Diablo III's Massive, Free Loot 2.0 Patch Goes Live

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Ferisar

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Adeptus Aspartem said:
They removed the RMAH right? So.. is the real bane of D3 still there? The gold AH? Because that thing was what ruined D3 - together with boring skills + atricious loot.
Gone in 18 days.

With the wind.

On a kite.

Off the cliff.

Into the sea.

Under the sea.

Down where it's wetter.

Something.
 

otakon17

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Ferisar said:
otakon17 said:
Ferisar said:
otakon17 said:
Wow, the nerfed the HELL out of the Monks Wave of Light skill. Man, that was my go-to AoE/Heavy damage skill in the console version for that class and now it's only half as effective.

OT: They still haven't removed the always online and Path of Exile still fits that itch if I want a good looking dungeon crawler that happens to always be online. Seriously, if you can just yank out the RMAH and the console versions Always-Online, WHY do they insist on keeping it in the PC version?
They don't insist on keeping it for the PC version, it shuts down in the middle of this month two weeks before RoS launches.

As for always-on, it's a different culture thing. Consoles are still not expected to have an internet connection, but PC's kind of do. The people who "won't play D3 because it's always-on" are such a small amount of people that I doubt they care at this rate. Yeah, it blows, and yeah for those who have shotty internet it pretty much means Blizzard told them "no", but this was going to happen ever since SC2 launched as an always-online title.

Does it bother me? No, but, again, it's a case-by-case issue.
Oh but they DO insist on keeping the "Always Online" bit, because if they DIDN'T the game for the consoles wouldn't work at all. I shouldn't have to rely on their servers to work to play a game I paid for to play whenever I want. And what about when they eventually make Diablo IV or reboot the series and shut down the servers for it? Because they will you know, eventually. People still play Diablo II for crying out loud, that should stand as an example. The Online is not needed, the console versions of the game prove it.
Blizzard is definitely known for shutting down services for older games /sarcasm :p

Again, it's a transition. It has been one since the second SC2 came out. Is it a problem for people? Yes, but not enough for them to change their minds at this point.

And the consoles proved nothing outside of where the console player-base sits at this moment. "Always On" console games don't make sense right now; the Xbone proved that. There are enough people to whom that's detrimental to the point of disinterest. Do I support it? No. But it's not a problem for me and most everyone else on the PC. I guess the problem lies in the fact that I never played single-player Diablo anyway, outside of a first play-through where I break the character in, but that's the problem. I don't want to spend however long leveling by myself and have no access to that character's progression just because I hopped from SP to MP.

And I definitely don't want Open B.net again.
That's what I'm saying, they insisted first that the always online was for the RMAH. Well they're removing the RMAH so that was a lie, so what is the always online for? It's not for cheat prevention because it wasn't a requirement for the console versions. So why are they keeping the always online? That's the question, if it's not for DRM and it's not for cheat prevention and it's not for the RMAH, what is it for? Beyond being another damn hurdle for people that just want to play the game they paid for, or did you forget how this launched to a wealth of users not being able to play due to server overload?
 

Ferisar

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otakon17 said:
That's what I'm saying, they insisted first that the always online was for the RMAH. Well they're removing the RMAH so that was a lie, so what is the always online for? It's not for cheat prevention because it wasn't a requirement for the console versions. So why are they keeping the always online? That's the question, if it's not for DRM and it's not for cheat prevention and it's not for the RMAH, what is it for? Beyond being another damn hurdle for people that just want to play the game they paid for, or did you forget how this launched to a wealth of users not being able to play due to server overload?
Again, the console version of the game proves very little. It proved A: The game works fine without the AH assuming you change how loot tables work and B: That the console gaming crowd is still the console gaming crowd.

