Digging into old Xbox 1 titles: Indigo Prophecy/Farenheit

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Nickolai

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Feb 22, 2008
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Awhile back, I had about 2000 or so extra Microsoft points and they were burning a hole in my hard drive. There wasn't any downloadable content that I really wanted. No extra levels, or songs, or even horse armour that caught my eye and tickled my fancy.

Until I stumbled across the small yet beautiful archive of old Xbox 1 hits.

The first thing that caught my eye was Halo. Beautiful, beautiful Halo. I didn't get it. Why? I had already played numbers 2 and 3 to death, and had completed 1 on Legendary at a friend's place. I was quite honestly sick of it. *gasp*

The next thing I saw was Indigo Prophecy (May be Farenheit for some people, just a quick FYI). I thought to myself "Didn't that get an average of 8.5 in my favourite videogame magazine? I may as well try it. It looks different and exciting."

Oh, how right I was.

Indigo Prophecy isn't a game. It doesn't even say "New Game" on the damn title screen. It says "New Movie." Yes folks, this is a good ol' point and click interactive movie. A "non-game" if you prefer.

Do not, I repeat, do NOT let that turn you off.

This game has quite possibly one of the most complex and involving story lines that you will ever see in a game. By the end, I was sad that I had to bid farewell to the characters. Not even Mass Effect, with it's stellar conversation and story made me feel that way.

On to the game itself now:

Story: You play Lucas Kain, a man who commits a murder in the opening scene while in some sort of trance. He comes to, and immediately freaks right the hell out. He hightails it outta there, obviously. And here's where it gets good, you also play as the two cops invesigating the murder! That's right, you actually investigate or elude what you do as Lucas or the cops in turn.

The dialouge is also top notch. Like Mass Effect, you choose what you want to say based on a max of 4 choices, which are only a one word heads up. So you hear every line for the first time. However, the fact that you're on a timer to answer can be really pissy.

The story line itself unfolds beautifully...mostly. As you get deeper into it, you uncover that fact that you were the victim in an magical ritual, and the only reason you survived this long after the murder is because you have an unusally high amount of the energy that makes up the universe. The titular prophecy rests with a young girl, and you eventually find her. However, that's when it all falls apart.

The whole "old-ass ritual" thing is a bit overdone nowadays, and the powers you gain at the end blantently rip off the Matrix. It's quite the tale all in all, and the dialouge is top notch, but the end closes it all up so fast you'll get whiplash. The love scene at the end is rather a pathetic throw in as well, but I'm just nit-picking now.

Graphics: As an Xbox 1 title, it's okay. About on par with Halo 1 I'd say. The talking animation is fairly decent at best however.

Control: Walking is pretty stiff, and the camera not much better. Quicktime events are rampant in this game. It's the only way to progress during scenes where you fight, flee, dodge things, lie to the cops, avoid being found, etc.

If you hate QT events, then you should likely just steer clear completely.

Sound: The soundtrack is very good. Lots of Theory of A Deadman, and they play one of my all time favourites during the credits, "Santa Monica." The voice acting is top-notch as well. I don't know who found all the actors, but they deserve a big high five.

Fun: The story is really all this game has going for it. The action sequences can be tedious and repetitive, you hold a gun once in the whole game, and the dialouge is literally at least 85% of the game. If you want action in your games, then, again, steer clear.

Replay Value: Unless you want to hear all the dialouge and see all the scenes, there really isn't any. You can skip around in the scenes, so if you know what you want to hear, you can go right there.

Final Verdict: Indigo Prophecy re-invents the almost dead point and click adventure genre and gives it a wonderfully complex story, where everything (and I do mean everything, for example: taking a leak. Seriously.) has an impact on the characters.

Hell, it's only 1200 points, and for a fully fledged Xbox 1 title, that's value on par with The Orange Box. If you love games with story and wish for something different, albeit somewhat slow and dull and a little silly sometimes, then Indigo Prophecy is a definite "Buy It."
 

