Did Dracula Just Murder an Entire Family!??! Castlevania Rant with Light Spoilers

Recommended Videos

RealRT

New member
Feb 28, 2014
1,058
0
0
He's a vampire. He refers to himself as a fucking PRINCE OF DARKNESS. What else did you expect? What, he should've just let them go and maybe gift the girl a pony? He's hungry and humans are his natural prey. He's not a good guy by any stretch of the imagination.
 

RealRT

New member
Feb 28, 2014
1,058
0
0
The Crispy Tiger said:
Blitsie said:
TheMigrantSoldier said:
Sarah Kerrigan said:
Okay, seriously? He hasn't drank any blood in almost a thousand years, he's been trapped in a castle, he just got his ass handed to him by a simple demon, and he's pissed. Why wouldn't he eat those people? Please explain this to me.
By all means, he should be a remorseless beast that acts on malice and hunger. When the game also tries to pass him off as a tragic character you're supposed to root for, however, that's when things get awkward. I haven't played the game, though, so I'm just going by the OP's description. Correct me if I'm wrong and the game is well aware of its protagonist's dickishness.
Although the game does pass mention of his dickishness here and there, I noticed it mainly sweeps that aside to try cast him in a better light instead (as a tragic hero, like others stated), this especially shows through his various interactions with a certain few characters. All in all, story and character development isn't the game's strong suit but he is at the very least a total badass who does some awesome things though, so its pretty darn fun playing as him regardless.

Anyway, I still feel lost on why so many people downright loathe the game, reviewers especially. Its by no means a masterpiece but its a great improvement over the first one; combat system is lots more fun thanks to the sword and claws adding combo variety, the more gothic horror setting and art design is jaw dropping at times, platforming is really fun and the stealth sequences are fortunately pretty short. I'm actually compelled to play it till the credits roll and I notice that's an increasingly rare thing for me with games nowadays, so its definitely doing something right.
As someone who hasn't played it, I can say why I loathe it... It doesn't look like a Castlevania game. There's no open world elements, there's none of the RPG elements, there's nothing that really keeps this a Castlevania game, besides a few specific characters. Maybe it's really fun and worth a try, but the fact that this series has evolved this way, just saddens me. It could always be worse though. I could be a metroid fan in 2010...
Well I guess Castlevania, Castlevania III, Super Castlevania IV, Rondo of Blood, Bloodlines, Chronicles, Adventure, Adventure II and The Legend aren't Castlevanias either because they have no RPG elements or open world stuff.
 

The Crispy Tiger

New member
Dec 11, 2013
344
0
0
RealRT said:
He's a vampire. He refers to himself as a fucking PRINCE OF DARKNESS. What else did you expect? What, he should've just let them go and maybe gift the girl a pony? He's hungry and humans are his natural prey. He's not a good guy by any stretch of the imagination.
I will repeat it again. If he's evil, why does this game want me to sympathize and connect with the character???
 

The Crispy Tiger

New member
Dec 11, 2013
344
0
0
RealRT said:
The Crispy Tiger said:
Blitsie said:
TheMigrantSoldier said:
Sarah Kerrigan said:
Okay, seriously? He hasn't drank any blood in almost a thousand years, he's been trapped in a castle, he just got his ass handed to him by a simple demon, and he's pissed. Why wouldn't he eat those people? Please explain this to me.
By all means, he should be a remorseless beast that acts on malice and hunger. When the game also tries to pass him off as a tragic character you're supposed to root for, however, that's when things get awkward. I haven't played the game, though, so I'm just going by the OP's description. Correct me if I'm wrong and the game is well aware of its protagonist's dickishness.
Although the game does pass mention of his dickishness here and there, I noticed it mainly sweeps that aside to try cast him in a better light instead (as a tragic hero, like others stated), this especially shows through his various interactions with a certain few characters. All in all, story and character development isn't the game's strong suit but he is at the very least a total badass who does some awesome things though, so its pretty darn fun playing as him regardless.

