the fan base had anything to do with it is just trying to mitigate the blame.
And like i said on the OP, it seems designed around making the late parts of D2 (when you are looking for loot on Inferno even when you already completed the story millions of times) more addictive and easy (in theory anyway)
That is kinda interesting. Do you think anyone would try to turn that around by saying: "Well, its in human nature to survive at all cost, so the exploiters were just adapting to the situation by using a flaw that the victim SHOULD had overcome to survive in this world. Its the VICTIM fault"Hammeroj said:The exploiters are more guilty than the exploitees.
Alright, but WHO made that question:? "how can we make money off of them this far after release?" ?Signa said:That's still Blizzard's fault if they wanted to build the game around a few addicts. They spent their time looking at the fact that people still enjoy playing Diablo 2, and instead of asking "why is that?" they decided to ask "how can we make money off of them this far after release?" Blizzard's fault, simple as.
And that is fine, but don't you have that underlying feeling that the game COULD have been much more if they have done differently?Chunga the Great said:.....Am I the only one here who liked Diablo 3? It has its problems, but it's still a ton of fun.
Did you even read the article you just linked?DioWallachia said:www.escapistmagazine.com/news/view/117939-Diablo-II-Dev-Diablo-III-Was-Originally-an-MMO
That's not what they're trying to do. They're trying to make a decent game; not a Skinner Box of any variety (shitty or otherwise). You're complaining that "it's like they want to make a bad shit-sandwich on purpose by taking out all the shit and replacing it with meat and vegetables." Your statements about Skinner Boxes don't make any sense, because you don't understand Ruzinus's initial use of the term. Which brings me to:DioWallachia said:You kinda forgot (or didnt read what i say) but i said it bafles me how "they" (the developers) would try to make a shitty SB ON PURPOSE.
No, that's not what he was saying, and you've consistently misinterpreted his statements. He thought it was absurd that gamers would want a Skinner Box at all. Hence the irony of his "full circle / GG Humanity" statement, which went way over your head.DioWallachia said:I agree with Ruzinus on the fact that "it didnt SB them hard enough", but on PURPOSE?
So when you titled your thread "Its [sic] the fault of the audience or the developers?" you were being disingenuous and didn't actually want to hear what people had to say about the audience at all and only wanted to ***** about the development?DioWallachia said:i dont care if the fanbase ACTUALLY wants to be SB as you said on the rest of the post, that isnt something i want to know, what i do want to know is if they really fucked up on purpose or by sheer incompetence.
That's patently false. As someone who was making a habit of gradually altering my gear to include more and more magic find, I can tell you that there are various gradations of difficulty. You would have encountered those gradations of difficulty yourself if you hadn't just bought all of your gear on the auction house.Zenn3k said:There are two states of D3: You either outgear an enemy and kill it, or you undergear an enemy and you die...usually really fast.
No, that's a suggested principle of film-making. Different mediums require different means.DioWallachia said:After all, isnt that the principle of all entertainment, "Show, Dont Tell?" ?
I'm not sure you understand what the words "plot" and "atmosphere" actually mean. Diablo's plot was: "Uh-oh, there's bad stuff happening under the church! Better go check it out!" The atmosphere is completely separate from that. The "bad stuff" could have been giant bunnies that fart rainbows at you, and that wouldn't have changed the "plot" at all. It would have been a significant change to the atmosphere, however.DioWallachia said:And the atmosphere WAS there thanks to the execution of the plot.
I didn't say that D3 had a coherent plot; I said Blizzard tried to give D3 a coherent plot.DioWallachia said:BUT I LOVE how you keep saying that D3 has a coherent plot...
I guess you didn't read the part where I specifically complained about the villains being absurd caricatures. Or perhaps those words were too big for you and you just didn't comprehend anything I said?DioWallachia said:...because after all, if a "strategist" demon is telling me ALL his plans in advance (and for every step i take) its CLEAR that i, PUNY MORTAL, cannot comprehend the sheer magnificent bastardy of these TACTICAL GENIUS!!
Or instead of Sadomasochinst they could be, you know, innocent people who though that at least Bliz would not BETRAY them as.......The-Unmentionable-One.Skratt said:I would argue that it can't be the Devs that made a mistake because they made a shit ton of money and so many people play this game every day. Either the community is the largest collection of sadomasochists I've ever heard of, or they like the game and grumble about a few features and will just live with it.