There's no "Always On DRM" on the DRM side because consoles don't have that problem due to barriers of entry and being un-intuitive for the purposes of cheating/piracy. Does being always-on immediately solve that problem? Well, no, but it certainly makes it harder. It actually makes it a lot harder in the case of D3 given that a lot of essentials for that game are server-side, making a proper offline emulator pretty hard/almost impossible because of how the game is designed from the very beginning. (See the same on the end of WoW, where most emulated servers are, to this day, horribly buggy and are missing a lot of proper quest responses/items/NPC's and behaviors. It's pretty comical)

From the "Always On" side of things, Blizzard has been talking about this since late 2008 (if memory serves), and it had a backlash back then, one that subsided and most people moved on. This is actually related to the RMAH: The original decision to include an in-game auction house was to prevent third-party sites to sell items and pose potential risks to the user. In theory it would've worked fine, but the vast majority of the Diablo playerbase didn't partake in those services, which rendered designing loot tables around the auction house detrimental to the overall player experience while preventing a much smaller sub-set of indecent transactions (and only encouraged botting, if anything else).

Did it hurt the game? Yeah it did. It's why this a news story. But that's the thing: consumer-side problems are a problem, because longevity is important. Always On has been proven to work fine through a different game, so they knew it wasn't going to be an issue with most people, and it was a cheap way to solve a lot of awkward exploits that exist because of how the game functions.

The Launch kerfluffle was regrettable, but I'm almost 100% positive that it would've happened even with a single player option. Most people played D2 online. Just because your servers are being barraged by one less million out of 10 doesn't make it any easier for them to resolve the problem of being swarmed. And once the launch period ends, you have a bunch of servers that sit around gathering dust. It was a shitty situation for both parties.
 

AdagioBoognish

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Worgen said:
There is something really depressing about having to refer to a patch as free.
Yeah, but I wouldn't be surprised if some of these companies start packaging patches as expansions and charging $5 for em. Your avatar is freakin great, by the way.
 

Sanunes

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I just with they could add more randomness to the maps, but to change that I think would require an almost complete overhaul of the game.
 

Worgen

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Whatever, just wash your hands.
AdagioBoognish said:
Worgen said:
There is something really depressing about having to refer to a patch as free.
Yeah, but I wouldn't be surprised if some of these companies start packaging patches as expansions and charging $5 for em. Your avatar is freakin great, by the way.
Thanks, I love it too. But, sadly I cannot change it since its too good to change.
 

elvor0

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Valderis said:
elvor0 said:
-snip-
I think you're understating the meaning of the word "shit".

And no, saying everything is wrong with it doesn't make it so, it means you /think/ everything is wrong with it, because it's opinion, not stating a fact. Don't you know how opinons work? *smarm smarm*

Going by your reasoning below, I'm still inclined to say you just don't like it. And you get annoyed at some things waaaay too easily.

Well no, emphesis on MP was obvious, that's what people liked doing with it, but the way I interpreted it was that you could see D3 being in a "bad" state from when you played D2. Eh nevermind.

Just out of curiosity, did you play D2 when it came out or later, because if it was later, I can totally understand the annoynces, like only being able to have one ability bound, setting up pots etc, scrolls, etc. Otherwise at the time, pretty influencial click and loot game.

Classes....because classes, again a massive trope of RPGs? This isn't Elder Scrolls. Granted D1 technically had blank slate characters aside from the unique skill, but they were biased towards their starting "class".

Otherwise, Magic Find and Usless items have gone the way of the dodo in 2.0, which I myself am really glad about, especially when you'd get strength wands or intelligence barb swords.

Item Duribility is still in, eh guess it's to stop you suicide running more than anything, although it is a rather paltry amount to repair, so eh... it doesn't bother /me/ too much, but I can understand why you don't like it.

Limited Space is just to stop you hoarding stuff, it's intentially designed to be that way, plus I don't ever really need to carry that much stuff anyway, and you can fit a load of stuff in your stash. It's not that limited, plus it's just another trope of the genre, inventory management.

Having "realistic" item weightings on equipment like you suggest would be fun, I always like a bit more depth and macro management of equipment, but I don't think it's too fair to mark the game down for that, it really changes how the game plays, so while I do agree it would be fun, it would change the game quite a bit, and they obviously didn't want to go down that route.