Anyway, I still feel lost on why so many people downright loathe the game, reviewers especially. Its by no means a masterpiece but its a great improvement over the first one; combat system is lots more fun thanks to the sword and claws adding combo variety, the more gothic horror setting and art design is jaw dropping at times, platforming is really fun and the stealth sequences are fortunately pretty short. I'm actually compelled to play it till the credits roll and I notice that's an increasingly rare thing for me with games nowadays, so its definitely doing something right.
As someone who hasn't played it, I can say why I loathe it... It doesn't look like a Castlevania game. There's no open world elements, there's none of the RPG elements, there's nothing that really keeps this a Castlevania game, besides a few specific characters. Maybe it's really fun and worth a try, but the fact that this series has evolved this way, just saddens me. It could always be worse though. I could be a metroid fan in 2010...
Well I guess Castlevania, Castlevania III, Super Castlevania IV, Rondo of Blood, Bloodlines, Chronicles, Adventure, Adventure II and The Legend aren't Castlevanias either because they have no RPG elements or open world stuff.
Um... How to explain this. The thing that made Castlevania special back in those days (As it did Metroid) is the fact that you could go back and forward in stages. You could backtrack. It was a form of platformer that made an entire genre called Metroidvania. Everything before Symphony of the Night, I'm not going to talk about(Mostly because talking about the things that lead to Symphony of the Night would be useless since Symphony of the Night is the one of the pinnacles of the genre of the series. Let's talk about after Symphony of the Night. Chronicles/Adventure are still platformers. And only one of those don't allow backtracking as far as my bullshit research can go. Legacy was a remake of Castlevania 64 and people think Casltevania 64 is shit. I mean.... when you have a series that literally made a genre, take a tired combat system from another game, and then you have these elements related to your series that you could use that could make you game a unique experience, AND THEN NOT USE THEM. Sorry that I don't think that you couldn't have possibly fucked that up.
 

Aiddon_v1legacy

New member
Nov 19, 2009
3,672
0
0
The Crispy Tiger said:
Um... How to explain this. The thing that made Castlevania special back in those days (As it did Metroid) is the fact that you could go back and forward in stages. You could backtrack. It was a form of platformer that made an entire genre called Metroidvania. Everything before Symphony of the Night, I'm not going to talk about(Mostly because talking about the things that lead to Symphony of the Night would be useless since Symphony of the Night is the one of the pinnacles of the genre of the series. Let's talk about after Symphony of the Night. Chronicles/Adventure are still platformers. And only one of those don't allow backtracking as far as my bullshit research can go. Legacy was a remake of Castlevania 64 and people think Casltevania 64 is shit. I mean.... when you have a series that literally made a genre, take a tired combat system from another game, and then you have these elements related to your series that you could use that could make you game a unique experience, AND THEN NOT USE THEM. Sorry that I don't think that you couldn't have possibly fucked that up.
I think about it this way:

ClassicVania: 2D platformers

Metroidvania: Free-roaming 2D platformers.

All they really did was go from linear to open. I've seen people time and time again try to bring up the classics when talking about LoS, but that comparison doesn't hold up. The series had actually been experimenting with more adventure elements as far back as Simon's Quest (the SECOND ENTRY IN THE SERIES). Furthermore, deny it all you like but the fact of the matter was that combat wasn't the biggest thing with Castlevania. Sure, you had big bosses and powerups but your worst adversary was platforming. It's why most of the enemies died in one hit. Combat was never the point of the series, as much as LoS tries to convince people otherwise, it's was more about level design for the classics and exploration for the Metroidvanias. The fact that MS didn't understand EITHER of those eras shows that they weren't really qualified to make a Castlevania game
 

RealRT

New member
Feb 28, 2014
1,058
0
0
The Crispy Tiger said:
RealRT said:
The Crispy Tiger said:
Blitsie said:
TheMigrantSoldier said:
Sarah Kerrigan said:
Okay, seriously? He hasn't drank any blood in almost a thousand years, he's been trapped in a castle, he just got his ass handed to him by a simple demon, and he's pissed. Why wouldn't he eat those people? Please explain this to me.
By all means, he should be a remorseless beast that acts on malice and hunger. When the game also tries to pass him off as a tragic character you're supposed to root for, however, that's when things get awkward. I haven't played the game, though, so I'm just going by the OP's description. Correct me if I'm wrong and the game is well aware of its protagonist's dickishness.
Although the game does pass mention of his dickishness here and there, I noticed it mainly sweeps that aside to try cast him in a better light instead (as a tragic hero, like others stated), this especially shows through his various interactions with a certain few characters. All in all, story and character development isn't the game's strong suit but he is at the very least a total badass who does some awesome things though, so its pretty darn fun playing as him regardless.