Nah, I had a good amount of fun with D3, but (like you) I also think it was flawed. Not "boo hoo I expected the second coming of Christ but all I got was this pretty good video game, omg I have been BETRAYED" flawed, like many seem to think. It was about what I expected. I'll probably come back to it for a bit when the PvP is finally released.Chunga the Great said:.....Am I the only one here who liked Diablo 3? It has its problems, but it's still a ton of fun.
That's a stupid question. This isn't a chicken-and-egg scenario here. I see the angle you are going for, but it just doesn't work because. It's like you're trying to say that consumers created the demand for Diablo 3 by liking Diablo 2 too much. Diablo 2 was satisfying the demand for Diablo 2. If that wasn't good enough, then Diablo 3 still should have been more of Diablo 2, not Diablo 2-lite.DioWallachia said:Alright, but WHO made that question:? "how can we make money off of them this far after release?" ?Signa said:That's still Blizzard's fault if they wanted to build the game around a few addicts. They spent their time looking at the fact that people still enjoy playing Diablo 2, and instead of asking "why is that?" they decided to ask "how can we make money off of them this far after release?" Blizzard's fault, simple as.
So? just because it was in 2003 doesn't mean that it changed to something else. As simple as that, i say they were lying to us about it being NOT a MMO because its an outdated/filthy word (kinda like how EA keep REPEATING that Brutal Legends WASNT a RTS in keep saying that it was more in the Hack & Slash) And for many other reasons.Victoly said:HOLY SHIT I WAS SAYING EXACTLY WHAT THE ARTICLE YOU LINKED TO SAID. IT'S ALMOST LIKE I KNOW WHAT THE FUCK I'M TALKING ABOUT OR SOMETHING!!!!!
In any case, the whole "Is it an MMO?" debate is still a total red herring. It's irrelevant.
If you have been around for long enough, you may have noticed that i tend to talk about Red Letter Media a lot, but more importantly i liked how he compared compared the Prequels to Citizen Kane in how George Lucas is kinda like Charles Foster Kane, even if the main purpose of the videos is to ***** about Revenge of The Sith.Victoly said:So when you titled your thread "Its [sic] the fault of the audience or the developers?" you were being disingenuous and didn't actually want to hear what people had to say about the audience at all and only wanted to ***** about the development?
He meant it ironically, i meant it for real. Yep, that is how i see people, it takes TWO for this abusive relationship. Because if you haven't noticed (and i quote myself here):Victoly said:That's not what they're trying to do. They're trying to make a decent game; not a Skinner Box of any variety (shitty or otherwise). You're complaining that "it's like they want to make a bad shit-sandwich on purpose by taking out all the shit and replacing it with meat and vegetables." Your statements about Skinner Boxes don't make any sense, because you don't understand Ruzinus's initial use of the term. Which brings me to:DioWallachia said:You kinda forgot (or didnt read what i say) but i said it bafles me how "they" (the developers) would try to make a shitty SB ON PURPOSE.
No, that's not what he was saying, and you've consistently misinterpreted his statements. He thought it was absurd that gamers would want a Skinner Box at all. Hence the irony of his "full circle / GG Humanity" statement, which went way over your head.DioWallachia said:I agree with Ruzinus on the fact that "it didnt SB them hard enough", but on PURPOSE?
It applies to everything really (even games that use cutscenes and deprive power to the players and pretend they are a film), even books. There is a reason for why Twilight (books) is so hated you know? it talks more about things happening rather than WRITE and SHOW the things happening. It may have another name but the principle is the same. Here, have a videogame example:Victoly said:No, that's a suggested principle of film-making. Different mediums require different means.DioWallachia said:After all, isnt that the principle of all entertainment, "Show, Dont Tell?" ?
