I never played Diablo III, so I am a noob asking this. But what was so bad about the Auction House? Did it really break gameplay that bad
The drops were designed around the auction house. It was far easier to buy an item than it was to actually find something useful. Remember, Blizzard made money off the auction house, thus they want you to go there to get an item. Thus they made the good drops so rare, and the requirement to advance so inherent on good drops that you almost had to go to the auction house in order to proceed in the game.Berny Marcus said:I never played Diablo III, so I am a noob asking this. But what was so bad about the Auction House? Did it really break gameplay that bad
This irritates me greatly. In Diablo 2, most classes were incredibly gear dependent but it was not universally true. As a Sorcerer, your combat power came from your abilities - the object you carried in your hands didn't do much to directly affect this. Likewise, a trap based assassin and a properly built Necromancer could easily get by without access to high end gear. The only classes that were truly gear dependent were the Barbarian and the Amazon and in exchange for the utterly necessary grind, they were awarded with fantastically powerful and easy to use characters.Lord_Jaroh said:Although that is due in part of their shitty stat design that relies on DPS only, but that's another problem with the game...
Um, how does the AH give you lag?Ed130 said:But will those sites affect the drop rate and induce lag when I play singleplayer?Aeshi said:How long do you think it's gonna take people to just start creating 3rd party sites to sell items for Real Money on instead, thus rendering this entirely useless?
My money's on "About a Week"
Damn right.Scarim Coral said:Let this be a lesson to the gaming industry that this sort of feature can never work without being turned into a profile and grinding machine from the gamers.
Oh but you see, you had the Auction House to help "normalize" the pacing.Eclectic Dreck said:This irritates me greatly. In Diablo 2, most classes were incredibly gear dependent but it was not universally true. As a Sorcerer, your combat power came from your abilities - the object you carried in your hands didn't do much to directly affect this. Likewise, a trap based assassin and a properly built Necromancer could easily get by without access to high end gear. The only classes that were truly gear dependent were the Barbarian and the Amazon and in exchange for the utterly necessary grind, they were awarded with fantastically powerful and easy to use characters.Lord_Jaroh said:Although that is due in part of their shitty stat design that relies on DPS only, but that's another problem with the game...
In Diablo 3, every ounce of damage I do scales off of my weapon and more than once the game has simply been unplayable until I find a better one. It causes a weird pacing problem where the game becomes brutally difficult for a time, then becomes trivially easy for a time, and then brutally difficult again. The game's pacing, simply put, is based entirely upon how consistently I find a better weapon and given that the system for dolling out such things is random, so, too, is the pacing.
Always Online does, which they are still going to keep dispite killing the main reason for not wanting any sort of hacking the game.Tiamattt said:Um, how does the AH give you lag?Ed130 said:But will those sites affect the drop rate and induce lag when I play singleplayer?Aeshi said:How long do you think it's gonna take people to just start creating 3rd party sites to sell items for Real Money on instead, thus rendering this entirely useless?
My money's on "About a Week"
that's alright. Those sites aren't built directly into the game to undermine the gameplay for everyone. If people want to buy items, they'll buy them. Doesn't effect me any.Aeshi said:How long do you think it's gonna take people to just start creating 3rd party sites to sell items for Real Money on instead, thus rendering this entirely useless?
My money's on "About a Week"