Diablo III Looked Heavenly in 2005

Recommended Videos

timeadept

New member
Nov 23, 2009
413
0
0
so... why didn't blizz just finish the game and start working on Diablo IV? I can imagine some reasons for it, like maybe the game wasn't up to their standards. But if that were true would it still be worth it to throw out a nearly finished game to rebuild it from the ground up? The only good thing i can see coming from that is keeping a very good reputation when it comes to game quality. IDK, Blizzard is weird...
 

Wrann

New member
Sep 22, 2009
202
0
0
Something I find funny is that in the 2005 picture people seem to love so much that they look like Diablo 2 is that past picture 7 there is 0 darkness and it is all perfectly lit. Kinda like you are in a nice museum. Now I have played Diablo 3 I'll tell you it is dark it is gory it does have blood everywhere and the screen shots do not do it justice.

For the people who are hating on the art style I feel like you have a Fox News argument. As you are looking at very little of what is there and making your assumptions on the very little of the whole you have.
 

Rblade

New member
Mar 1, 2010
497
0
0
heh, to all the people wondering why diablo 3 didn't hit in 2005. mind you this is a guess.

but WoW came out in 2004.

and a couple of days ago the news hit they cancled Ghost due to WoW and working on starcraft 2.

so they simply didn't have the manpower to remake what they didn't like. and now they have WoW money. and now we are getting Diablo 3.

and without lighting a fuse on a powder keg allready activly exploding. Act2 in diablo 2 wasn't dark. well for the most part. Act 1 wasn't really dark. at least not darker then the majority of screenshots I've seen of D3. Grim blackness comes from voiceovers storyline and the feeling of despair that the residents show. It wouldn't have been dark without decard cain, the desperate villagers and the seemingly endless hordes. and we are getting all those. Blizzard will give us a story of despair and doom, the sound of gnawing teeth and cries for a mercifull death will eminate from the dungeons, we will tighten our belts as we stand at the entrance into the darkness below. And it will be diablo. 3 in this case. I trust blizzard, they have yet to release trully disapointing sequels. (wasn't almost everybody sceptical about SCII?)

And if you desperatly want to not be able to see where your going, fiddle with your settings and brood a little.
 

Brotherofwill

New member
Jan 25, 2009
2,566
0
0
Ofcourse the new one has better graphics and more well rounded visuals, but that's to be expected.

Diablo's visuals were always very monotone, sharp lined and baroque-esque. That got you into the kind of mood that Diablo is famous for, that kind of heavy pressure.

Anyway, I wish D3 could have found an artstyle that wouldn't compromise this original concept so much. I love colours, and I really like some of the applications in D3, but what I dislike are the shapes, the lore and the look of gargoyles and statures and the like.
No Blizzard, I do not think that wide, massive shapes make for an 'epic' game feel, it just looks kind of dull and odd, especially considering the framework of Diablo's world. It's understandable that the new graphics make for a friendlier, smoother to play game, but I'm not sure if Diablo really should be. Diablo's core design philosophy was always one of no compromises for me, for better or worse, which seems to be dropped.

D3 looks to be an amazingly playable game that I could easily put a hundred hours or so into, but I doubt it's going to have the same effect and captivate me like the first 2 ones.


fundayz said:
Even then, the fog of war was a defining Diablo feature that they are taking away. A lot of the fun in the first playthroughs of Diablo games is not knowing whats ahead, and they have completely removed that.
There's no more fog of war?? That sucks!
Void(null) said:
Grim Dawn. [http://www.grimdawn.com/index.php]
OMG! What is this? Forged in God's very flames!
 

BENZOOKA

This is the most wittiest title
Oct 26, 2009
3,920
0
0
I'd actually preferred the older version. Without the terrible camera perspective. But the newer isn't bad either. And I'm anyways going to buy this as soon as I can.
 

Shamanic Rhythm

New member
Dec 6, 2009
1,653
0
0
One thing that I believe many people are neglecting in the 'double rainbow' debate is that Blizzard have been placed in a difficult predicament with Diablo III, which is how to balance the graphical expectations of current gen gamers with a key aspect of the Diablo series' appeal: random level generation. If you want randomly generated levels, you have to keep the graphics relatively simple enough that different parts of the level will fit together without obvious seams showing. This was one of the many problems with Hellgate: London; you had a game which was aiming at the graphical intensity of a next-gen FPS with randomly generated levels, and to accommodate the graphics they had to compromise on the detail, so that once you'd seen one abandoned house/sewer/subway station, you'd seen them all, completely undercutting the appeal of having that level of graphics in the first place, and unnecessarily chugging up the system resources.