If you are admitting that the atmosphere changed just by adding bunnies then OF COURSE the plot had something to do with it. Just because its there for you of you want and not IN YOUR FACE doesn't mean that there isn't a plot, that is like saying that the Elder Scroll series didn't have a plot too (From Daggerfall, to Morrowind, Oblivion and Skyrim) Keep in mind that by atmosphere i dont mean music (like referring the soundtrack as atmospheric), its the sum of its part what MAKES an atmosphere and tone.Victoly said:I'm not sure you understand what the words "plot" and "atmosphere" actually mean. Diablo's plot was: "Uh-oh, there's bad stuff happening under the church! Better go check it out!" The atmosphere is completely separate from that. The "bad stuff" could have been giant bunnies that fart rainbows at you, and that wouldn't have changed the "plot" at all. It would have been a significant change to the atmosphere, however.DioWallachia said:And the atmosphere WAS there thanks to the execution of the plot.
So i take that you cant take a joke with a straight face and prefer to NOT debuk the bit that was AFTER that:Victoly said:I guess you didn't read the part where I specifically complained about the villains being absurd caricatures. Or perhaps those words were too big for you and you just didn't comprehend anything I said?DioWallachia said:...because after all, if a "strategist" demon is telling me ALL his plans in advance (and for every step i take) its CLEAR that i, PUNY MORTAL, cannot comprehend the sheer magnificent bastardy of these TACTICAL GENIUS!!
If they choose not to know better? as in, they were so addicted to ONE game or having a real life somewhere that they dont know any better, and for that they will defend the ONLY good thing they know.Hammeroj said:Developing standards isn't really something that happens from the audience's perspective. By large and by far, you need to show people something better for them to know better.
Except that the entire development team left Blizzard, and then Blizzard waited several years before re-starting Diablo 3 from scratch. Jay Wilson's Diablo 3 has nothing to do with Max Schaefer's Diablo 3, and so Schaefer's comments about his intentions for Diablo 3 have absolutely zero bearing on the Diablo 3 that was actually released.DioWallachia said:So? just because it was in 2003 doesn't mean that it changed to something else.
1) I addressed both the developers and the audience in my original explanation.DioWallachia said:...the opinions of everybody is a nice addition but they forget the other side of the conversation, on how and WHY would the developers would play nice on the people.
Well, it's somewhat hard to answer because you have very poor English skills and can't effectively communicate exactly what it is you're trying to ask (e.g. "expensable"?). Another part of it is that you're coming at this question with so much (unjustified) bias that it takes too much effort to dismantle all of your faulty assumptions. On a related note, these particular questions are difficult to answer because they're laced with rhetoric: "Why pretend they care?" is making unfounded assumptions about Blizzard's intentions. Finally, it's hard to answer because you've put three separate questions side-by-side and believe them to be a single question.DioWallachia said:You said: "That's not what they're trying to do. They're trying to make a decent game"
Can i ask again WHY? why fix what isnt broken? why care for such expensable fanbase? Why pretend they care all along? it seems that they are not talking much to the fans since D3 started, witch kinda reminds me how Bioware tries to cover its fuck ups by sabotaging the forums and pulling the "entitlement" card every second.
Why is that question so hard to answer?
Uhh... what? Bunnies were a hyperbolic example. And why exclude music? Music is a big part of a game's atmosphere. This only edifies my earlier claim that you have no idea what the word "atmosphere" means.DioWallachia said:If you are admitting that the atmosphere changed just by adding bunnies then OF COURSE the plot had something to do with it. Just because its there for you of you want and not IN YOUR FACE doesn't mean that there isn't a plot, that is like saying that the Elder Scroll series didn't have a plot too (From Daggerfall, to Morrowind, Oblivion and Skyrim)
Keep in mind that by atmosphere i dont mean music (like referring the soundtrack as atmospheric), its the sum of its part what MAKES an atmosphere and tone.
I don't have to "debuk" [sic] it (you mean "debunk") because I don't disagree with it.DioWallachia said:So i take that you cant take a joke with a straight face and prefer to NOT debuk the bit that was AFTER that:
"Its presentation was useless and was done in a way that remind me off all the games that sacrifices player interactions, to make sure they go the right way to have the story being "properly" told (The Stanley Parable would like to have a few words with the D3 team)"
QFT!Ruzinus said:Which finally proves what everyone should've already known: Just doing whatever your biggest fans say you should isn't good game design.
But the grinding never ceased, and the story never changed... After you beat normal mode, you moved on to hardcore and nightmare... Nothing changed. However, the main redeeming factor to combat this was the random world generation; it created a new exploration itch every time you played the game, and by having special & unique monsters generate with random abilities/talents. It's one of the many reasons that Titan Quest, even being a better game all around comparatively to D2, just couldn't hold a flame to D2's user base.Ruzinus said:But Diablo 2 had a point, the grinding shit came as a side effect of the world created by its story.