Anyway, I still feel lost on why so many people downright loathe the game, reviewers especially. Its by no means a masterpiece but its a great improvement over the first one; combat system is lots more fun thanks to the sword and claws adding combo variety, the more gothic horror setting and art design is jaw dropping at times, platforming is really fun and the stealth sequences are fortunately pretty short. I'm actually compelled to play it till the credits roll and I notice that's an increasingly rare thing for me with games nowadays, so its definitely doing something right.
As someone who hasn't played it, I can say why I loathe it... It doesn't look like a Castlevania game. There's no open world elements, there's none of the RPG elements, there's nothing that really keeps this a Castlevania game, besides a few specific characters. Maybe it's really fun and worth a try, but the fact that this series has evolved this way, just saddens me. It could always be worse though. I could be a metroid fan in 2010...
Well I guess Castlevania, Castlevania III, Super Castlevania IV, Rondo of Blood, Bloodlines, Chronicles, Adventure, Adventure II and The Legend aren't Castlevanias either because they have no RPG elements or open world stuff.
Um... How to explain this. The thing that made Castlevania special back in those days (As it did Metroid) is the fact that you could go back and forward in stages. You could backtrack. It was a form of platformer that made an entire genre called Metroidvania. Everything before Symphony of the Night, I'm not going to talk about(Mostly because talking about the things that lead to Symphony of the Night would be useless since Symphony of the Night is the one of the pinnacles of the genre of the series. Let's talk about after Symphony of the Night. Chronicles/Adventure are still platformers. And only one of those don't allow backtracking as far as my bullshit research can go. Legacy was a remake of Castlevania 64 and people think Casltevania 64 is shit. I mean.... when you have a series that literally made a genre, take a tired combat system from another game, and then you have these elements related to your series that you could use that could make you game a unique experience, AND THEN NOT USE THEM. Sorry that I don't think that you couldn't have possibly fucked that up.
How to explain it... All those games I mentioned, plus some I didn't mention are as linear as it gets. You get one path from A to B, no backtracking, no new abilities, no new weapons, no RPG elements, you just got your whip, your five sub weapons and this is it. Prior to the first game the developers have stated, numerous times, that Super Castlevania IV was their main source of inspiration and guess what, it was linear.
Oh, and guess what, your criticism doesn't apply to Lords of Shadow 2. It does have Metroidvania elements with backtracking and hidden stuff you need to use new powers to get and all that jazz.
 

sXeth

Elite Member
Legacy
Nov 15, 2012
3,301
676
118
Arguing that there's no RPG elements or Open World elements is almost tantamount to admitting you haven't played the game more then an hour tops. Alternatively you may just be set on hating the game for reasons.

They dropped the stage system from LoS entirely, and there's a significantly open world, complete with backtracking options and bonuses that require power ups.

RPG elements? Theres that gigantic skill tree thing for upgrading your weapons and maneuvers with experience points. Ontop of the various acquired magic, and the Relics. There's even a store you can just grind stuff out the old fashioned way and buy some of the collectibles and relics with straight xp. There's more RPG elements in this game then there is in Zelda.

The most valid complaint in regards to "Its not Castlevania'ish enough is probbly the lack of platforming. Which is one of the flaws in the game, the platforming is really kind of awkward when it does show up. The stealth is a bit forced in too, although the Escapists review conveniently forgets to mention that "generic thugs" are cyborg-demon clones with grenade launchers, and that you can kill them, just not in straight up whip-work.
 

Ieyke

New member
Jul 24, 2008
1,402
0
0
Did you miss the part where he's Dracula, and Dracula is the ultimate vampire, well known for eviscerating entire towns, famous for slaughtering armies, brutal torture, and impaling entire "forests" of people around his castle purely to terrify anyone who encountered them?

DRACULA.

Lord of monsters.

Lord of darkness.

The immortal evil the Belmont Clan is sworn to destroy.


They didn't call him "The Impaler" because he was a friendly merciful dude.

The Crispy Tiger said:
If he's evil, why does this game want me to sympathize and connect with the character???
You have a lot of ludicrous notions about expectations for a game where you play as Dracula.

Dracula is an immortal monster.
Humans are to Dracula what a lamb is to a wolf. Food. Prey to be toyed with.

That should be a base expectation for EVERY version of Dracula, regardless of anything else. Because otherwise they're doing it wrong.
 

King Billi

New member
Jul 11, 2012
595
0
0
Dracula killing people? I'd expect nothing less than that from him to be honest.

I will say it dosen't sound like something I'd be able to get past and I certainly won't be playing this game as a result but it at least sounds true to the character and I don't think alot of people will get as hung up on it as you have.

I mean if Kratos can become a popular video game icon whilst being the most unlikable, openly evil character I've ever had the misfortune to play as then why expect people to hold such standards against Dracula?
 

