Diablo 3 RMAH is no more.

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Berny Marcus

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May 20, 2013
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I never played Diablo III, so I am a noob asking this. But what was so bad about the Auction House? Did it really break gameplay that bad
 

Lord_Jaroh

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Apr 24, 2007
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Berny Marcus said:
I never played Diablo III, so I am a noob asking this. But what was so bad about the Auction House? Did it really break gameplay that bad
The drops were designed around the auction house. It was far easier to buy an item than it was to actually find something useful. Remember, Blizzard made money off the auction house, thus they want you to go there to get an item. Thus they made the good drops so rare, and the requirement to advance so inherent on good drops that you almost had to go to the auction house in order to proceed in the game.

Although that is due in part of their shitty stat design that relies on DPS only, but that's another problem with the game...
 

Sectan

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Aug 7, 2011
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Welp I was hoping to earn a little extra cash to pay for some Diablo 3 Expansion packness just to save myself the cash. Guess I'll have to settle for my $2.20. Now if they get rid of the always online and fix some things I'm all in!
 

Scarim Coral

Jumped the ship
Legacy
Oct 29, 2010
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Let this be a lesson to the gaming industry that this sort of feature can never work without being it turned into a profit and grinding machine from the gamers.
 

Eclectic Dreck

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Sep 3, 2008
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Lord_Jaroh said:
Although that is due in part of their shitty stat design that relies on DPS only, but that's another problem with the game...
This irritates me greatly. In Diablo 2, most classes were incredibly gear dependent but it was not universally true. As a Sorcerer, your combat power came from your abilities - the object you carried in your hands didn't do much to directly affect this. Likewise, a trap based assassin and a properly built Necromancer could easily get by without access to high end gear. The only classes that were truly gear dependent were the Barbarian and the Amazon and in exchange for the utterly necessary grind, they were awarded with fantastically powerful and easy to use characters.

In Diablo 3, every ounce of damage I do scales off of my weapon and more than once the game has simply been unplayable until I find a better one. It causes a weird pacing problem where the game becomes brutally difficult for a time, then becomes trivially easy for a time, and then brutally difficult again. The game's pacing, simply put, is based entirely upon how consistently I find a better weapon and given that the system for dolling out such things is random, so, too, is the pacing.
 

Tiamattt

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Jul 15, 2011
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Ed130 said:
Aeshi said:
How long do you think it's gonna take people to just start creating 3rd party sites to sell items for Real Money on instead, thus rendering this entirely useless?

My money's on "About a Week"
But will those sites affect the drop rate and induce lag when I play singleplayer?
Um, how does the AH give you lag?
 

Atmos Duality

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Mar 3, 2010
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Scarim Coral said:
Let this be a lesson to the gaming industry that this sort of feature can never work without being turned into a profile and grinding machine from the gamers.
Damn right.
But that was their goal; to take the lunatic fringe willing to grind for the absolute best gear (in reality; most of them botted for it) and normalize the entire game around milking that mentality.

No matter how much it degraded the game.

Eclectic Dreck said:
Lord_Jaroh said:
Although that is due in part of their shitty stat design that relies on DPS only, but that's another problem with the game...
This irritates me greatly. In Diablo 2, most classes were incredibly gear dependent but it was not universally true. As a Sorcerer, your combat power came from your abilities - the object you carried in your hands didn't do much to directly affect this. Likewise, a trap based assassin and a properly built Necromancer could easily get by without access to high end gear. The only classes that were truly gear dependent were the Barbarian and the Amazon and in exchange for the utterly necessary grind, they were awarded with fantastically powerful and easy to use characters.

In Diablo 3, every ounce of damage I do scales off of my weapon and more than once the game has simply been unplayable until I find a better one. It causes a weird pacing problem where the game becomes brutally difficult for a time, then becomes trivially easy for a time, and then brutally difficult again. The game's pacing, simply put, is based entirely upon how consistently I find a better weapon and given that the system for dolling out such things is random, so, too, is the pacing.
Oh but you see, you had the Auction House to help "normalize" the pacing.
As long as you were willing to pay, of course.

This is part of why Diablo 3 is indefensible as a game even at the conceptual level: Blizzard put a system into the game that offers to charge the player a "small", market-dependent fee to effectively fix a major problem that Blizzard deliberately implemented.

(And to any slaphead who wants to claim that rare loot payouts are the main appeal, I say this: If the appeal of the game is akin to a slot-machine then why not just play slot machines?)
 

Ed130 The Vanguard

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Sep 10, 2008
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Tiamattt said:
Ed130 said:
Aeshi said:
How long do you think it's gonna take people to just start creating 3rd party sites to sell items for Real Money on instead, thus rendering this entirely useless?

My money's on "About a Week"
But will those sites affect the drop rate and induce lag when I play singleplayer?
Um, how does the AH give you lag?
Always Online does, which they are still going to keep dispite killing the main reason for not wanting any sort of hacking the game.
 

Altorin

Jack of No Trades
May 16, 2008
6,976
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Aeshi said:
How long do you think it's gonna take people to just start creating 3rd party sites to sell items for Real Money on instead, thus rendering this entirely useless?

My money's on "About a Week"
that's alright. Those sites aren't built directly into the game to undermine the gameplay for everyone. If people want to buy items, they'll buy them. Doesn't effect me any.
 

Zeckt

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Nov 10, 2010
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Now I might buy it and the starcraft 2 bundle from blizz's site if they get discounted on black friday again. It really was keeping me away from the game, but now I have a passing interest.