Jason Rayes said:
But you can pick apart any story if you want, the thing is that if you love it, you have no desire to. The only reason it has been picked so clean in this case, is an almost mob mentally ground swell of hate because you didn't get the ending you wanted.
I have no problem with you hating it, just don't treat it as a religion you have to convert others to. I'm not going to preach that you should like it.
And that's fine. I don't go around telling other people they should automatically hate the game, just like I don't expect people to try to impose that it's the greatest game in history.
What I'm stating is that the fanbase is largely ignoring problems, both from a gameplay and story perspective, much moreso this time around because it feels as though they're trying to posthumously vindicate it of any wrongdoing.
It has nothing to do with whether I wanted a certain ending or not. I haven't yet seen one person who has defended the ending using anything other than theories or fanwanking. They certainly can say they enjoyed it as a personal preference, but at the end of the day, it's still a colossal mess from a writing perspective. Introducing new elements, conflicts and solutions at the last possible moment (both within the ending itself and its narrative in the game itself) is not the way you write a story unless you know for sure how it's going to pay off and explain itself.
ME2 had some of these problems, and it was generally ignored because the sum was greater than it's individual parts. People were willing to overlook things like the changed ammo mechanics (which resulted in lots of continuity problems), weak final boss or general irrelevance to the Reaper threat because it was a character-driven experience with lots of alternate content, a good mix between action and RPG, and a good narrative. ME3 took all of those problems, exacerbated it with even more retcons, continuity issues and resolutions almost entirely pulled from left field, and wrapped it up with a capper of an ending that destroyed everything else narratively that came before it.
So, you're right. I don't go around telling people to hate the game. I just ignore people who blindly yell "98% of the game is awesome" because, almost all of the time, they can't adequately explain themselves or prove why they like it beyond personal preference.