Ieyke

New member
Jul 24, 2008
1,402
0
0
King Billi said:
I mean if Kratos can become a popular video game icon whilst being the most unlikable, openly evil character I've ever had the misfortune to play as then why expect people to hold such standards against Dracula?
Kratos isn't exactly evil. He's a vengeance fueled rage machine. He's getting jerked around by the corrupted gods and is very rightfully pissed about what they've done to him and made him do.

He's kinda between an anti-hero and an anti-villain.
 

Post Tenebrae Morte

New member
Jun 6, 2011
267
0
0
Please tell me, when did he laugh in the scene?

http://www.youtube.com/watch?feature=player_detailpage&v=qv9IIDjV1zI#t=204

I don't hear him laughing. I see a mummy like Dracula, who hasn't fed in centuries, wake up after getting his ass kicked by a demon and, upon standing up, being attacked by a man.
Sure, said man was protecting his family, but what he did was essentially equal to a male gazelle kicking a hungry lion that is passing by. The lion (Dracula) will revert to its baser instincts and feed.

Later on, Gabriel aka Dracula shows clear remorse for what occurred. He admits it, physically, that he was wrong and is sorry.
Hyperbole, it isn't automatically correct.
 

King Billi

New member
Jul 11, 2012
595
0
0
Ieyke said:
King Billi said:
I mean if Kratos can become a popular video game icon whilst being the most unlikable, openly evil character I've ever had the misfortune to play as then why expect people to hold such standards against Dracula?
Kratos isn't exactly evil. He's a vengeance fueled rage machine. He's getting jerked around by the corrupted gods and is very rightfully pissed about what they've done to him and made him do.

He's kinda between an anti-hero and an anti-villain.
You know what? I actually kinda like that idea, it's very comparable to actual Greek myths and legends. Unfortunately there are a few too many moments in the actual games (God of War 3 mostly) that undermine that idea.

The point is though that I feel you need to be able to put your head in a very specific space to be able to completely get into a game like God of War to accept the outwardly despicable actions of the player character. The same frame of mind I feel is necessary when looking at Dracula in this new Castlevania.
 

The Crispy Tiger

New member
Dec 11, 2013
344
0
0
RealRT said:
The Crispy Tiger said:
RealRT said:
The Crispy Tiger said:
Blitsie said:
TheMigrantSoldier said:
Sarah Kerrigan said:
Okay, seriously? He hasn't drank any blood in almost a thousand years, he's been trapped in a castle, he just got his ass handed to him by a simple demon, and he's pissed. Why wouldn't he eat those people? Please explain this to me.
By all means, he should be a remorseless beast that acts on malice and hunger. When the game also tries to pass him off as a tragic character you're supposed to root for, however, that's when things get awkward. I haven't played the game, though, so I'm just going by the OP's description. Correct me if I'm wrong and the game is well aware of its protagonist's dickishness.
Although the game does pass mention of his dickishness here and there, I noticed it mainly sweeps that aside to try cast him in a better light instead (as a tragic hero, like others stated), this especially shows through his various interactions with a certain few characters. All in all, story and character development isn't the game's strong suit but he is at the very least a total badass who does some awesome things though, so its pretty darn fun playing as him regardless.

Anyway, I still feel lost on why so many people downright loathe the game, reviewers especially. Its by no means a masterpiece but its a great improvement over the first one; combat system is lots more fun thanks to the sword and claws adding combo variety, the more gothic horror setting and art design is jaw dropping at times, platforming is really fun and the stealth sequences are fortunately pretty short. I'm actually compelled to play it till the credits roll and I notice that's an increasingly rare thing for me with games nowadays, so its definitely doing something right.
As someone who hasn't played it, I can say why I loathe it... It doesn't look like a Castlevania game. There's no open world elements, there's none of the RPG elements, there's nothing that really keeps this a Castlevania game, besides a few specific characters. Maybe it's really fun and worth a try, but the fact that this series has evolved this way, just saddens me. It could always be worse though. I could be a metroid fan in 2010...
Well I guess Castlevania, Castlevania III, Super Castlevania IV, Rondo of Blood, Bloodlines, Chronicles, Adventure, Adventure II and The Legend aren't Castlevanias either because they have no RPG elements or open world stuff.
Um... How to explain this. The thing that made Castlevania special back in those days (As it did Metroid) is the fact that you could go back and forward in stages. You could backtrack. It was a form of platformer that made an entire genre called Metroidvania. Everything before Symphony of the Night, I'm not going to talk about(Mostly because talking about the things that lead to Symphony of the Night would be useless since Symphony of the Night is the one of the pinnacles of the genre of the series. Let's talk about after Symphony of the Night. Chronicles/Adventure are still platformers. And only one of those don't allow backtracking as far as my bullshit research can go. Legacy was a remake of Castlevania 64 and people think Casltevania 64 is shit. I mean.... when you have a series that literally made a genre, take a tired combat system from another game, and then you have these elements related to your series that you could use that could make you game a unique experience, AND THEN NOT USE THEM. Sorry that I don't think that you couldn't have possibly fucked that up.
How to explain it... All those games I mentioned, plus some I didn't mention are as linear as it gets. You get one path from A to B, no backtracking, no new abilities, no new weapons, no RPG elements, you just got your whip, your five sub weapons and this is it. Prior to the first game the developers have stated, numerous times, that Super Castlevania IV was their main source of inspiration and guess what, it was linear.
Oh, and guess what, your criticism doesn't apply to Lords of Shadow 2. It does have Metroidvania elements with backtracking and hidden stuff you need to use new powers to get and all that jazz.
Then the answer is simple. Those games don't fully capture the greatness of the series. The pinicale of the franchise is SotN. It helped create an entire genre and that's what I want to see from the franchise. I want to see it evolve from there. Lords of Shadow 2 doesn't evolve anything.
 

