Diablo III

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BallPtPenTheif

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Jun 11, 2008
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Silvertounge said:
This game takes it even further it seems. You kill a monster and it drops an orb of healing? What the hell is that about? It looks even worse than the second one, all focus is on making it look technically good, and nothing on style. The architecture in the first room with that ridiculous bridge and stuff belongs in Neverwinter nights, not Diablo. It just looks wrong, and ugly.
god i hate healing orbs. it's just lazy game design. they might as well be mushroom icons at that point... games have progressed too far for game designers to still fall into the trappings of dated conventions, like abstract icon drops.
 

Uszi

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Silvertounge said:
Y\ The architecture in the first room with that ridiculous bridge and stuff belongs in Neverwinter nights, not Diablo. It just looks wrong, and ugly.
... It's supposed to be the Cathedral in Tristram again, I think. >.<

Personally, I think the game will have enough play style and interface improvements to be worth it for me. After playing D2 and then going back to D1, not being able to hit alt to see all the items on the ground drove me crazy. Little things like that.

I'm sure that the improvements in D3 one will make me feel the same about D2.
 

Silver

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Uszi said:
Silvertounge said:
Y\ The architecture in the first room with that ridiculous bridge and stuff belongs in Neverwinter nights, not Diablo. It just looks wrong, and ugly.
... It's supposed to be the Cathedral in Tristram again, I think. >.<

Personally, I think the game will have enough play style and interface improvements to be worth it for me. After playing D2 and then going back to D1, not being able to hit alt to see all the items on the ground drove me crazy. Little things like that.

I'm sure that the improvements in D3 one will make me feel the same about D2.
That's the cathedral? That's a cathedral at all? Excuse me while I go hang my last hopes for Blizzard and this game.
 

Lvl 64 Klutz

Crowsplosion!
Apr 8, 2008
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BallPtPenTheif said:
Silvertounge said:
This game takes it even further it seems. You kill a monster and it drops an orb of healing? What the hell is that about? It looks even worse than the second one, all focus is on making it look technically good, and nothing on style. The architecture in the first room with that ridiculous bridge and stuff belongs in Neverwinter nights, not Diablo. It just looks wrong, and ugly.
god i hate healing orbs. it's just lazy game design. they might as well be mushroom icons at that point... games have progressed too far for game designers to still fall into the trappings of dated conventions, like abstract icon drops.
Because having to empty your inventory of potions every 15 minutes was so much better. I embrace the idea of healing orbs
 

ReepNeep

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Jan 21, 2008
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Because having to empty your inventory of potions every 15 minutes was so much better. I embrace the idea of healing orbs
No kidding... how about automatically identifying items and having TPs be a spell? Or an an auto-arrange button? Those were my favorite features in Dungeon Siege. Less inventory management makes the game significantly more fun. Oh yes... and unlimited stash space. Or maybe just unlimited inventory space.
 

Uszi

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Lvl 64 Klutz said:
Because having to empty your inventory of potions every 15 minutes was so much better. I embrace the idea of healing orbs
I'm going to agree on the healing orb front. I think it needs a bit of tweeking as a concept, but I'll agree with the devs, that the "wars of attrition" against monsters, where fights were drawn out by clicking on an enemy and pounding a number for a potion at the same time. My honest opinion is that for this generation of games, the orb mechanic is better than the potion.

The game now reminds me of a supped up Gauntlet Legends... Which is awesome for me. I still play the N64 and Gamecube versions until the controllers wear out!



EDIT: For infor addicts like me, here's a cool interview, he talks about the colors too:
http://www.gamespot.com/video/930659/6193139/diablo-iii-interview

EDITEDIT: Design Video
http://www.gamespot.com/video/930659/6193145/diablo-iii-gameplay-and-design-spotlight
 

meatloaf231

Old Man Glenn
Feb 13, 2008
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As far as I'm concerned, Blizzard can do whatever it wants with Diablo III and it will still be fun.

The sad truth about blizzard is that they aim to please the masses, not the hardcore fans. "Boo hoo the artistic style is wrong". This style was probably chosen for it's convenience for the grinding. Light radii and the like might have gotten in the way of being so easy to use it parallels a mac.
 

Uszi

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Feb 10, 2008
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jezz8me said:


simply fixed the problem with it now all the improvements can come right along and make this epic.

sign if you agree i guess

http://www.petitiononline.com/d3art/petition.html
I thought this was funny:
http://www.petitiononline.com/DIII/petition.html

Not nearly as many signitures in the alternative petition, but at least some people are firing back.
 

Silver

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Uszi said:
Lvl 64 Klutz said:
Because having to empty your inventory of potions every 15 minutes was so much better. I embrace the idea of healing orbs
I'm going to agree on the healing orb front. I think it needs a bit of tweeking as a concept, but I'll agree with the devs, that the "wars of attrition" against monsters, where fights were drawn out by clicking on an enemy and pounding a number for a potion at the same time. My honest opinion is that for this generation of games, the orb mechanic is better than the potion.
That's just the thing. They're going about it in completely the wrong way. The wars of attrition are bad and boring. The way to solve that isn't to streamline it. The way to make it fun isn't to add more enemies, and more enemies. It is to make the fights more interesting, more fun. Switching healing potions into healing orbs is just one step away from making the thing completely automatic. Every time you kill an enemy you're healed! Why not remove the town next and only give money for killing enemies. Hell remove picking up the money as well, just add it to the inventory. And shops are also boring, lets just upgrade equipment automatically when you get enough money.

