Difficulty without bullet sponges?

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2fish

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Sep 10, 2008
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Blood Brain Barrier said:
Why is everyone assuming we're talking about FPS?
Mostly due to my inability to come up with the term for similar issues within all games ( and no I would not say cheating and that is too wide). I chose the FPS genre as that term is well known and many people chose to answer within that genre. I do like the wide array of answers people have for what their ideal difficulty mode is.
 

Xarathox

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Feb 12, 2013
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Benpasko said:
I hated how Fallout 3 and NV handled difficulty. I want a mode where me AND the enemies die in one hit, but you have to choose whether you want yourself or the enemies to be invincible supermen.
The Mass Effect games suffer from this as well. Enemy AI ignores the shit out of squad mates and focus almost entirely on you, and squad mate AI get themselves killed on such a regular basis that they might as well not even be there.

The Overload skill becomes almost entirely needed on insanity... which is restricted to one class. Can't even get it as a bonus power. Infiltrators can hold their own in ME2 and 3 simply due to Tactical Cloak, until said dumb squad mates get killed... then all of a sudden all enemies can see you magically, no matter what.

BioWare's decent at storytelling, but horrible at game play balances.
 

PeterMerkin69

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Dec 2, 2012
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While better AI would help a lot of games, I don't think the problem is unintentionally bad AI. I think it's intentionally bad AI. Uncharted springs immediately to mind. The enemies on the highest difficult would literally stop and sometimes squat over grenades I'd thrown at them. I refuse to believe that was an accident. Instead, I think it was likely done so the grenades would feel powerful, even in the hands of unskilled players. I think this probably explains cover shooters with enemies that wait patiently for you to kill them as well. To delve further into tinfoil hat territory, I wouldn't be surprised if it came to light that hard modes were frequently dumbed down to encourage trophy/cheev hunters. Hasn't it long been understood that easier achievements lead to increased sales?

I doubt most people actually play games for the sake of playing games. Anecdotally, everyone I know who plays them does so for the window dressings. The story, the juvenile power fantasies, the old-time skiffy racism. That's why that piece of shit Bioshock Infinite was scoring perfect 10s even though the nicest thing I'd seen anyone say about its mechanics was that they're "serviceable." When reviewers bothered to mention gameplay at all, that is.

The only way we'll see meaningful improvements in gameplay, especially challenging gameplay, is if the market suddenly decides it cares more about being challenged or having fun with the mechanics themselves than seeing trophies pop up, or getting to the next cut scene, or feeling like an armchair badass, and somehow I don't see that happening.

Oh well. There's always multiplayer.
 

JLink

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Apr 10, 2013
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Better AI. Or rather, AI that actually behaves like someone or something would in that situation. And this works for almost any genre of game (games like Myst being obvious exceptions).

-Make enemies in first and third person shooters that know how to flank, do so quickly, and can coordinate a strategy with their allies.

-Make enemies that take cover or evasive actions when I shoot them instead of being fearless bullet sponges running at me in a straight line.

-Make enemies capable of altering their tactics based on my current state. Example: I run out of ammo for my gun, I don't realize it and they hear the "click" sound. This should cue them to make an agressive push at me.

-Make enemies respond to me as a group instead of me just being able to pull enemies to me individually because I stepped into its "awareness radius" while his buddies look on like vegetables (looking at you Demon's Souls and Dark Souls).

^And I couldn't agree more with what PeterMerkin said above.
 

skywolfblue

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Jul 17, 2011
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Unique abilities that encourage the player to think more strategically.

AI is a large factor in that. But it's possible to make a complex and challenging fight with dumb AI (World of Warcraft is a good example of that, for example Heroic Professor Putricide has an a curse ranged members have to carefully pass from one to the next, if it pings around randomly people are going to die. So in that one little spell, the raid is encouraged to have a strategy that deals with careful positioning, timing, and working together).
 

JagermanXcell

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Oct 1, 2012
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Better AI like everyone and their dog already said. Or just go play a Souls game.

Speaking of AI did anyone see that AI in the Dark Souls 2 gameplay?
Enemies reacting and adapting to the way you play?
J...just... yes.
 

BrotherRool

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Oct 31, 2008
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More abilities for the enemies! Mixing up enemy combinations (through in more shield guys etc). Has the advantage of probably being a bit easier than making the AI smarter!

Also mixing up gameplay mechanics if you've got time. Hardcore mode in the fallouts, no alarms aloud in Metal Gear Solid etc.


Maybe for a shooter you could experiment with screwing around with the regen health. Maybe you have to survive without regen health