The Crispy Tiger

New member
Dec 11, 2013
344
0
0
Seth Carter said:
Arguing that there's no RPG elements or Open World elements is almost tantamount to admitting you haven't played the game more then an hour tops. Alternatively you may just be set on hating the game for reasons.

They dropped the stage system from LoS entirely, and there's a significantly open world, complete with backtracking options and bonuses that require power ups.

RPG elements? Theres that gigantic skill tree thing for upgrading your weapons and maneuvers with experience points. Ontop of the various acquired magic, and the Relics. There's even a store you can just grind stuff out the old fashioned way and buy some of the collectibles and relics with straight xp. There's more RPG elements in this game then there is in Zelda.

The most valid complaint in regards to "Its not Castlevania'ish enough is probbly the lack of platforming. Which is one of the flaws in the game, the platforming is really kind of awkward when it does show up. The stealth is a bit forced in too, although the Escapists review conveniently forgets to mention that "generic thugs" are cyborg-demon clones with grenade launchers, and that you can kill them, just not in straight up whip-work.

I said I didn't play it in the video and on this thread. This is all nice to hear, since I can't seem to get this info anywhere and a lot of let's plays are skipping the stuff that would've given the gameplay a pass...
 

The Crispy Tiger

New member
Dec 11, 2013
344
0
0
Efrit_ said:
Please tell me, when did he laugh in the scene?

http://www.youtube.com/watch?feature=player_detailpage&v=qv9IIDjV1zI#t=204

I don't hear him laughing. I see a mummy like Dracula, who hasn't fed in centuries, wake up after getting his ass kicked by a demon and, upon standing up, being attacked by a man.
Sure, said man was protecting his family, but what he did was essentially equal to a male gazelle kicking a hungry lion that is passing by. The lion (Dracula) will revert to its baser instincts and feed.

Later on, Gabriel aka Dracula shows clear remorse for what occurred. He admits it, physically, that he was wrong and is sorry.
Hyperbole, it isn't automatically correct.
http://www.youtube.com/watch?v=Y1JcRRrnyX8

He laughs at the end of the scene. I don't know how you couldn't have heard it, but he did. AND PLEASE, show me the scene where he apologized for his actions at all. I would love to see that.
 

RealRT

New member
Feb 28, 2014
1,058
0
0
The Crispy Tiger said:
RealRT said:
Then the answer is simple. Those games don't fully capture the greatness of the series. The pinicale of the franchise is SotN. It helped create an entire genre and that's what I want to see from the franchise. I want to see it evolve from there. Lords of Shadow 2 doesn't evolve anything.
So EVERY game bar Simon's Quest (and boy what a can of worms that one was) prior to SotN doesn't capture the greatness of the series. Really. REALLY. Rondo of Blood, Super Castlevania IV, Bloodlines or, I don't know, the very game that started the whole thing are just a write-off. HALF THE GAMES IN THE GODDAMN FRANCHISE NOT COUNTING THE SPINOFFS ARE UNIMPORTANT. No, a Metroid ripoff and its portable clones are the real deal. SotN, a game that introduced the series to such things as bishie art style, GRINDING FOR EXP AND DROP and the initially pro-western series becoming more and more eastern in aesthetic and sensibilities is the pinnacle? Is it a good game? Yeah, it's fine. The best in the series? Umm. No. And really, Metroidvanias are all the same. I mean, CotM? Meh. HoD? Poor man's SotN. AoS? Why the future and Japanese schoolboy? DoS? The same question. And so on and so forth.
 

