Fluffythepoo said:
Dont think ill be digging through 2 year old forum posts to relive waiting for diablo 3, but i still remember the jay wilson quote "7 buttons was too many" xD(thats very funny btw) But lets assume i lied, the 6 buttons was arbitrary and they didnt do any testing to see if other numbers would work. Are you saying they made a fundamental game mechanic choice in a game thats almost entirely dependent upon good game mechanics for the purpose of maybe one day porting to console?
Wait, so do you think his "7 buttons was too many" quote is funny or do you think he had a point?
There's no need to assume you lied, all I want is for you to make the case for limiting the number to 6. Quotes aren't necessary for that.
I'm not saying that. I'm saying it's possible, and I'm saying it
does indeed lend itself better to a console port, whatever the intention.
It has 1 button because they moved away from the pot system, because its a boring mechanic that didnt actually add anything. Pots are a way to compensate for a poorly implemented resource/health system, Blizzards solution was to make their system good enough to not need it. Poe moving to make pots a fundamental mechanic isnt an improvement if the potion system is a bad system for the arpg genre.
I want to know where you get off saying that pots are a bad system for ARPGs before we get anywhere else on that.
You said the inventory system was fixed to make life easier on consoles, then i said it was fixed because it was a bad system (if you think the old item scaling system was a good one then we'll just smile and nod at eachother) And the reason itd be worse on console is a giant blocky gui system like this one are incredibly tedious to navigate with a gamepad. Its not impossible by any means, its just worse.
I said the fact that it was changed in this way makes it more approachable by a gamepad. I said it
can mean that Blizzard made those changes for that reason. I didn't say that that's necessarily the reason, I can certainly think of at least one other big one.
See, you said it fixed a broken system. I want to hear an explanation instead of "just mah opinion".
What's worse than what on consoles? Because if you mean the old inventory UI compared to the new one, I concur.
D3s system does lend itself to consoles, but saying blizzard sacrificed game mechanics because they secretly always planned on making a console version is bullshit. And saying it was obvious from the start is even smellier bullshit.
The game is much console friendlier than a certain predecessor it should, ideally, build on. The devs were blowing [http://www.escapistmagazine.com/news/view/112489-Blizzard-Were-Very-Serious-About-Diablo-III-On-Consoles] their [http://www.escapistmagazine.com/news/view/115152-Blizzard-Double-Secret-Confirms-Diablo-III-on-Consoles] wads [http://www.escapistmagazine.com/forums/read/7.314333-Diablo-3-Feels-Even-Better-With-a-Controller] about the console port since before the game even released. What I said was, seeing all these sly "well, maybe we're going to make a console port" every few months coupled with the fact that the game
did indeed turn out to be really console friendly made it obvious that the game's going to see a console version. You have to seriously have some sort of issues connecting dots not to see that.
Now as for how much of the simplification there is with the goal of a console in mind, I don't know. But that's only because I think with this game they were aiming at the lowest possible common denominator.
and im just not going defend the critically acclaimed starcraft 2 campaign, if you didnt like it, thats your burden
Defend it from what, the fact that barely enough relevant plot points happen to cover a single campaign in either War3 or the original Starcraft?