I have to assume you posted this without knowledge of how this system was actually going to work , sure you and your mate billy could of played halo together, for an hour then his "demo" version will time out and he finds himself looking at the MS market place being asked to buy his own copy before the fun continues.taciturnCandid said:Part one: Sharing
Enter the family plan. When you bought an xbox one game, you recived a digital version of it. Essentially you did not buy a physical copy, but a digital copy with a data on a disc to install it if you had a shitty internet connection. This digital version was added to a library which is accessible to you AND ten people who you mark as family. As soon as you activated that digital version, any one of those people could access it. Any one of them could download it and play it. These people could be made up of anyone around the world. As long as you have known them for 30 days, your library would be accessible if they were tagged as your xbox family.
Of course, there were restrictions. The maximum people playing a copy would be limited to the owner and one family member. Two family members couldn't play the same copy. You as an owner would be able to at any time play your game and would never be restricted from playing because someone else was playing. I again repeat that one family member could access the game the owner was playing.
That means you could buy one copy of halo and then message your good friend Timmy. You would access your game and then Timmy can access your copy at the same time and PLAY WITH YOU. That meant that when you bought a game, other people you know can hop into multiplayer with you without having to buy a copy.
Now the same could happen with your friend Bob. But since Bob and Timmy are family members, Bob and Timmy can't use the copy in your library to play with eachother. But you can play with either Bob or Timmy as the owner.
The games you owned were shared with 10 friends. You essentially could let any one of 10 friends borrow a game and multiples can borrow different games at the same time.
Bob can play your version of CoD while Timmy plays Halo with you. You had a digital copy and you had a choice in being able to share that content with others. For once your digital copies could be shared!
It didn't stop there even. You could once per license transfer the license, making one of your friends an owner. Then he would share it with his family. That means that you can buy a game and 10 people would have access it, and then if you transfer it, up to 18 people would have had access to the full game in its lifespan!
Sure the licence could only be transferred once, but it has reached playability by a huge amount of people by the time it can't be transferred again.
simple failure of communication from MS , lie of omission or outright bullshit as usual we will never know but this whole sharing thing wasnt as it turns out going to be any use at all.
well you will now be able to sell the disc so you havent lost this at all , but now you can sell it privately as opposed to just at the few places MS licensed to do it. and dont fool yourself you wouldnt of got any more from them this way than gamestop give you now. <S and the publishers taking an extra slice of the pie isnt going to lead to more money for us for sure!taciturnCandid said:Part two: Selling
Since you bought a digital game, you would need some way of deactivate the game to sell it. If you don't deactivate it, you would be able to sell a game and make money off of it while still being able to access the game still. Which isn't fair at all as when you sell something you are supposed to relinquish control over it.
You were going to be allowed to sell your digital license in exchange for money. You then can purchase a licence for another game, even with a used disc. This ensures that you have the right to sell games while at the same time ensuring a way for developers to get money off of every purchase due to having to generate a new license.
You won because you could sell the game and get money back from something you played.
The developers won because a new license meant they got money from it.
Everyone won. Except companies like gamestop because they don't get as huge of a cut anymore due to restrictions on pricing.
For the first time you could sell digital content. This is important because a main part of consumer rights is the ability to sell the things you have.
taciturnCandid said:Part three: The DRM
Oooooh. Time to get to the scary part. The part that was so feared. RESTRICTIONS ARE EVIL!!!
Well being part of the GPCMR (glorious PC master race) we accept the issue of owning only a licence because we are paying somewhere between 50 and 10 % of the retail price