taciturnCandid said:
Digital rights management can be a way of empowerment!
For the copyright holder, and only the copyright holder.
Licensing is not the same as copyright; a license is a limited, exclusive privilege to use a piece of information.
It is not the same thing as full ownership of copyright and thus does not grant the same rights the holder is entitled to.
(Take notes Internet: This is a CORRECT use of "entitled".)
Congratuations gaming community. Congratulation in killing the first progress in changing digital content ownership. Feel good now?
I'll be mourning the loss of change over here.
Oh spare me the melodrama.
That game sharing you spent the better part of a page pining over: it doesn't quite work the way you think it does.
At best, it's a legal facade giving the consumer the illusion of "rights".
At worst it's a bait-and-switch program.
Those digital games you could resell and share on the Xbone; realize that in a purely-digital environment, that is only LEGALLY possible with the explicit permission of the copyright holder.
(Why would Microsoft have to back-build a COMPLETELY OPTIONAL PROGRAM into the Xbone to address the loss of Used Games? Oh right. Because with games as a service instead of a product, those Contracts of Adhesion are suddenly fully enforceable no matter the circumstance. The legal grey area that enables Used Game sales to exist disappears.)
So why is that important? Because the right of resale in that environment LEGALLY AND PRACTICALLY doesn't belong to the consumer; it belongs to the copyright holder (the Publisher in this case). It is possible for the consumer to benefit from that program, but only if the Publisher says you can.
It isn't a "right" if you need someone's permission; that's a privilege.
So what price were they asking for such limited privilege? Why, only giving up the practical liberties of physical media; which is one of the ONLY remaining practical strengths of game consoles for the consumer.
Still feel like mourning? Save your tears: You lost nothing save maybe an opportunity for abuse.
If you want true progress for digital ownership, at least among most of the AAA, you're going to have to convince the United States and (IIRC) Japan to modify their copyright laws.
The European Union is pushing ahead for such progress already.