UI, are you playing on a Gameboy? There is NOT too much stuff on the screen. There's your ability bar, with health and resource on either side, a transparant mini map in the top right, a quest log consisting of two lines, and the players in game in the top left. Hardly the most cluttered UI in the world. What exactly are they supposed to remove? You need all of that all of the time. Most games don't let you customize the UI, with the exception of MMOs, I'm only playing on a dinky laptop screen and there's fucking plenty of room. Try playing early WoW with the vanilla ui, with all your hotbars on and being in a 40 man raid, full buffs and a load of quests being tracked. /Thats/ fucking cluttered.

Really, the unintrusive 2 lines of text that pop up maybe once every five minutes annoy you /that/ much?

I'm sorry but if that's your reasoning for the game being "a steaming pile of rancid shit", you must find it really hard to find games that you enjoy. That's seriously nitpicky, most of those things are minor nuisances at best, especially the UI and "The Messages" one. 2 of them have now been fixed, and the rest are just wanting something completely different. Seriously, the game isn't shit because it has classes and doesn't have a realistic armor system, and don't forget 2 small lines of text that occasionally pop up, cos FUCK THAT SHIT IT RUINS EVERYTHING!, that's some incredibly obtuse reasoning. I really enjoy Dark Souls, but if I told someone it was shit just because the inventory management in that game is awful and the voice acting is piss poor they'd be correct in saying I was being over dramatic. I wanted Fallout New Vegas Hardcore mode to be a lot more hardcore when I got it but....you get the idea.

I know opinions are subjective and all, but none of those things make the game bad, certainly not shit, not even collectively. None of those things break the game, none of them make them fundamentally or mechanically unplayable.
 

Charli

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I wait for the day I have stable internet until then, I look on with a sigh and a fair flying hankerchief D3.
I was one of your first players, I even got in so fast I bypassed the Error 37 problem. I was that quick.

But Inferno difficulty is too frustrating when I get lag spikes, and I feel cheated by the system when I'm clearly playing perfectly and just getting rubberbanded back into the enemy path.

So...


No. Still waiting on offline.
 

otakon17

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Ferisar said:
otakon17 said:
That's what I'm saying, they insisted first that the always online was for the RMAH. Well they're removing the RMAH so that was a lie, so what is the always online for? It's not for cheat prevention because it wasn't a requirement for the console versions. So why are they keeping the always online? That's the question, if it's not for DRM and it's not for cheat prevention and it's not for the RMAH, what is it for? Beyond being another damn hurdle for people that just want to play the game they paid for, or did you forget how this launched to a wealth of users not being able to play due to server overload?
Again, the console version of the game proves very little. It proved A: The game works fine without the AH assuming you change how loot tables work and B: That the console gaming crowd is still the console gaming crowd.

There's no "Always On DRM" on the DRM side because consoles don't have that problem due to barriers of entry and being un-intuitive for the purposes of cheating/piracy. Does being always-on immediately solve that problem? Well, no, but it certainly makes it harder. It actually makes it a lot harder in the case of D3 given that a lot of essentials for that game are server-side, making a proper offline emulator pretty hard/almost impossible because of how the game is designed from the very beginning. (See the same on the end of WoW, where most emulated servers are, to this day, horribly buggy and are missing a lot of proper quest responses/items/NPC's and behaviors. It's pretty comical)

From the "Always On" side of things, Blizzard has been talking about this since late 2008 (if memory serves), and it had a backlash back then, one that subsided and most people moved on. This is actually related to the RMAH: The original decision to include an in-game auction house was to prevent third-party sites to sell items and pose potential risks to the user. In theory it would've worked fine, but the vast majority of the Diablo playerbase didn't partake in those services, which rendered designing loot tables around the auction house detrimental to the overall player experience while preventing a much smaller sub-set of indecent transactions (and only encouraged botting, if anything else).

Did it hurt the game? Yeah it did. It's why this a news story. But that's the thing: consumer-side problems are a problem, because longevity is important. Always On has been proven to work fine through a different game, so they knew it wasn't going to be an issue with most people, and it was a cheap way to solve a lot of awkward exploits that exist because of how the game functions.