For that matter, why do you have to click every enemy? Why can't we automate that too, so that the player always uses regular attacks on the closest enemy instead of just standing there. All players are going to use mostly the same skills as well, so we can let the game do that for you as well, and the developers know better than the players what skills to focus on, so we'll let them do the levelling up as well.

Whoops, our great game became a movie. Oh, well, it still rocks, and the main character plays much better than a player would, they'd just forget healing potions.



Okay, you can skip to down here if you want to.

The solution to making those wars of attrition interesting is to remove them. Make fighting more interesting without removing stuff from the world, without removing the logic of the world. There are two things that reepneed mention that I too would like to see implemented. Townportal as a spell (like it was in the first Diablo) and autoarranging of inventory. What I wouldn't want to see is streamlining of the gameplay at the cost of logic in the world, and breaking of the immersion. Unlimited inventory space? How do you explain that? You don't, you just think it's inconvient to have a logical fiction. Healing orbs? Please. Just change it instead, change it so you don't need to drink healing potions every 2 minutes. Make sure every gameplay element serves a purpose, thousands of enemies at a time, and healing oneself every 2 minutes doesn't serve much of a purpose, and it's quite boring. In a game that had a better solution, Silver, when you drank a potion, something you didn't do very often, you left yourself open. That was usually enough to almost kill you (since you only drank it when you feared for your life). There weren't hundreds of enemies at a time, but those that were were interesting to fight. It wasn't holding the left mouse button until it died and spam potions. Potions added to the experience, you had to time it just right, and it was logical. You didn't have an injection system in your armour, you actually drank the potion.
 

Lvl 64 Klutz

Crowsplosion!
Apr 8, 2008
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Fighting Hundreds of monsters at a time *is* Diablo, if that's not your cup of tea, then it's just not your cup of tea. There's no need to change a game into something completely different so it'll appeal to you.
 

jezz8me

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Mar 27, 2008
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I think the suggested color change does not take to much away from the colours and shows a simple filter could fix what people don't like.

Despite my complaints the game will be fun no matter how it looks.
 

babyblues

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Apr 22, 2008
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I think it's going to be fun either way. Perhaps a bit too easy with the elimination of the health potions, but still fun. I wonder what the other new classes are.

Also, I think the Witch Doctor looks cooler than the necromancer did. The necromancer looked like a dumbass.
 

Silver

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I'm a rabid fan of the first game that thinks the gaming industry is on a one-way road to damnation, why, oh why, do you try to reason with me?

That's not what I'm saying. I thought it was great in the first game. In the second it got worse, because the only difference was that there was more of them, and not many posed the slighest bit of challenge. The gameplay video takes it even further into the wrong direction. The orbs are also a step in the wrong direction, as my rant said. It moves away from the established fiction, the established world, and in my opinion it is a needless compromise towards more streamlined gameplay that detracts from immersion.
 

babyblues

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Apr 22, 2008
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Diablo is not an RPG title. It is hack and slash.

If you want immersion, play an RPG. The story is there in Diablo to point players in the direction so they can kill more dudes.
 

Necromancist

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Jul 3, 2008
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I agree that the armor and weapons could be a little less exagerrated, but jesus christ. This is modern technology, we can't expect Blizzard not to utilize it to what they and (apparently) the vast majority of non-fans thinks is best effect.

Small-time rant aside, the game looks amazing and fun to play. Can't wait.
 

jezz8me

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babyblues said:
Diablo is not an RPG title. It is hack and slash.

If you want immersion, play an RPG. The story is there in Diablo to point players in the direction so they can kill more dudes.
I fail to see how it is not an RPG. The fantasy setting, the item/loot system, the exploration are all characteristics of an RPG.
 

Senor Pantz

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Dec 8, 2007
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Anyone know who the voice over artist for the intro movie is? She sounds familiar, is it the same person who did Kerrigan?
 

Silver

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babyblues said:
Diablo is not an RPG title. It is hack and slash.

If you want immersion, play an RPG. The story is there in Diablo to point players in the direction so they can kill more dudes.
But the story and the atmosphere is also what made the first game stand out from the crowd and made it popular. The amount of background material for the world supports that, and so is the fact that they say they're going for a more immersive approach (not that I believe them) and they're trying to make the player get more involved in the world and the different cultures and stuff.
 

Uszi

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Silvertounge said:
That's not what I'm saying. I thought it was great in the first game. In the second it got worse, because the only difference was that there was more of them, and not many posed the slighest bit of challenge. The gameplay video takes it even further into the wrong direction.
I understand your sentiments and agree with you. I remember when D2 first came out, me and several other people were having a discussion about how we were upset that you would cleave your way through a huge group of enemies like they were warm butter, but then randomly would get killed by the one super powerful, unique enemy in the group.

And when I first saw the gameplay trailer, my first thought was that we were continuing even further down that path.


... But that doesn't mean that I don't think that it won't be fun, and that it won't retain some of the most important Diablo elements -- angels, demons, dungeons, etc. The new game will be different, but still awesome, IMO.