Diggit_6

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Feb 22, 2008
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While I'd love to agree with most of what you said, I honestly can't bring myself to do it. It was fun the first time around, despite the horrible quick time events, and boring point/click game play; but the game had absolutely no replay value, unless you count going through the game just to find out what odd ways Lucas decides to off himself when he's had one too many drinks. All the different choices the game gave you were nice and all, but meant little to nothing since they didn't affect the overall storyline, and eight minutes after you made decision a, you end up in the same situation as decision b.
And well yes, sure you could go through to earn point to unlock movies and things like that, but with shoddy gameplay, and a strictly linear plot, is it ever really worth it?
 

Frybird

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Jan 7, 2008
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I really agree with the Review, but cannot bring myself to recommend this game to anyone.

Yes, it has a great presentation and well written dialogue, but as Nickolai said, the Story is really the only thing that drives the game. The only truely great gameplay scenes is when the to factions you play (the murder/victim and the two detectives) cross thier paths, the rest are dull QTE Events mixed with very light adventuring. The great selling point that was advertised by the developer, that your reactions in certain situation change future events in the story line, do also hardly matter.

Would i have stopped after two thirds into the game, i would say the game is worth buying alone for the Story, BUT the cleverness, the logic, and the overall Structure of the Story just go so much downhill, up to the point that it begins to ruin everything that came before it.
Without spoilering it, there is a final twist around the end that changes the story of the game from a light mystery thriller to a heavyhanded sci-fi/mystery cliche-fest with apocalyptic proportions. If you see the final reveal of "who is behind everything", you'll probably either laugh or cry for it's cliched stupidity.

So, as unfortunate as it is, the game sucks, and probably will break your heart because of it
 

Nickolai

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Feb 22, 2008
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Frybird said:
Without spoilering it, there is a final twist around the end that changes the story of the game from a light mystery thriller to a heavyhanded sci-fi/mystery cliche-fest with apocalyptic proportions. If you see the final reveal of "who is behind everything", you'll probably either laugh or cry for it's cliched stupidity.
I did both actually. The whole bit after the amusement park incident just sucked so much ass. The final boss battle was pathetic, and the role of the Agatha impersonator still makes no damn sense.

They could have done so much better by cutting out the magic, making the trance drug induced, and replaced the clans with psychotic cults who believed all that magic mumbo-jumbo. It honestly feels as though the director had a stroke near the end and went batshit insane.

*spoilers*

Mayan rituals? Psychic powers? Godlike beings controlling the world in secret? Advanced AI constructs that look like Protoss Archons? Dear God why?!

*end spoilers*

But yeah, I'm a strong propentent for the "Games = Art" argument, and I consider the story line to be the most important aspect of any game.

It's definately a love it or hate it game, and even when you love it, you may hate it. Seriously, screw the Simon Says sequences. Are you listening developers? Screw 'em!

Taking the QT out, removing all the mystic crap, and keeping the story consistent would've made this a huge winner in my book. But I'd give it the bronze. It did get a silver in EGM though, which turned me onto it.

But yeah, again, if you loathe QT, and need action, steer clear. The story is it's main focus, so it's more of an thinking game. Still, once more, if you love storylines, go for it.

Oh, and thanks for the comments guys!
 

nightmare_gorilla

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Jan 22, 2008
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of course i played this game before even atempting to play god of war so this was my first time experiencing the simon says QTE, and i actually really liked it. it sorta made you feel a little frantic and scared because you were trying to watch the action and the buttons at the same time. i agree the story twist at the end is a bit much, so much so that i sorta feel like i missed something but it almost always takes some kind of catastrophe to make cops stop pursuing a murder suspect.

i actually have re-played it because i was a really good killer and a really stupid cop the first time through, doing it the other way around was actually interesting to me. of course i am obviously in the minority here but i think it should be said that there is some fun in replaying it.

good review though, covered the major points and didn't beat things to death, and whats better you did it without giving your life's story. good job.
 