Post Tenebrae Morte

New member
Jun 6, 2011
267
0
0
12:40 of that very video. Look at his face and body movement.
As for the laughter, I still don't hear it, even with headphones on. Are you to the " he hu" he does as he notices his flesh returning to its natural form? If so, its him expressing rejuvenation due to the long absence he's had from nutriishment. I do the same thing after a day or so without something to drink.
 

Ieyke

New member
Jul 24, 2008
1,402
0
0
King Billi said:
Ieyke said:
King Billi said:
I mean if Kratos can become a popular video game icon whilst being the most unlikable, openly evil character I've ever had the misfortune to play as then why expect people to hold such standards against Dracula?
Kratos isn't exactly evil. He's a vengeance fueled rage machine. He's getting jerked around by the corrupted gods and is very rightfully pissed about what they've done to him and made him do.

He's kinda between an anti-hero and an anti-villain.
You know what? I actually kinda like that idea, it's very comparable to actual Greek myths and legends. Unfortunately there are a few too many moments in the actual games (God of War 3 mostly) that undermine that idea.
Noooo. There's no two ways about it. He's an anti-hero who has been forced/tricked into walking reeeeal close to the anti-villain line.

-
The warrior marked in red was prophesied to be the end of the gods. That warrior, in the estimation of the gods, was Kratos' brother. So the gods killed him.
They were wrong.

Kratos tattooed himself in red with a replica of his brother's birthmark.
Ares realized this meant Kratos was the ultimate warrior and began using Kratos as a pawn in his games with the other gods. Kratos got trapped in the crossfire.
As Ares' favored toy, Kratos was a ridiculously successful Spartan warrior, and through his victories eventually got lead into Ares' trap.
He found his army overwhelmed by barbarian hordes and on the brink of defeat, so he was forced to call upon Ares for help and swear allegiance to him in order to survive.
Now he was a servant of Ares' will.

Wanting Kratos to be unfettered by mortal attachments so that his servant could focus on being the perfect warrior, Ares tricked Kratos into slaughtering his own family.
Enraged, Kratos rebelled against Ares and was cursed to have the ashes of his family fused to his skin in return.
Ares unleashes the furies upon Kratos as punishment, and they torment him until he can finally kill them.
Finally he is freed of service to Ares when he kills the guy who maintains his oath to Ares. Kratos didn't want to kill any more innocents, but the guy pleaded to die...so finally Kratos was free.

Kratos then saved Helios from Morpheus, saving Greece. During the quest to save the sun he is plagued by visions of his daughter. Persephone promises Kratos that she can reunite him with his daughter in exchange for all his power. He takes the deal, only to discover she was responsible for Helios being imprisoned as part of her plot to destroy the gods and mankind. She taunted Kratos with the fact that he would only briefly be with his daughter before she would die again, due to her plan.
Kratos was forced to leave his daughter once more and regain his powers to save the world.

Ares began waging war on Athens because he was jealous of Athena. Because gods were forbidden to fight each other, Athena asks Kratos to be her champion, and offers him revenge against Ares, and offers him forgiveness for the things that haunt him.
He is tasked with retrieving Pandora's Box.
He is force to battle his way through the legions of Ares' monsters rampaging through Athens, efore being instructed to journey through the Desert Of Lost Souls to find the titan, Cronus. Had to climb his way onto Cronus and enter the Pandora's Temple upon his back to retrieve Pandora's Box.
Ares kills Kratos and steals the box from him.
Kratos fights his way out of the underworld and back to life.
Finally, Kratos reclaims the box and opens it, using its power to grow to Ares' size and fight him.
As Kratos battles Ares, Ares forces Kratos to try and save phantom versions of his family...from phantoms of himself, only to watch them die again. Kratos breaks free of the illusion and finally slays Ares.
Kratos is granted forgiveness for the things he did, only to realize that the forgiveness he was promised did nothing to dispel the guilt and nightmares that haunted him.
Vengeance achieved and all hope lost to him, Kratos tries to commit suicide. Instead, Athena saves him and makes him the new God Of War.

As the God Of War, Kratos is given visions of his long-thought-dead mother still living and imprisoned in Atlantis. He frees her only to be told that his true father is Zeus. Before she can explain the situation, the gods turn her into a monster, and he is forced to kill his mother. Kratos then rescues his brother from the realm of Thanatos(death), only for Thanatos to kill him. Kratos slays Thanatos in return, and then buries his brother.