The Launch kerfluffle was regrettable, but I'm almost 100% positive that it would've happened even with a single player option. Most people played D2 online. Just because your servers are being barraged by one less million out of 10 doesn't make it any easier for them to resolve the problem of being swarmed. And once the launch period ends, you have a bunch of servers that sit around gathering dust. It was a shitty situation for both parties.
To note about the launch, if they didn't insist that the game had to be always online and you HAD to connect to their servers to play the game you bought, it wouldn't have happened. You wouldn't have had server issues because there was no server to have issues with. The point was foisting always online on this title was a bad idea and Blizzard was stupid to keep it up after that fiasco.

Because at the end of the day, you paid 60-40 dollars for a game you might not be able to play if they have a bad thunderstorm in their area and the servers fry. At least with Path of Exile the game is 100% free with the always online and you didn't pay for the possibility that the servers just might fail on you.
 

Scars Unseen

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elvor0 said:
Valderis said:
"no, it hasn't removed the always-online requirement"
You mean it's still a steaming pile of rancid shit? Good to know, thanks. I won't have to spent money on this filth.

How long has it been since its launch? Feels like forever. *googles* May 15, 2012, daaaaaaaaaamn these bastards sure took their sweet ass time. And only now is it becoming slightly playable, what they hell have people been doing all this time?
Seems a bit extreme. Okay I agree the always on requirement needs to go away for people who just want to play single-player, but it does not automatically make the game shit. D3 was good in it's base form, it wasn't great, but it wasn't Guise of the fucking Wolf, or the worst game on the planet like people make it out to be. It was a streamlined, modernized version version of D2, it feels like the natural progression of D2, for a game which came out in 2012, which is what everyone wanted.
The always on requirement also destroys LAN gaming, which is how I played Diablo 2. Come to think of it, I pretty much stopped playing multiplayer altogether once most of the developers moved to online only multiplayer. IMO, it's just much more fun when the other people are actually there with you.
 

Ushiromiya Battler

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Feb 7, 2010
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Valderis said:
I'm just wondering, do you like games anymore? No offense intended, but I just can't for the life of me see how you can like any game when what you hate about Diablo 3 is in pretty much every game.
I don't think there's any game out there with a HUD that pretty much has nothing on it.
Classes system seems a bit odd to mention when you knew it had classes?
A simple search for the game online would have pretty much saved you the money, as everything you didn't like was known beforehand(mostly).
Again, just curious.
EDIT: Apart from that, everything you mentioned as better would make an interesting game.
OT: Meh, Reaper of Souls might coerce me into playing it again, but meh....
 

elvor0

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Sep 8, 2008
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Valderis said:
-snip- quoting old post as it wont let me quote the newest one
Oh stop behaving like a child. If you start behaving like a dick to someone, don't throw a tantrum when you know damn well what I meant, and I respond in kind.

No I'm not using "it's just your opinion" as a defence, it's a terrible "argument". It's essentially the same as two people just going "yes it is" "no it isn't" without giving any reasoning till they're blue in the face.

My point was, as I said in the last post, that if you're going to say somethings shit, you need to have better reasoning than the minimap being in the wrong place, a non customizable UI and classes. Did you do no reasearch at all when you bought the game? Screen shots, info? You would've known most of this stuff was in there. These are things in almost /every/ game within reason. What /are/ your favourite games? Or games you've really enjoyed recently within the last few years?

However, this /is/ a forum, a public board for posting your opinion for everyone to see. If you're not prepared to defend your opinion or get angry when people want to discuss it or question your opinon, then perhaps you shouldn't post it in the first place.

Scars Unseen said:
elvor0 said:
Valderis said:
"no, it hasn't removed the always-online requirement"
You mean it's still a steaming pile of rancid shit? Good to know, thanks. I won't have to spent money on this filth.

