I will be writing an article about difficulty and cheating in video games soon and wanted to see what exactly people think constitutes difficulty.
I will not give any examples on what I consider difficult as I don't want to prime the discussion.
Yes this is almost an exact copy of my other thread about cheating, feel free to comment in both (http://www.escapistmagazine.com/forums/read/9.388975-Cheating-A-Research-Thread)
The question:
What do you think constitutes difficulty in a video game and why?
Please be as short but also as elaborate as possible.
I am not here to argue with people so if I will ask inquisitive questions about your definition, it's to clarify context and precisely work out your reasoning for your description not to second guess your ideas or have an argument.
Let the answering commence.
I will not give any examples on what I consider difficult as I don't want to prime the discussion.
Yes this is almost an exact copy of my other thread about cheating, feel free to comment in both (http://www.escapistmagazine.com/forums/read/9.388975-Cheating-A-Research-Thread)
The question:
What do you think constitutes difficulty in a video game and why?
Please be as short but also as elaborate as possible.
I am not here to argue with people so if I will ask inquisitive questions about your definition, it's to clarify context and precisely work out your reasoning for your description not to second guess your ideas or have an argument.
Let the answering commence.