Diplomacy Part Deux: Spring 1909

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Saskwach

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You may have idly noticed that Diplomacy thread that rose to the surface of this board every few days, and then sank to the bottom again. What you were seeing, if you never clicked on it until now, was an ongoing game of Diplomacy.

Diplomacy is a board game in which seven players each take control of one of the major powers of the Great War (Austria-Hungary, England, France, Germany, Italy, Russia and Turkey). In the course of the game they wage a war like but unlike World War 1. Stalemates and battle lines are common, even inevitable, if you try to fight the conventional war that actually occurred. In fact, two forces of equal power will more often than not find themselves making few or no gains turn after turn.

But Diplomacy has that name for a reason. No one player is strong enough to defeat the world, or even his next-door neighbour - but two players can beat one, three can beat two. Unburdened with the set alliances of WW1, players are much freer to form and reform alliances as they choose.

But this game isn't called Alliance for a reason too. He who plays only within his own team is bound to be betrayed, robbed of his lunch money and left lying in the gutter as his erstwhile friend romps to victory. All players should keep talking, planning, plotting and scheming at all times - even with their most bitter enemy. In the last game I brokered a total of two peace agreements (complete with clauses), resolved three territory disputes, formed five alliances, betrayed three, offered military and economic aid to four players, and created a DMZ - and that's just what I remember. Non-aggression pacts, short-term alliances, territory arbitration, coordinated betrayals, coordinated faked betrayals - all of these and more should be considered and suggested when circumstances dictate. This game becomes a rather sub-par - and very boring - war game when players won't talk. When they do, it becomes the most exciting game of bluff, double bluff, counter bluff and bluff calling ever made.

The map:
[http://imageshack.us]
The official rules are here [http://www.wizards.com/avalonhill/rules/diplomacy.pdf]. From memory it's twenty something small pages, and quite an easy read until you get to the Support and Convoy rules. These are the only rules that you should know in detail - all others are so simple you can scan the first ten pages without any trouble.

We want six players. One (Zemalac) has already registered his interest so is an auto-include.

All those interested should know that the last game took seven months and thirteen days. While it's understandable that some people may need to leave for unforeseeable reasons (don't stay out of guilt) we'd prefer to keep dropping out to a minimum - it plays hell with longstanding negotiations and agreements. While only a few players reach the end, all those signing up should be reasonably certain they can.

All players can play a very boring game of War; but we really want seven players playing Diplomacy. This means each player should be able to write and receive PMs a few times within 3-6 days. Players negotiate constantly and if you don't think you can reliably get on at least 2-3 times within that time period you should reconsider joining.

Order deadlines will be set for every 3-6 days depending on circumstances (probably on the further end of that scale, just to be fair). I can be flexible if you have excuses, forget once or twice, or are having very complex negotiations, but if I'm forced to wait for one player for (say) over a week turn after turn I will begin setting hard deadlines for that player. No one is expected to have no life beyond the computer but if you and your PC are very occasional lovers then please don't sign up.

Sometime in the first few months I'll be leaving for 28 days. This will slow down the game but it will not stop it. Zemalac and I have an arrangement whereby he can take your orders without cheating (at least, not without being caught once I get back). He will PM me his final and unchangeable orders and only THEN will post on this thread saying he will accept orders now. When I'm back I'll compare the timestamps on these PMs and posts to see that he did indeed send me his final orders before reading anyone else's.

Negotiate either privately by PM or, if you're crazy, bold or very, very devious, publicly on this thread.

Your nation will be decided by me, some slips of paper, and a hat.

That's everything. Now please, sign up!

Players and Countries:
Zemalac = England
shotbyamonk = Turkey
Armitage Shanks = Italy
BoVinE = Russia
Dastardos = France
Khedive Rex = Austria-Hungary
dekkarax = Germany
 

BoVinE

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I've got a question, I suppose for both you and zem, since he knows jDip well. IS italy going to have its basic starting units, because I've heard it's got a better chance of not getting steamrolled if it starts with two fleets and one army. (Italy only has one guaranteed supply center first turn, and a country surround on all three sides by water with a single fleet makes no sense.)
 

Zemalac

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BoVinE said:
I've got a question, I suppose for both you and zem, since he knows jDip well. IS italy going to have its basic starting units, because I've heard it's got a better chance of not getting steamrolled if it starts with two fleets and one army. (Italy only has one guaranteed supply center first turn, and a country surround on all three sides by water with a single fleet makes no sense.)
I have no idea if this is possible (though I imagine it would be, if you were willing to hunt down the needed mod), and if it is possible I would reflexively vote no because I've seen Italy steamroll over everyone else through sheer deviousness and blind luck. It's a bit trickier, but what's life without a challange?