How long has it been since its launch? Feels like forever. *googles* May 15, 2012, daaaaaaaaaamn these bastards sure took their sweet ass time. And only now is it becoming slightly playable, what they hell have people been doing all this time?
Seems a bit extreme. Okay I agree the always on requirement needs to go away for people who just want to play single-player, but it does not automatically make the game shit. D3 was good in it's base form, it wasn't great, but it wasn't Guise of the fucking Wolf, or the worst game on the planet like people make it out to be. It was a streamlined, modernized version version of D2, it feels like the natural progression of D2, for a game which came out in 2012, which is what everyone wanted.
The always on requirement also destroys LAN gaming, which is how I played Diablo 2. Come to think of it, I pretty much stopped playing multiplayer altogether once most of the developers moved to online only multiplayer. IMO, it's just much more fun when the other people are actually there with you.
mm, I mean there's always skype, or just being together anyway, but I agree, the fact that there's no LAN is rather dissapointing, there's no real reason to get rid of it. If it was just a log in at the start to check, that'd be much much better, you could still verify files and check for hacks, and not have any of the downsides. Heck you could have single player + LAN only characters like they did in D2. How hard would it have been to have online multiplayer characters stored server side, and have single player/LAN ones stored locally? If people want to cheat in single player, they can, for it effects NO ONE but them.

Of course with the startup check people without internet are going to be cut out still, but I don't think that's a massive sacrifice. It's unfortunate, but how many people do you know that don't have internet, like at all, you could tether your phones 3G if really necessary.
 

McKitten

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Apr 20, 2013
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I played about 300 hours of Diablo 3, didn't really hate it even in the beginning but long term it's just bloody boring compared to D2 (i played that for years). Tried the new patch, and this one i do hate.

So they removed the AH, big whoop. That was never really the problem, it was just a symptom. The actual problem that people blame on the AH is that the combat is unimaginative and boring, and the items are unimaginative and boring. Because the game was streamlined down so that that combat has no depth at all, everything boils down to two numbres, EHP and DPS. And then all items boil down to that as well. Having the AH just made the very obvious, because people noticed they were shopping around on the AH not to get an amazing new item that would substantially alter and improve their game, but a new crossbow that had at least 3% more critical damage than their old one, or a pair of pants with 50 more vitality.

And this patch made that just worse. Can't imagine RoS going to change that, certainly won't buy it before trying it (and i preordered D3. Once bitten and so on)
Great, so we get a new class. But so what, the classes are boring too. There is no synergy between skills and gear and very little between skills themselves, meaning you don't even really pick a character build to play or figure one out yourself. You just pick your gear to maximize your dps and have enough toughness, then use whatever skill isn't underpowered and has a colour you like, and start blasting. Combat in D2 may not have been able to give chess a run for it's money, but there was at least some tactical thought involved. In D3 you just faceroll everything, not because you can, but because you can't do anything else.
 

RJ 17

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Nov 27, 2011
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Paragon Fury said:
But I have to learn how to play my DH all over again.
From the looks of the patch notes, they made the DH even more broken where as I would have assumed they would have smacked it with the nerf bat.

Seems like all you have to do still is have out the bat familiar, use Shadow Power, Rapid-Fire's slowing rune, and equip Cull the Weak, Archery, and Sharpshooter.

Poof: you become a machinegun turret capable of mowing down entire hordes of enemies single-handedly with nearly infinite ammo (Rage) and "vampiric" attacks (gaining health-per-hit thanks to Shadow Power).

OT: Question, and maybe it's already been answered and I'm just too lazy to read through all the comments, but is this patch just for the PC version or is it on the console versions as well?
 

Scars Unseen

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elvor0 said:
Of course with the startup check people without internet are going to be cut out still, but I don't think that's a massive sacrifice. It's unfortunate, but how many people do you know that don't have internet, like at all, you could tether your phones 3G if really necessary.
This is a bit situational, but when I moved into my apartment back in August, I was out of internet until late November(the installers had to wait that long to get permits to do the necessary wiring for a fiber connection). That was nearly 4 months that I would have been unable to play if I had owned the game. As for my phone, it has two basic funtions: it makes phone calls and takes pictures. I'll get a smart phone when I get paid enough that a near $100 jump in my monthly phone bill doesn't sting so much.

