Video games never seem to cause me very much emotion, well besides anger during some hard bits (but lets not count those). It may be just because I never find myself very immersed into any games story. I mean I can find it interesting and enjoyable to play and watch the story expand, but I never actually get overly attached do the characters. Im the exact opposite with movies, I don't know why.
You are definitely looking in the wrong place then, and certainly reading the wrong books (or the back covers of books, which would explain the lack of emotion felt).
I've read a few books that I've really enjoyed, but nothing that can really pull any emotions out of my cold, black heart. Besides maybe anger when you use the wrong form of you're/your or there/their/they're.
Well i dont know how to put this so ill just be blunt with it.
Fallout 3- Dave from the republic of dave just frankly pisses me off. I felt violated when the aliens used that probe. Who knows where its been. Then i had to kick trobars ass when he was smug cause he THOUGHT he pissed me off.
The World Ends With You- At the end i honestly had this what in the blue F*ck did i just do feeling. For better or wrost the seceret cutsceen was the thing that made me feel like i somehow when in a circle.
Halo REACH- Tip of the Spear had this its time to kick some ass music. Then it all hits the fan. Yeah just like that.
Gears of War 2- When Prescott gave that speech about raping the locus, i was like ITS ON BITCHES.
When does Mass Effect make you choose between "your girl" and the greater good? Sure, you have to make a choice regarding what might be "your girl", but the alternative isn't the greater good, just a whiny man who I was always happy to be rid of.
Eh, he's one of the most powerful of the rarest class of human biotics there are. Seriously, (even though they both get statised like nobody's business by a collector swarm) Kaiden is capable of doing a lot more good than Ash can. Plus he's not even a little racist. Better ambassador for humanity. Of course I saved Ash, but I can't say I haven't regretted it when I weight the life of another soldier against the life of a one of a kind biotic.
I actually saved Kaiden, cause at the point, it was most logical... I didn't even think Ashley would die. Then.... I realized that video games are cruel.... very very cruel. *Sniff*
I actually saved Kaiden, cause at the point, it was most logical... I didn't even think Ashley would die. Then.... I realized that video games are cruel.... very very cruel. *Sniff*
Oblivion, Dragon Age, Dragon Age 2, Mass Effect, Mass Effect 2, Final Fantasy 6, 7, 8, 9, 10, Tactics.
Deus Ex: Human Revolution, Folklore, Prince of Persia: Sands of Time, Warrior Within, Bastion, Vampire the Masquerade: Bloodlines, Fate Stay Night, Portal 2, Shadow of the Colossus, The Legend of Zelda: Ocarina of Time, Majora's Mask, Link to the Past, Wind Waker, etc.
I'm pretty sure most of the games I've ever played fall here somewhere or another.
I'll pick a couple prominent examples.
Dragon Age 2
When Anders went behind my back and assassinated the grand cleric I was pissed.
Killing him was letting him off easy, I had no way to hurt him more then that and I wish I did.
I was anti-templar till I saw what a monster he'd become since he left my Warden.
Now my Hawke isn't so sure.
Vampire the Masquerade: Bloodlines
At the end of the game my Malkavian stepped into a taxi that was to ferry me to my final battle.
The man driving wasn't visible save for a partial reflection in a mirror, he spoke calmly and with power in his voice.
All of my responses given were incoherent screaming, the madness in me, the sight that was broken into tiny facets before became clear in one place.
This man was Cain, Father of all Vampires, truly the most powerful force I'd encountered yet, and I was scared.
Ocarina of Time
I'd had some disputes with Navi throughout our quest together, she was helpful yes but sometimes she was a little to insistent, assuming just because I was a child I was losing focus, or couldn't figure things out for myself.
But at the end of things, she'd been with me every step of the way, at times she was the only one to talk to and she helped guide my sword through fights I probably couldn't have handled alone.
So to see her fly off when the sword was put to rest?
I was sad, a good friend had just left me.
Seriously I think Jenny was the most realistically portrayed girlfriend in any game I've played. I was happy to see her pop up at various times. Needless to say I was mortified when.. you know.
Weirdly enough fallout:NV when Caesar is explaining to you the legion, the way it works and its ideology and... how... previously I looked at it as cave men being given guns, Power Fist's and machetes. But frighteningly it started to make sense and a combination of fear at our own society and then me thinking... I think I'm going to go along with this :S
Oh that and hearing about cook cooke (fiend) raping people.
Most of the other times on games I just feel guilt.
I felt depressed and angry at the end of Halo: Reach.
Noble 6 reported the invasion, saved experimental ONI tech, destroyed a teleportation spire and the ship it had teleported, saved several frigates of civilians, fought through an entire city to restore comms, saw a forerunner ruin, was the chosen carrier of Cortana, and singlehandedly allowed the Pillar of Autumn to escape, thereby saving humanity. And yet, despite all of these accomplishments, Noble 6 never sees the fruits of his labor. His friends died, and he was stranded on Reach until the Covenant finally got him.
I felt in awe and like a big damn hero at the end of TES IV.
