Dexter111 said:
-gigantic snip-
And the thing is... there is no reason whatsoever for you to suffer under any of this, but apparently you WANT to.
First, none of it negatively impacts me. My connection is just about always fine. If something happens to my connection and I die, I might be angry for about a solid minute. I don't have any desire to cheat or dupe. I don't have any huge interest in mods for the game (being able to mod a game is not a prerequisite for my enjoyment, though I do enjoy a lot of mods for other games). If I want to LAN with anyone, we can all just connect to the internet as we do if we're playing, say, LoL in the same place.
And I like all of the logic behind adding an in-game auction house. Though I very much doubt that I'll use it, no part of it ruins the game in any way for me. Farming and selling of in-game items was going to happen and this way Blizzard can regulate it to prevent scamming. I have no problem with the fact that this way they get a cut instead of ebay. It might make it easier and more widespread, but that doesn't bother me in the slightest either. People like to complain that such systems give the games an unequal playing field where money equals power, but without any such system the game is
massively balanced in favour of those with more spare time. For just about any such game, free time equates to power. People without a lot of leisure time can't even hope to compete. This is all disregarding the fact that, since it's primarily a cooperative game, balance doesn't matter to such a huge degree anyway.
Your discussion about buying gold is also bizarre. The auction house is by no means obligatory - it contains only items that were already found in the game. If the currency hyperinflates (ignoring the question of the degree to which that is actually likely to happen), you can just get the items in the game as usual. There is a built-in failsafe mechanism that prevents hyperinflation from ever really affecting your ability to acquire items and it's
playing the game. And the hyperinflation doesn't affect item trading (either direct trading or indirect - direct is obvious and indirect since any items you have will be worth the hyperinflated price too).
An architecture where calculations are done and information is stored on central servers makes cheating harder and more easily reversible, so that already seems potentially nice. But as I said, the game is primarily cooperative, so cheating shouldn't be too huge a deal since it just means you all win harder in most situations. However, they have a much greater interest in preventing cheating with the auction house system in place because the sale of hacked items presents a potentially tremendous liability to Blizzard (since users might not know the item is hacked and the items might stop working due to an update, might be purged, etc.). So even beyond the idea just not bothering me, I see additional, completely reasonable motivation for them to do that. And once you've moved to that architecture, having an offline single player is effectively impossible (or at the very least a tremendous amount of work put in just to duplicate existing online functionality offline).
So no, none of it bothers me. And it will probably continue not to bother me regardless of how many times you repeat the same points and regardless of how many links you add (if I didn't know about any of those things, I'm pretty capable of typing them into google, but it definitely made your post look more imposing, so good job there).