Looking at these screenshots, I can tell Blizzard made the right call by switching to this graphical style. It's far less angular, far more varied in contrast - all of which will make randomly generating levels fit together a lot more seamlessly. Having a more varied colour palette, which has been the subject of intense debate, is also a benefit because it allows them to put a little more detail to distinguish different areas.

Honestly, I can't believe that in this day and age people are complaining that a game isn't dark and gritty enough. I can play a game like Gears of War for four hours without feeling like I've changed environments once because there's no sense of contrast in the art direction. Blizzard, whatever else you might say about them, are a company that knows how to exercise variety in artwork to avoid repetitive environments. If only the pretty colours could also make WoW's gameplay less of a grind...
 

Gxas

New member
Sep 4, 2008
3,187
0
0
timeadept said:
would it still be worth it to throw out a nearly finished game to rebuild it from the ground up?
You think that those screenshots look "nearly finished"?

I think that it is a good thing that Blizzard chooses when their game is ready to be released, and not the fans.
 

solidstatemind

Digital Oracle
Nov 9, 2008
1,077
0
0
ciortas1 said:
solidstatemind said:
Pretty much everything you said here is fallacious, but I'll point out the ones that'll take the shortest time.

It's a logical fallacy to think that because someone has achieved something, he instantly knows better than one who hasn't. If this weren't true, critics would be an anomaly rather than an accepted, how do you say, occurrence in today's society.

Second, just because someone has proven they can create quality products doesn't mean they're only going to create quality products.

I find it funny that you instantly hide behind "It's all subjective" right after.

There's nothing subjective about seeing the difference in tone, art style and all that jazz, between two titles of an established franchise, in case you didn't realise that. There are a couple of other things I'd like to say about subjectivity, but I won't, because that'll result in a wall of text.


As for the "you're not the developer" part... So? Doesn't mean I, or anyone else, can't voice his concerns about where the franchise is going. Frankly these obligatory idiotic apologetic posts with nothing to say are getting on my nerves.
First things first: I was not addressing you. Feel free to jump in and make yourself look like a jerk, tho. (I particularly liked the part where you didn't even quote my previous post, so no one would be confused by the incongruity between what I said, and what you claimed I said.)

Also, assuming you actually understand what 'fallacious' means, I have to say that I'm sorry, but you're completely and utterly wrong:

1) Your counter 'argument' (and I use that term loosely) fails to take into account that respected critics, while perhaps not being successful developers, usually have extensive background and/or training in the genre they are working. Otherwise, they're just random people shooting their mouths off- like, say, YOU- whose opinion I really don't give a flip about, since it's no more valid than mine (nor should you care about mine, for that matter-- even though I've actually played the game at the past two BlizzCons...something I doubt you can say). Exceptions may exist, but I doubt you'll find them within the depths of a message board.

2) Along those same lines, we are not talking about a finished product here. How many critics do you see that review half-completed movies or books? Ergo, at this moment, no one is actually able to make a definitive judgement on the game, because it doesn't exist yet. Which segues nicely into--

3) The strongest indicator we have of future performance is past performance. Is it a guarantee of success? No (particularly in the financial sector), but it is an efficient barometer for gauging the possibility of success. Did I say that Blizzard would absolutely get it right? No. But I said it was reasonable to give them the benefit of the doubt.

4) Did I ever claim that tone, art style, and 'all that jazz' hadn't changed? Uhm, no-- but nice attempt at a straw man, tho. I specifically stated that people's opinions on whether or not the change was an improvement or a detriment was a subjective opinion.

And finally, I was not 'hiding' behind the statement that "it's all subjective"; I was attempting to gracefully soothe any ruffled feathers that my statements may have caused. I have been known to be... harsh.

I am going to close this by- again- trying to be as polite as possible. I disagree with your position, and your reasoning is faulty on many levels. Before you start trying to act all intellectual, you may wish to read Kant and perhaps take a course on argumentation theory when you get to University.
 