I think you hit the nail on the head here, however that leads us to...Draech said:I am starting to think that MMO for me might be how your game is affected by the playerbase as a whole. Werther it being directly or indirectly.
This is true...Victoly said:In any case, the whole "Is it an MMO?" debate is still a total red herring. It's irrelevant.
Summed up; plot vs setting. It can also be argued that the "atmosphere" is dependent on the setting per scene. External elements that don't affect gameplay, like music, are just compliments as the music isn't actually needed, but does contribute to the atmosphere of the setting.Victoly said:I'm not sure you understand what the words "plot" and "atmosphere" actually mean. Diablo's plot was: "Uh-oh, there's bad stuff happening under the church! Better go check it out!" The atmosphere is completely separate from that. The "bad stuff" could have been giant bunnies that fart rainbows at you, and that wouldn't have changed the "plot" at all. It would have been a significant change to the atmosphere, however.DioWallachia said:And the atmosphere WAS there thanks to the execution of the plot.
But this makes the assumption that your opinion is in somehow superior to everyone else's, because obviously millions of people still play the game with the passion and love they had for D2. That doesn't make the game better, but it absolutely contradicts your narrow summary and opinion.DioWallachia said:"why care for the customers if they arent smart enough to get away from this kind of bullshit? the fans deserve to be exploited."
That was a great watch. However I don't catch your point here at all. Could you elaborate on what you mean "it applies to everything really" because I disagree in that each medium has different ways of engaging the viewer/reader/player. 'Show' is great for movies; 'do' is great for games; and 'explanation/elaboration' is great for books. If you are shown to much in a game or book without being engaged, you lose interest; for games because you could be doing, and for books because you could be conceptualizing in your own head. For movies you can't do and if you explain to much, the story seems diluted and weak with a lack of character exploration because of over narration.DioWallachia said:It applies to everything really (even games that use cutscenes and deprive power to the players and pretend they are a film), even books. There is a reason for why Twilight (books) is so hated you know? it talks more about things happening rather than WRITE and SHOW the things happening. It may have another name but the principle is the same. Here, have a videogame example:
lulz@ the bunnys, I got what you were saying but I do think it was lost on Dio.Victoly said:Uhh... what? Bunnies were a hyperbolic example. And why exclude music? Music is a big part of a game's atmosphere. This only edifies my earlier claim that you have no idea what the word "atmosphere" means.
Let's use a different example, since bunnies seem to have baffled you. Let's say that every enemy in the game was wearing heart-pattern boxer shorts. That would change the atmosphere of the game quite a bit. It wouldn't change the plot at all.
Of course i am not a moderator, but there is a FLAG over there just in case that, for some reason, one of you have crosses "the imaginary line." But since i said that i care for every detail until i am satisfied, i dont see why should do such thing. Still, i have to keep asking until i get it.Victoly said:1) I addressed both the developers and the audience in my original explanation.
2) You are not a forum moderator and it is not your place to dictate what is and isn't permissible in the thread just because you started it. I'm free to contribute whatever I think is relevant, and forum moderators will decide whether or not I have crossed a line.
>Expendable<.Victoly said:Well, it's somewhat hard to answer because you have very poor English skills and can't effectively communicate exactly what it is you're trying to ask (e.g. "expensable"?).DioWallachia said:You said: "That's not what they're trying to do. They're trying to make a decent game"
Can i ask again WHY? why fix what isnt broken? why care for such expendable fanbase? Why pretend they care all along? it seems that they are not talking much to the fans since D3 started, witch kinda reminds me how Bioware tries to cover its fuck ups by sabotaging the forums and pulling the "entitlement" card every second.
Why is that question so hard to answer?
Arent ALL the thread biased? for example, when the ME3 fiasco came out, all people accused Bioware first before doing any research that it was EA who put 2 of all the writers to make the ending. Did that stop the fans from making hate threads about it? of course not. Did that stop the people from RESPONDING to those threads? nope.Victoly said:Another part of it is that you're coming at this question with so much (unjustified) bias that it takes too much effort to dismantle all of your faulty assumptions. On a related note, these particular questions are difficult to answer because they're laced with rhetoric: "Why pretend they care?" is making unfounded assumptions about Blizzard's intentions. Finally, it's hard to answer because you've put three separate questions side-by-side and believe them to be a single question.