I can accept a lot of rationalization for online connectivity, but "everyone should have internet anyway" is a pretty poor one. Aside from my situation, there are an awful lot of people that get deployed and want something to do in their down time.
 

Stabinbac

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Have they figured out how to do artwork that doesn't look like it was done by the team behind WoW? No? Then I guess I'll continue ignoring Blizzard games.

It's really sad how much of the Diablo flavor was lost with the change in the modeling and texturing direction for the environment. My brain just can't get past that it looks out of place.
 

Riff Moonraker

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Ferisar said:
Sniper Team 4 said:
I hate to ask this because I'm afraid I have already discovered the answer based solely on the lack of information, but is this and/or Reaper of Souls coming to the PS3 version as well? Or is this and the expansion only for PC and PS4 users? I would really like a solid, soul-crushing resounding "No" so I don't keep holding out hope...
The changes here have already taken effect on the console version for the most part, but from what I've heard from someone else: yes it is, as well as Reaper of Souls. Loot on consoles currently (I think) is like... Loot 1.5. But I'm fairly positive 2 is supposed to be on there soon(tm)

EDIT: As far as the rest of the changes, I've no idea. The difficulty levels will be part of the base game from what I understand, so that should be available to consoles with a patch when it arrives.
Not that I dont believe you, but where did you hear that folks other than the PC and PS4 would get this update? I play DIII on the xbox 360,currently, and havent heard squat yet. Sure, I believe it will be coming, I just havent heard ANYTHING yet. While we did start out with 1.5, pretty much, this 2.0 would be nice, because 95% of the stuff I pick up now, heck maybe even more than that, is garbage for my Demon Huntress. I would be nice to give me a little more to look forward to while I grind at paragon.
 

Zipa

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Dec 19, 2010
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Riff Moonraker said:
Ferisar said:
Sniper Team 4 said:
I hate to ask this because I'm afraid I have already discovered the answer based solely on the lack of information, but is this and/or Reaper of Souls coming to the PS3 version as well? Or is this and the expansion only for PC and PS4 users? I would really like a solid, soul-crushing resounding "No" so I don't keep holding out hope...
The changes here have already taken effect on the console version for the most part, but from what I've heard from someone else: yes it is, as well as Reaper of Souls. Loot on consoles currently (I think) is like... Loot 1.5. But I'm fairly positive 2 is supposed to be on there soon(tm)

EDIT: As far as the rest of the changes, I've no idea. The difficulty levels will be part of the base game from what I understand, so that should be available to consoles with a patch when it arrives.
Not that I dont believe you, but where did you hear that folks other than the PC and PS4 would get this update? I play DIII on the xbox 360,currently, and havent heard squat yet. Sure, I believe it will be coming, I just havent heard ANYTHING yet. While we did start out with 1.5, pretty much, this 2.0 would be nice, because 95% of the stuff I pick up now, heck maybe even more than that, is garbage for my Demon Huntress. I would be nice to give me a little more to look forward to while I grind at paragon.
Loot 2.0 is live on PC as of the 25th of Feb, last Tuesday. [http://www.pcgamer.com/uk/2014/02/25/diablo-3s-massive-2-0-1-patch-goes-live-later-today-bringing-the-loot-2-0-system/]

The console version is working off a different set of patches to PC as elements of the new loot system were already included in the release version of D3, this is basically the PC update of those changes.

Loot 2.0 according to Blizzard [http://www.diablowiki.net/Loot_2.0]
 

rasputin0009

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Feb 12, 2013
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They fixed the game! Seriously, loot is awesome now (My Barbarian picked up some legendary 'Stinky Pants' that activate poison gas around 3 or more enemies). And the difficulty can be as hard as I want it (Torment lvl 2 monsters laugh at my 700k criticals)! And skills are kinda balanced now. I actually was messing around with my mainstays and stumbled on some weird builds that work great (Why does a Demon Hunter even need a secondary? He's got a shotgun and he's damn well gonna use it!).

I might actually buy the expansion, now. Definitely wasn't going to before, but now that D3 is what it was supposed to be 18 months ago, Reaper of Souls looks worth it.