Void(null)

New member
Dec 10, 2008
1,069
0
0
Brotherofwill said:
Void(null) said:
Grim Dawn. [http://www.grimdawn.com/index.php]
OMG! What is this? Forged in God's very flames!
Grim Dawn is an ARPG made by some former members of Iron Lore, the Developers behind Titan Quest. After Iron Lore went down Crate managed to get the rites to use the Iron Lore Titan Quest Engine to create their own game and the rest is history... actually none of it has happened yet and the game is in pre-pre-pre-pre alpha but you get the point.
 

VZLANemesis

New member
Jan 29, 2009
414
0
0
Xzi said:
Scrumpmonkey said:
Diablo 2 came out in 2000, 2005 is well enough time and space to have another one. It sounds to me like they just canned a project that they could have completed in this timeframe and picked up another one a couple of years later that would become this version of D-III (i wonder why things got scrapped in 2005.... hmmm...)
Because the old version of Diablo 3 looked to hardly be an improvement over Diablo 2. My guess is that whatever engine they were running then didn't have decent physics or anything, so they had to start over, realizing that if they had finally gotten around to releasing the 2005 version, it would have been 2007 or 2008 and seemed terribly outdated by then.
Read back on the SC: Ghost article from a couple of days ago.. in 2005 Blizzard realized WoW had a lot of potential and so scrapped current not-so-important projects, aka. SC: Ghost and Diablo III.

I'd play the old diablo III over the new one every single day. Looks more like Demon's Souls and other Diablo games than the new diablo which looks more like torchlight or something other.

I had defended the new graphic style until I saw those Grimm Dawn pics. They stand against everything blizzard had defended the new artstyle with. It looks dark and yet everything is very well defined in shape and doesn't blend with the background.
 

Nalgas D. Lemur

New member
Nov 20, 2009
1,318
0
0
Void(null) said:
Oh hey, at one point it looked like a Diablo Game instead of Isometric WoW.

As an old school Diablo fan I am very much prepared for disappointment, while trying to keep a glimmer of hope. I guess everything is really conjecture and we will all have to see.

If Diablo 3 is a huge disappointment there is always Grim Dawn. [http://www.grimdawn.com/index.php]
To be pedantic, technically it's not isometric, it's just a fixed camera angle. An isometric projection has no perspective. And to not be pedantic but just my opinion, I think Torchlight is the WoW-version of Diablo, while D3 is more like halfway between D2 and TL visually.

I actually never liked the first two Diablo games all that much, and I'm not particularly interested in D3, either. I pre-ordered Grim Dawn as soon as they put the form up on their site, though, because I <3 me some Titan Quest, and the stuff they're working on for GD sounds like it'll be a fun improvement to what they already did pretty well before.
 

VZLANemesis

New member
Jan 29, 2009
414
0
0
fabulocco said:
Oh my god, people... Not this again.

This effin graphics discussion is driving me insane already. Read this, please.

http://multiplayerblog.mtv.com/2008/07/31/diablo-iii-designer-talks-colors/
http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables/

It's outrageous (and nearly IMPOSSIBLE) for someone from the outside of the game's dev circle to possibly state the whatnots of a decision of the caliber of art direction, for there are many more elements involved than you can possibly conceive! These people are paid to do this, and make a lot of effort to make the best decisions they can.

So stop trolling and just wait for the thing to release. If even then you don't like it, don't buy it, and thats it.
The changes in the color wheel are extreme though... and unjustifiable.
Nothing is black anymore its purple, its not brown its bright brown, its not green goo its bright green. While those "necromancer's choice" pics are nothing to talk about they do let you observe the change in the color wheel that was used for earlier Diablos and this one.
 

VZLANemesis

New member
Jan 29, 2009
414
0
0
Angerwing said:
bahumat42 said:
fundayz said:
Xzi said:
I don't see where people are getting the idea that it looks like WoW from. All the environments remain pretty much dark grey/dark red. The only things that bring any color to it are the character abilities.
Really? Diablo 3 looks less "Demon-worshipping, virgin-sacrificing temple" and more "Family Scare Themepark".

just look at these fan comparisons:
http://www.maxfreak.com/diablo3/wp-content/uploads/2008/08/diablo-3-screenshot-big.jpg
http://img299.imageshack.us/i/itshouldrh5.jpg/
http://media.giantbomb.com/uploads/2/22868/881061-d3_wow_g_super.jpg

If you can't see how the new style deviates from the old diablo style towards WoW style then there's not much left to say.
Um the only major differences i see there are better lighting on the ingame ones. And yeah thats a good thing, i like to see whats on screen. Especially if i got the graphics cards to make it smexy.