At this point Kratos is just overloaded with rage and vengeance, and he unleashes his Spartan armies on Rhodes, and personally joins them as a giant rampaging god. An eagle robs him of part of his godly power, including his size, and animates the Colossus Of Rhodes to kill him.
Finally, Zeus offers Kratos the Blade Of Olympus to kill the Colossus, telling Kratos to infuse his godly power into the blade. He kills the Colossus only to be trapped and crushed under its debris. The eagle arrives revealing itself to be Zeus. Zeus takes the Blade and uses it to kill Kratos when Kratos refuses to be his servant.

Kratos is dragged down into the Underworld where he is saved by the titan Gaia, who gives him the strength to escape death once more.
He escapes, and embarks on his quest to find the Fates and regain his godhood so he can get his revenge.
In the process he frees Prometheus of his eternal torment.
Kratos accidentally kills one of his Spartan soldiers, only to learn from the dying man that he was the last Spartan, as Zeus had destroyed Sparta....obviously enraging Kratos MORE.
He then killed the Fates and took control of his own destiny, traveling back in time, he took the Blade Of Olympus from the hands of Zeus who had just finished killing the past Kratos.
Kratos almost kills Zeus only to have Athena interfere. As Zeus attempts to flee, Kratos tries to kill him once more, but Athena throws herself in the way and is killed instead. Dying, she explains that Zeus is his father, and Zeus is trying to save himself by breaking the patricidal cycle of the kings of the Greek gods. That Zeus didn't care about Greece, only himself and his position as king of the gods. Kratos, obviously, just derives more rage and despair from this - Athena having been his only friend and, as it turns out, his sister.
The dying Athena pleads with him to stop his revenge, but Kratos vows to slay all the gods.

He travels back in time to the Titanomachy and bring the Titans into the present to lay siege to Olympus.
As the Titans lay siege Kratos and the Titans begin killing gods, and gods begin killing Titans. Reaching Zeus, Gaia and Kratos are blasted down the mountain by lightning. Gaia then reveals that the Titans aren't on Kratos' side. They too had been using him as a pawn.
Kratos tumbles down the mountain into its very depths and find himself once again in the Underworld, where most of his godly might is drained away by the River Styx.
There he meets the spirit of Athena, who once again offers to help him. Suspicious of her sudden change of heart, but in need of help, he accepts.
He sets out to extinguish the flame of Olympus. Along the way he kills a bunch of gods and messes up some Titans. Eventually he rescues Pandora, an artificial little girl that he learns was created as a key to Pandora's Box, and became a prisoner of Zeus' after he became paranoid of Kratos reaching the box again. Kratos becomes fond of Pandora, because she reminds him of his daughter.
When they finally reach the flame of Olympus, Kratos tries to stop Pandora from sacrificing herself to unlock Pandora's Box, but as he battles with Zeus she does it anyways.
Kratos discovers the Box was empty, and Zeus taunts him for failing and Pandora sacrificing herself for nothing.
As they battle, Zeus and Kratos are attacked by Gaia. They battle Gaia and Kratos steals her power to restore his own. He then simultaneously kills Zeus and Gaia. He is then attacked by Zeus' enraged spirit, which traps Kratos within his own mind, his nightmare world of fear and guilt and despair. Trapped in his mind, Pandora's spirit reaches out to him and allows Hope to surface within him.
Kratos uses hope to free himself from his mind and return to the real world, forces Zeus' spirit back into his body thereby bringing him back to life long enough for Kratos to beat the eternal crap out of Zeus once and for all.

Athena's ghost arrives and congratulates Kratos, asking him to surrender the power of Pandora's Box. Kratos tells her it was empty and is struck with remorse and guilt that Pandora's sacrifice was for nothing. Athena doesn't believe Kratos, saying she had stored the most powerful weapon, Hope, in Pandora's Box to counteract all of the evils.
She demands he return the power of to her so that she can rebuild the world and rule it.
Athena then realizes that when Kratos opened the Box the first time to, to kill Ares, he had become infused with the power of Hope and it had been hidden within his guilt, despair, and rage for all those years since, only releasing it when he finally learned to forgive himself with Pandora's help.
And she realized that opening the box back then had also unleashed all the evils, and that they had infected the gods themselves. The gods had been corrupted and became more and more unstable over the years, leading to all that had happened since. Zeus had been possessed of fear, paranoia, and treachery - leading to his obsession with killing Kratos, and using his family as pawns in his war.
In the end, even noble Athena finally was corrupted in death. Her ghost unable to resist being possessed by greed, selfishness, pride, and hunger for power.
Realizing he does indeed have the power of Hope, Athena again demands Kratos return it to her. Rather than let Athena have it and let her use it to enslave the world, he kills himself and releases Hope into the world (or at least tries).
 