I felt confused at the ending of Assassin's Creed (all of them).
I cried during DA2 when
your mother dies.
Bioshock's first Spider Splicer scared the shit out of me.
Though, by far the widest range of emotions I've ever had in a game came from Dark Souls. There's the urge for adventure, the urge to recluse and give up, the fear of what's around the next corner, the anger and frustration, the horror and revulsion at an enemy (or, in a few cases, allies), the sense of loss when a likeable character dies indirectly by my hand, but most of all, the sense of accomplishment.
But, I mean, what value is any kind of story if you're not emotionally invested on some level, be it in the sense of finding it funny or finding it tragic? Being a game doesn't make it any kind of exception. If a game, film or book isn't making you feel some kind of emotion, that implies that it's terribly mediocre and the story fails to make you care or get invested in any way, shape or form.
I mean, even bad games with obnoxious stories tend to at least make me angry at the characters for being hypocritical twats.
Kingme18 said:
Ghengis John said:
Jadak said:
When does Mass Effect make you choose between "your girl" and the greater good? Sure, you have to make a choice regarding what might be "your girl", but the alternative isn't the greater good, just a whiny man who I was always happy to be rid of.
Eh, he's one of the most powerful of the rarest class of human biotics there are. Seriously, (even though they both get statised like nobody's business by a collector swarm) Kaiden is capable of doing a lot more good than Ash can. Plus he's not even a little racist. Better ambassador for humanity. Of course I saved Ash, but I can't say I haven't regretted it when I weight the life of another soldier against the life of a one of a kind biotic.
I actually saved Kaiden, cause at the point, it was most logical... I didn't even think Ashley would die. Then.... I realized that video games are cruel.... very very cruel. *Sniff*
The first time I played, I thought I had done something wrong to cause one of them to die, because I couldn't wrap my mind around the fact that there wasn't a third way out, or some way of preventing the situation playing out the way it did, and I actually restarted the mission twice or three times before I realised there was no way to save both of them. ;_;
Old World Blues. The whole story, man. I wont spoil, but god damn I felt sorry for those floating brain bastards after I found out the truth about why they were still there. And to think they were my enemy for so long.
There's also the end of HL2.2, but that's already been said, same with that one god damn scene in The Darkness.
And both endings of GTA4 were sad. Especially the one where you co-operate with Dimitri.
San Andreas had a lot, too. All of them are spoilers, though. Why, Smoke?
The Ratchet and Clank 1 got me with the truth about Captain Quark and the truth behind Drek's plan. Actually, come to think of it, all the R&C games are really good at getting real reactions. Play them.
There is a fantastic feeling of epic during all the Aces missions in Mercenaries: Playgroud of destruction. Especially General Song. Awesome, awesome ending.
Half Life 2: Episode 2 brought tears to my eyes at the end.
Final Fantasy 7 has always made me cry when I got to THAT part (Not giving away spoilers, but any FF7 player will know which part I mean when I say THAT part)
Surprisingly Gears 3 made me pause for a moment and go "..." when... yeah, no spoilers.
Dragon Age Origins had quite a few moments that made tears well up, too many to list.
Star Wars: Knights of the Old Republic 2 also made me go D:
I've yet to feel sad enough to the point of tears over a video game (one day, maybe...) but some of the games that I judge to be great is when I've had a little adrenaline high in that final level.
Games that have made this achievement are Call of Duty (Original), Half Life 2, Portal and Portal 2. Shine on you crazy hunks of awesome.
Yep - all the time. I started writing up examples before I realised how silly that would be. Let's start with looking up a definition of emotions:
Plutchik's wheel of emotions [http://upload.wikimedia.org/wikipedia/commons/thumb/c/ce/Plutchik-wheel.svg/591px-Plutchik-wheel.svg.png] - using that one as an example as it's first on wikipedia, but if you look further into it, you won't find much differences as far as the basics go, more in the way of how they're divided into groups and such.
Anyway, take a look at that wheel and then go over any game you've ever played. I'd say it would be quite a challenge to find any game that has never invoked an emotion. Don't get me wrong, there are examples, especially among the crappy games, but if you're looking at the games you're actually playing, I'd say you're likely to find it hard to spot any emotionless game - at least I am.
From sad and happy endings, across fear inducing moments (or even, more than moments), to the most obvious ones like awe, it's not really a challenge to feel emotions while playing a game.
In Final Fantasy VIII, when Rinoa is lost in space and Squall goes out after her, risking his own life for a few moments with her.
Got me near tears the first time I played it, and I always feel a pinch whenever I play it now, based on the fondness for how I first reacted.
I still play the game, just so I can get up to that part again
I did once become emotionally attached to a particular game and it causes me no end of shame to admit it. It wasn't the best written or executed narrative in a game ever. In a lot of ways it wasn't even all that good and it was very JRPGish but it had solid gameplay and it was there for me at a time when I was quite emotionally vulnerbale so it will always have a special place in my heart where no one can find it because if anyone ever found out what it was I would have to kill them.
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