Saelune said:
Its not the cost to devs, but to production that is what I have issue with. If you aren't producing a physical product, why make us pay for it? The devs just make the software, they don't work whatever factories make them.
Plus I could argue that if games are cheaper, more people will buy them or more of them, and devs still make money.
When you buy it digitally, they're not paying factories though, the money that was supposed to be paid to factories for production just gets taken as profit.
And yes, you can argue that if games are cheaper, then players can buy more games, but then that means devs need to create more games, which means less money spent on development, which lowers game quality, and it's that kind of issue which ultimately led to the industry crash years ago. Cheaper games don't create more profit. Cheaper games just forces lower quality.
Developers don't just sit there whacking off all day. Games take a long time and a lot of manpower to make. Employees do a LOT of unpaid overtime. They want to make at least SOME profit at the end of the day. They need to eat, buy things (you know.. maybe they want to buy their own videogames?), pay bills etc. They can only do this with the profit made from games.
Yes, it sucks that we pay an extra $15 per game, but it's not that big of a deal. If the industry was absolutely booming and every game dev was making millions, then I'd be in complete agreement with you. But as it stands, the industry is competitive, projects and studios are constantly getting shut down, a lot of games are constantly struggling to make profit, and people in the industry are constantly finding themselves out of a job.
Digital products have done a lot for the industry, but I don't think that they need to backpedal on profits, especially when the demands of consumers are constantly getting more and more demanding.
Besides, digital prices drop relatively quickly anyway, I'd say that when you pay $60 for a game, you're more paying for early access.
At the end of it all, I see your points and agree with a couple, but I don't believe that digital copies of games should be cheaper. I'd say that most games are priced fairly based on the amount of work which has been put into them. As I said before, I think games could even be priced higher. If you're making a huge game, I'd say it'd be totally acceptable to charge $70-80 for it.