Ieyke

New member
Jul 24, 2008
1,402
0
0
RealRT said:
The Crispy Tiger said:
RealRT said:
Then the answer is simple. Those games don't fully capture the greatness of the series. The pinicale of the franchise is SotN. It helped create an entire genre and that's what I want to see from the franchise. I want to see it evolve from there. Lords of Shadow 2 doesn't evolve anything.
So EVERY game bar Simon's Quest (and boy what a can of worms that one was) prior to SotN doesn't capture the greatness of the series. Really. REALLY. Rondo of Blood, Super Castlevania IV, Bloodlines or, I don't know, the very game that started the whole thing are just a write-off. HALF THE GAMES IN THE GODDAMN FRANCHISE NOT COUNTING THE SPINOFFS ARE UNIMPORTANT. No, a Metroid ripoff and its portable clones are the real deal. SotN, a game that introduced the series to such things as bishie art style, GRINDING FOR EXP AND DROP and the initially pro-western series becoming more and more eastern in aesthetic and sensibilities is the pinnacle? Is it a good game? Yeah, it's fine. The best in the series? Umm. No. And really, Metroidvanias are all the same. I mean, CotM? Meh. HoD? Poor man's SotN. AoS? Why the future and Japanese schoolboy? DoS? The same question. And so on and so forth.
Of course Symphony Of the Night is the pinnacle of the series. It was a PlayStation game and had the power and resources to do what the NES and SNES games could not.
Where the previous Castlevanias were extraordinary games and managed an impressive job of everything they did FOR THEIR TIME, the fact remains that they were limited by the hardware of their age.

SOTN was a stroke of genius that has never been matched, and probably won't be for a long while. There's a reason it ignited an entire game genre the before then had belonged solely to Metroid. It took Metroid's formula AND Castlevania's and made something better.
Lords Of Shadow is good. But its biggest failing is the wasted potential. It had every bit the potential to finally top Symphony Of The Night, and it didn't even come close.
 

RealRT

New member
Feb 28, 2014
1,058
0
0
Ieyke said:
RealRT said:
The Crispy Tiger said:
RealRT said:
Then the answer is simple. Those games don't fully capture the greatness of the series. The pinicale of the franchise is SotN. It helped create an entire genre and that's what I want to see from the franchise. I want to see it evolve from there. Lords of Shadow 2 doesn't evolve anything.
So EVERY game bar Simon's Quest (and boy what a can of worms that one was) prior to SotN doesn't capture the greatness of the series. Really. REALLY. Rondo of Blood, Super Castlevania IV, Bloodlines or, I don't know, the very game that started the whole thing are just a write-off. HALF THE GAMES IN THE GODDAMN FRANCHISE NOT COUNTING THE SPINOFFS ARE UNIMPORTANT. No, a Metroid ripoff and its portable clones are the real deal. SotN, a game that introduced the series to such things as bishie art style, GRINDING FOR EXP AND DROP and the initially pro-western series becoming more and more eastern in aesthetic and sensibilities is the pinnacle? Is it a good game? Yeah, it's fine. The best in the series? Umm. No. And really, Metroidvanias are all the same. I mean, CotM? Meh. HoD? Poor man's SotN. AoS? Why the future and Japanese schoolboy? DoS? The same question. And so on and so forth.
Of course Symphony Of the Night is the pinnacle of the series. It was a PlayStation game and had the power and resources to do what the NES and SNES games could not.
Where the previous Castlevanias were extraordinary games and managed an impressive job of everything they did FOR THEIR TIME, the fact remains that they were limited by the hardware of their age.

SOTN was a stroke of genius that has never been matched, and probably won't be for a long while. There's a reason it ignited an entire game genre the before then had belonged solely to Metroid. It took Metroid's formula AND Castlevania's and made something better.
Lords Of Shadow is good. But its biggest failing is the wasted potential. It had every bit the potential to finally top Symphony Of The Night, and it didn't even come close.
Maybe because it was trying to do its own thing instead of aping Metroidvania? Considering how prior to LoS people complained about annual Metroidvania releases becoming more and more samey, it would make perfect sense for them to go in a different direction.