It's a shame the AH got made a scapegoat for the old design issues with the loot system. At least it shows Blizzard put their customers first, contrary to what people claim.
Outside of that though, it's always been just good old RNG. If anything, there's less of it in Diablo 3 thanks to the number of systems in place to control it.
Really? I was in a similar situation a while back and within 10 minutes of me contacting them I had my account back.ExtraDebit said:In addition, playing blizzard games now is a real hassle, especially if you need to travel for work like I do. The locked my account because I tried to access it from a hotel IP. Tried to unlock it, took picture of the disc, game box and cd-key and send it to them and no words. Tried their website to unlock the account with the cdkey and it doesn't work.
Loot tables? All that really achieved was forcing people to farm the same content over and over in hopes of getting the item they wanted. Personally, I prefer Diablo 3's method of farm whatever content you want and you'll still be rewarded but I can see why that could be appealing to some people.Atmos Duality said:-Snip-
Outside of that though, it's always been just good old RNG. If anything, there's less of it in Diablo 3 thanks to the number of systems in place to control it.
Going to need a source on that. Had a bit of a look myself and haven't found any official statements saying that any of their security breaches have been enough to compromise an account. Only ones I could find explicitly state "this information alone is NOT enough for anyone to gain access to Battle.net accounts" which means the accounts are still secure.2) Blizzard let my account get hacked one too many times. And before you or anyone else, tries to pull the "Well, stop looking at porn/scams/durr hurr IR so fun-E" line, I'm a computer security specialist by trade. It's my bloody JOB to fix and prevent this shit, including the social engineering aspect.
The failure could have only come on their end, and sure enough it was. A cursory search on the net will reveal many incidents of Blizzard's shit getting broken into. Contrary to what some folks say, Blizzard isn't infallible, and they made themselves a HUGE target with this Bnet business. It was inevitably going to happen.
(and Blizzard is by no means the only major gaming company to get hacked; it's happened to bigger, like Sony. The lesson is to never assume Big and Rich = Secure)
3) The second time it was hacked was right on the heels of a fresh format and install (read: I didn't even have Starcraft 2 installed, so even if a keylogger or root somehow hooked into my system, it couldn't get my credentials in the first place) but that isn't point.
So the right way to do it is to have no hack prevention whatsoever for a game which is part of a genre that is multiplayer focused?Scrumpmonkey said:For how Diablo III should have worked see Torchlight II, a game that didn't explode because you could play it both offline and online.