Valderis said:
I think you're understating the meaning of the word "shit".
And no, saying everything is wrong with it doesn't make it so, it means you /think/ everything is wrong with it, because it's opinion, not stating a fact. Don't you know how opinons work? *smarm smarm*
Going by your reasoning below, I'm still inclined to say you just don't like it. And you get annoyed at some things waaaay too easily.
Well no, emphesis on MP was obvious, that's what people liked doing with it, but the way I interpreted it was that you could see D3 being in a "bad" state from when you played D2. Eh nevermind.
Just out of curiosity, did you play D2 when it came out or later, because if it was later, I can totally understand the annoynces, like only being able to have one ability bound, setting up pots etc, scrolls, etc. Otherwise at the time, pretty influencial click and loot game.
Classes....because classes, again a massive trope of RPGs? This isn't Elder Scrolls. Granted D1 technically had blank slate characters aside from the unique skill, but they were biased towards their starting "class".
Otherwise, Magic Find and Usless items have gone the way of the dodo in 2.0, which I myself am really glad about, especially when you'd get strength wands or intelligence barb swords.
Item Duribility is still in, eh guess it's to stop you suicide running more than anything, although it is a rather paltry amount to repair, so eh... it doesn't bother /me/ too much, but I can understand why you don't like it.
Limited Space is just to stop you hoarding stuff, it's intentially designed to be that way, plus I don't ever really need to carry that much stuff anyway, and you can fit a load of stuff in your stash. It's not that limited, plus it's just another trope of the genre, inventory management.
Having "realistic" item weightings on equipment like you suggest would be fun, I always like a bit more depth and macro management of equipment, but I don't think it's too fair to mark the game down for that, it really changes how the game plays, so while I do agree it would be fun, it would change the game quite a bit, and they obviously didn't want to go down that route.
UI, are you playing on a Gameboy? There is NOT too much stuff on the screen. There's your ability bar, with health and resource on either side, a transparant mini map in the top right, a quest log consisting of two lines, and the players in game in the top left. Hardly the most cluttered UI in the world. What exactly are they supposed to remove? You need all of that all of the time. Most games don't let you customize the UI, with the exception of MMOs, I'm only playing on a dinky laptop screen and there's fucking plenty of room. Try playing early WoW with the vanilla ui, with all your hotbars on and being in a 40 man raid, full buffs and a load of quests being tracked. /Thats/ fucking cluttered.
Really, the unintrusive 2 lines of text that pop up maybe once every five minutes annoy you /that/ much?
I'm sorry but if that's your reasoning for the game being "a steaming pile of rancid shit", you must find it really hard to find games that you enjoy. That's seriously nitpicky, most of those things are minor nuisances at best, especially the UI and "The Messages" one. 2 of them have now been fixed, and the rest are just wanting something completely different. Seriously, the game isn't shit because it has classes and doesn't have a realistic armor system, and don't forget 2 small lines of text that occasionally pop up, cos FUCK THAT SHIT IT RUINS EVERYTHING!, that's some incredibly obtuse reasoning. I really enjoy Dark Souls, but if I told someone it was shit just because the inventory management in that game is awful and the voice acting is piss poor they'd be correct in saying I was being over dramatic. I wanted Fallout New Vegas Hardcore mode to be a lot more hardcore when I got it but....you get the idea.
I know opinions are subjective and all, but none of those things make the game bad, certainly not shit, not even collectively. None of those things break the game, none of them make them fundamentally or mechanically unplayable.