So yesterday I realized there was a public demo for RE6, and downloaded that thing as quick as PSN would allow (which isn't at all quick, as many of you know). I finished Leon's campaign, and made it what I assume is halfway through Chris's.
...all I could do while playing the thing was shake my head, or sigh, or other signs that you aren't having fun. I embraced the changes in 4 because despite everything it was really fun to play. I didn't like 5 when I played by myself, but I managed to find it...tolerable when I beat it with the wife in the weird pseudo-split-screen.
6 though completely ceases to feel at all like it should be carrying the RE name. I never once was afraid that I would die, and even took to swinging punches and kicks as Leon just to see how hard is was to die on purpose, and simply put you can run full speed from giant checkpoint to the next and not worry about enemies.
Hope fall apart when I played as Chris. Giant assault rifle with hundreds of bullets, Chris loves to end up on the ground after every move and shot taken, wall cover, rolling all over the place? I felt like I was playing a fleshed out, Japanese-infused Capcom version of the CoD zombie game(s).
I'm not one to expect things to stay the same, and I would be wondering where the evolution was if we were still moving with tank controls and saving with ink ribbons. But only if what we're growing into is fun, and worth the transition. For me personally, what I played of RE 6 is NOT fun, was a frustrating, head-shaking barrage of anti-fun, and I have no intention of picking it up at any point unless it turns out that the demo was poorly representative of the final experience. For the record, my wife (who beat RE 5 with me) saw the demo while I was playing and when I asked her if she'd want to beat it, she practically begged me to not make her go through it and to not ask lest she be guilted into actually having to play it.
So, anyone else give this thing a spin and have any impressions to share about it?
...all I could do while playing the thing was shake my head, or sigh, or other signs that you aren't having fun. I embraced the changes in 4 because despite everything it was really fun to play. I didn't like 5 when I played by myself, but I managed to find it...tolerable when I beat it with the wife in the weird pseudo-split-screen.
6 though completely ceases to feel at all like it should be carrying the RE name. I never once was afraid that I would die, and even took to swinging punches and kicks as Leon just to see how hard is was to die on purpose, and simply put you can run full speed from giant checkpoint to the next and not worry about enemies.
Hope fall apart when I played as Chris. Giant assault rifle with hundreds of bullets, Chris loves to end up on the ground after every move and shot taken, wall cover, rolling all over the place? I felt like I was playing a fleshed out, Japanese-infused Capcom version of the CoD zombie game(s).
I'm not one to expect things to stay the same, and I would be wondering where the evolution was if we were still moving with tank controls and saving with ink ribbons. But only if what we're growing into is fun, and worth the transition. For me personally, what I played of RE 6 is NOT fun, was a frustrating, head-shaking barrage of anti-fun, and I have no intention of picking it up at any point unless it turns out that the demo was poorly representative of the final experience. For the record, my wife (who beat RE 5 with me) saw the demo while I was playing and when I asked her if she'd want to beat it, she practically begged me to not make her go through it and to not ask lest she be guilted into actually having to play it.
So, anyone else give this thing a spin and have any impressions to share about it?