I didn't exclude the music. I was referring, just in case, that i am not counting the music ALONE as being a factor on the atmosphere. Remember what you wrote about:Victoly said:Uhh... what? Bunnies were a hyperbolic example. And why exclude music? Music is a big part of a game's atmosphere. This only edifies my earlier claim that you have no idea what the word "atmosphere" means.DioWallachia said:If you are admitting that the atmosphere changed just by adding bunnies then OF COURSE the plot had something to do with it. Just because its there for you of you want and not IN YOUR FACE doesn't mean that there isn't a plot, that is like saying that the Elder Scroll series didn't have a plot too (From Daggerfall, to Morrowind, Oblivion and Skyrim)
Keep in mind that by atmosphere i dont mean music (like referring the soundtrack as atmospheric), its the sum of its part what MAKES an atmosphere and tone.
Let's use a different example, since bunnies seem to have baffled you. Let's say that every enemy in the game was wearing heart-pattern boxer shorts. That would change the atmosphere of the game quite a bit. It wouldn't change the plot at all.
BUT I SAID IT WAS A JO.....ah fuck it. Then again you could have just said that it is basically the same as you just said.Victoly said:I don't have to "debuk" [sic] it (you mean "debunk") because I don't disagree with it.DioWallachia said:So i take that you cant take a joke with a straight face and prefer to NOT debuk the bit that was AFTER that:
"Its presentation was useless and was done in a way that remind me off all the games that sacrifices player interactions, to make sure they go the right way to have the story being "properly" told (The Stanley Parable would like to have a few words with the D3 team)"
You thought I was defending Diablo 3's stupid writing, and I wasn't. You tried to argue with me because you didn't understand my point and you thought I was defending D3's bad portrayal of villains. I don't have to debunk you when I happen to agree with you on something, numbskull.
Well of course there is a balance that must be had when doing the "Show, Dont Tell", but my point still stands because i already said that the words and the methods may change from medium to medium but its the same principle and core.l0ckd0wn said:That was a great watch. However I don't catch your point here at all. Could you elaborate on what you mean "it applies to everything really" because I disagree in that each medium has different ways of engaging the viewer/reader/player. 'Show' is great for movies; 'do' is great for games; and 'explanation/elaboration' is great for books. If you are shown to much in a game or book without being engaged, you lose interest; for games because you could be doing, and for books because you could be conceptualizing in your own head. For movies you can't do and if you explain to much, the story seems diluted and weak with a lack of character exploration because of over narration.DioWallachia said:It applies to everything really (even games that use cutscenes and deprive power to the players and pretend they are a film), even books. There is a reason for why Twilight (books) is so hated you know? it talks more about things happening rather than WRITE and SHOW the things happening. It may have another name but the principle is the same. Here, have a videogame example:
You are getting closer. If i fuck up this next part then i dont know what to do next.l0ckd0wn said:But this makes the assumption that your opinion is in somehow superior to everyone else's, because obviously millions of people still play the game with the passion and love they had for D2. That doesn't make the game better, but it absolutely contradicts your narrow summary and opinion.DioWallachia said:"why care for the customers if they arent smart enough to get away from this kind of bullshit? the fans deserve to be exploited."
1. That question is loaded as hell, since it starts with the assumption that "every company doesn't care about gamers."DioWallachia said:"Suppose that Bliz is just like every other company in this gaming era and jumped the bandwagon of NOT giving a fuck about caring for their customers. That they actually wanted to make a more merciless and addicting Skinner Box (in other words, a BETTER one than D2 in business perspective) to exploit the fans. After all, its THEIR fault for not being able to escape the SB, not Bliz, they are just trying to make money at ALL cost, games are expensive you know? and if they feel offended then they will use the "entitlement" card and pay every journalist to reinforce that only the rest of the public and problem solved. Why care about ruining the life of gamers if they dont have a life to begin with?"
Using 3 questions its a bad move, but still is part of a greater whole, a bigger question. In the other hand, the "Why its so hard to answer that question" still stands because refers to the same thing i have been asking all along.