Seriously looks like you whole argument sums up to "oh theres too much light"

That's a prime example of old Diablo style. Gloomy lighting, derelict buildings, and gore. In some areas you could see corpses torn apart from torture. Listen, no-one here is saying that lighting makes all the difference. Saying
isn't as good as
because Pic A is brighter, is retarded. That's not the point. The point is that they've completely disregarded their previous, grim lighting and colour scheme with a clear shift towards WoW graphics. And that's a bit annoying to a lot of fans. One of the best things about Diablo was that it did not fuck around. They'd show you dark, gritty and intense. Now we're getting "Tuckahoe Fun Land, the magic factory where dreams are made."
I agree with most things you said... however and again remember I agree with you, look at my earlier post.

But remember that in the Diablo III setting something like 10 years have past, no demons have been seen in those years, the land is healing people have totally forgot about demons and angels for the most part, everything is no longer corrupted, destroyed and full with blood.

In the later levels however the setting should become darker and creepier... I highly doubt they can make the full switch in the color scheme in order to make it look with the creepy feeling the others used to give you, but I bet it'll work out for the most part, besides you KNOW the gameplay is gonna be awesome, thats where blizzard truly delivers.

We lost the art, but we still have the game.
 

Atmos Duality

New member
Mar 3, 2010
8,473
0
0
This is why I never bother trying to discuss jack about Diablo 3. Mention it once for ANY reason, and the graphics haters will descend with both feet, no matter what the topic was before.
Though at least this topic WAS about the graphics to begin with; but still no less annoying to sift through the comments.

John Funk said:
Oh hey, only three colors and tons of health potions. Just what the Diablo fanbabies wanted!
I'm probably the only Diablo fan out there who would appreciate the diversity.
It's entirely possible to make a twisted/scary/depressing variant of an environment with bright cheery colors/high saturation; American McGee's: Alice pulled this off perfectly if one needs an example.

As long as they keep the Gothic Architecture I'll be happy.
 

EasySt17

New member
Dec 18, 2009
57
0
0
Tom Goldman said:
Blizzard hasn't been sitting around on its thumbs for the past five-and-a-half years.
Yes it has. The blizzard I once knew as an innovative development company has died and a bloated WOW subscription vending machine has emerged. RIP blizzard...
 

timeadept

New member
Nov 23, 2009
413
0
0
Gxas said:
timeadept said:
would it still be worth it to throw out a nearly finished game to rebuild it from the ground up?
You think that those screenshots look "nearly finished"?

I think that it is a good thing that Blizzard chooses when their game is ready to be released, and not the fans.
Idk, i think when the article says that they had a working version of the game then it means that the game was nearly finished.
 

Therumancer

Citation Needed
Nov 28, 2007
9,909
0
0
My thoughts on Diablo 3 have largely been that they are missing the point. I have never been especially fond of the change in art style and atmosphere. The first two games, while crude by current standards, were VERY dark in their theme and style. The whole vibe was differant from most other fantasy games out there, and had a distinct personality from their work on WoW and things like that. What's more the fiction it inspired was equally grim.

This seems like an attempt to turn "Diablo" cartoony to give it more of a "Warcraft" type vibe. I'd imagine their thought process is based around "Warcraft" having a ridiculous number of online players, including some which are children. Doing an updated version of Diablo might offend parents or even a general userbase that tends to associate Blizzard with a specific cartoony style. Even the darkest moments being mitigated by the constant humor, puns, and pop culture referances. If you have a gnome in your party, just by looking at them it sort of mitigates the effect of facing an Illidan or Arthas.

It might be a good game, but I'm not a huge fan of the new vibe.
 

Gxas

New member
Sep 4, 2008
3,187
0
0
timeadept said:
Gxas said:
timeadept said:
would it still be worth it to throw out a nearly finished game to rebuild it from the ground up?
You think that those screenshots look "nearly finished"?

I think that it is a good thing that Blizzard chooses when their game is ready to be released, and not the fans.
Idk, i think when the article says that they had a working version of the game then it means that the game was nearly finished.
Working just means playable for testing. Not at all ready for release. God of War had a working version where all you could see were wire frames and areas without textures.