Hey Joe

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Dec 23, 2007
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It was a okay review, but try to flesh it out a bit more. You've really given us the bare bones here, so try aiming for maybe a paragraph for each area, and two for those you deem to be redeeming qualities of a game.

Also, this is just personal, but I'm not a huge fan of the headings. Why do you need to label something under story or graphics? Can't you just write about those things during the course of a full review? It feels as if you're listing the features rather than discussing them.
 

Break

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Sep 10, 2007
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Hey Joe said:
Also, this is just personal, but I'm not a huge fan of the headings. Why do you need to label something under story or graphics? Can't you just write about those things during the course of a full review? It feels as if you're listing the features rather than discussing them.
Mmm. You only ever need to use labels when you're dolling out points for the conclusion. "Graphics: 7, Plot: 9, Audio: 9" and so on. Most people don't even bother to go that route, so it's hardly ever used.

I bought this the first time round, but it was nice to see it up on XBLA. I never got around to finishing it, though. Ironically, I got stuck on the flashback stealth sequence after the Fairground level, so it seems I got the best deal.
 

Nickolai

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Feb 22, 2008
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Hey Joe said:
It was a okay review, but try to flesh it out a bit more. You've really given us the bare bones here, so try aiming for maybe a paragraph for each area, and two for those you deem to be redeeming qualities of a game.

Also, this is just personal, but I'm not a huge fan of the headings. Why do you need to label something under story or graphics? Can't you just write about those things during the course of a full review? It feels as if you're listing the features rather than discussing them.
Yeah, reading over it now, I cringe a little. I should've talked more about the action sequences, exploration and the characters, among other things. I'm happy that it was at least "okay" however.

About the headings, that was a last minute decision, and one that won't exactly make my top ten list of brilliant ideas. Reading real reviews by real writers, they don't need any stinking headings. I'm assuming that I was trying to better organize my review, but no, it contrasts, it makes me look condensending, and that I've never written anything game related in my life.

So, just for future reference, a good without headings format would be like this correct?

(intro)

(paragraph 1) story stuff

(paragraph 2) graphics stuff

(paragraph 3) control stuff

Et cetera et cetera.

Thanks for the constructive commenting by the way folks.
 

Hey Joe

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Dec 23, 2007
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If you're just going for a straight up review, I'd recommend picking about 3 or 4 features that stood out in your mind, either because they're very bad or very good.

I'd structure it something like this

* Intro

* Feature One

* Feature Two

* Feature Three

* Feature Four

* Conclusion and recommendation.

But this is only a loose guide. If you feel one area needs to be discussed more than a different area, by then all means spend more time on it. Try to think of reviewing as the 'art of review'

Try thinking outside the square a bit, it's writing, not a formula. Structure is just there to make it easier for the reader, but if you feel you can convey what it is you want to say with a different structure, go for it!

For example [shameless self promotion] I've tried to throw in a mini-narrative into my reviews lately describing the experience that the player will get from playing the game in question [/shameless self promotion].

After three years of Journalism study, I can tell you that everybody can write, but the trick is to write for an audience. Always remember that you're not just writing for yourself and you'll be fine.

Anyhow, I started this reply at a paragraph but I've seemed to have developed writer's diarrhea. Hoped I helped.
 

Nickolai

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Feb 22, 2008
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Hey Joe said:
Hoped I helped.
You did, thanks mate.

Personally, I've always tried to think outside the square...box...whatever. I usually make it [the box] as small as possible, start out inside to get my bearings, then branch off into the magical wonderland that resides outside said polygon. It has a Pizza Hut!

As this was my second review, and the first I did that would actually be read by a fairly large audience, I'm surprised I wasn't lynched. But, I suppose it definately set me up for my next one. Thanks again!
 
Nov 28, 2007
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I actually just beat this game today. I still have no idea what happened at the end. Pretty bad game, awesome work of interactive art in storytelling.