So I've recently been playing Kirby's Epic yarn, because I'm like 4 years behind every game that comes out now a days, and it's a fantastic game. It's so adorable!
It nailed the aesthetic of childlike fun. The themes of the visuals, the storybook narrator method of storytelling, the simplistic music, all of it helped to give off this very... modern Fairytale storybook feel. It was great, and I loved it.
Even the story's simplicity was a boon to the game. The only real criticisms I have were that the gameplay and the story telling weren't integrated as fully pacing wise as they could've been (which isn't relevant to the thread), and the difficulty of the game.
I get that it's a Kirby game and the series is known for it's designed easiness as a "gateway drug" game, but it was piss easy.
You can't really die, getting hurt only causes you to lose gems, and it's not even that easy to get hit. Some of the waddle dees can't hurt you even if you touch them.
And I feel it was to the detriment of the game. I'm not sure why. I knew going in it would be easy, and I knew based on the childhood aesthetic that rage inducing challenge was not going to be a part of the package, but somehow I still felt like the game would have been better with some bite to it.
To make it feel like a journey through a field of floating cakes rather than a tour through a field of floating cakes.
I don't know. I think Kirby's Triple Deluxe had a better difficulty level to it while still having the Kirby easy.
TL;DR How much do you like difficulty in your games, and is it merely preference or is there, at some basic level, a need for difficulty in games like Kirby (ostensibly skill based).
It nailed the aesthetic of childlike fun. The themes of the visuals, the storybook narrator method of storytelling, the simplistic music, all of it helped to give off this very... modern Fairytale storybook feel. It was great, and I loved it.
Even the story's simplicity was a boon to the game. The only real criticisms I have were that the gameplay and the story telling weren't integrated as fully pacing wise as they could've been (which isn't relevant to the thread), and the difficulty of the game.
I get that it's a Kirby game and the series is known for it's designed easiness as a "gateway drug" game, but it was piss easy.
You can't really die, getting hurt only causes you to lose gems, and it's not even that easy to get hit. Some of the waddle dees can't hurt you even if you touch them.
And I feel it was to the detriment of the game. I'm not sure why. I knew going in it would be easy, and I knew based on the childhood aesthetic that rage inducing challenge was not going to be a part of the package, but somehow I still felt like the game would have been better with some bite to it.
To make it feel like a journey through a field of floating cakes rather than a tour through a field of floating cakes.
I don't know. I think Kirby's Triple Deluxe had a better difficulty level to it while still having the Kirby easy.
TL;DR How much do you like difficulty in your games, and is it merely preference or is there, at some basic level, a need for difficulty in games like Kirby (ostensibly skill based).