Saskwach is running this one, though, so it's his call. If he thinks two fleets is a grand idea, I can roll with that.

shotbyamonk said:
Oh I think every one should become friends with one another so we can PM each other
You can PM people without being their friend (EDIT: Reading back over this, I realized how weird that sentance sounds). If you want to friend everyone so you know when they're online without clicking on their profile, you can go ahead and do that, but depending on how the game goes you might end up howling curses at the avatars on your friends list. Diplomacy is more likely to break friendships than make them.
 

Khedive Rex

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Jun 1, 2008
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I'm seriously tempted. I used to play diplomacy a lot and really liked it but I haven't had the opportunity to play in ... about a year.

I'm going to go ahead and say yes. This should nicely fill the gap between RW entries. Count me in. (And give me Russia! I'm a beast with Russia.)

... EDIT!

I. AM. GONZO!!!!. The world will know my fury!!!

Random Passerby said:
His power level! It's - It's - superior to a ridiculously over-used internet meme!!!
AHHHHHHH!!! I Can Feel The Power Surging Through My Veins! No One Can Stop Me!!!

*Spots IndigoDingo*

. . . Dammit . . .

(And yes, that was completely necessary.)
 

Saskwach

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Nov 4, 2007
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BoVinE said:
I've got a question, I suppose for both you and zem, since he knows jDip well. IS italy going to have its basic starting units, because I've heard it's got a better chance of not getting steamrolled if it starts with two fleets and one army. (Italy only has one guaranteed supply center first turn, and a country surround on all three sides by water with a single fleet makes no sense.)
I've found that particular mod and think I'll use it. Even while going through a test match to figure out jDip I was frustrated by how little Italy could do at first. Zem's right that Italy isn't crippled, but when we're talking relative noobs (as we all are) it's just not fair to hand a guy a dud from the start.
I worry that Italy will rise from the runt of the Mediterranean to the bully. Whether that happens or not, the other Mediterranean powers will sure get nervous real quick. I like it.

shotbyamonk said:
Oh I think every one should become friends with one another so we can PM each other
I certainly found that easier than digging through my mailbox - or the thread - for the clicky link thing to a particular player. Especially when that player was quiet both on the thread and on PMs. But people are free to use their own system.

Oh, and T Minus 1...
 

Khedive Rex

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Saskwach said:
BoVinE said:
I've got a question, I suppose for both you and zem, since he knows jDip well. IS italy going to have its basic starting units, because I've heard it's got a better chance of not getting steamrolled if it starts with two fleets and one army. (Italy only has one guaranteed supply center first turn, and a country surround on all three sides by water with a single fleet makes no sense.)
I've found that particular mod and think I'll use it. Even while going through a test match to figure out jDip I was frustrated by how little Italy could do at first. Zem's right that Italy isn't crippled, but when we're talking relative noobs (as we all are) it's just not fair to hand a guy a dud from the start.
I worry that Italy will rise from the runt of the Mediterranean to the bully. Whether that happens or not, the other Mediterranean powers will sure get nervous real quick. I like it.
Oh, is this a novice game? I've played Diplomacy five or six times, am I still eligable? I'd like to play but if you guys would prefer to keep the experience level relatively low, that's fine.
 

shotbyamonk

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I think it will be fine to join, most of us should easily pick it up after a few turns and you and other l33t players can help if we get stuck
 

Saskwach

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Khedive Rex said:
Oh, is this a novice game? I've played Diplomacy five or six times, am I still eligable? I'd like to play but if you guys would prefer to keep the experience level relatively low, that's fine.
My definition of noob is probably different to yours; if you've never faced or employed a Lepanto, can't spot stalemate lines coming in a game, can't play all but experts like puppets, then by my definition you're still a 'noob', or at least 'casual'. By that definition we're all noobs, so don't worry about it (unless of course you pass all those tests, in which case...good luck, everyone).
 

dekkarax

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Apr 3, 2008
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I haven't played Diplomacy before but I have been reading the rules so if it's all right I shall join.
 

Khedive Rex

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Saskwach said:
Khedive Rex said:
Oh, is this a novice game? I've played Diplomacy five or six times, am I still eligable? I'd like to play but if you guys would prefer to keep the experience level relatively low, that's fine.
My definition of noob is probably different to yours; if you've never faced or employed a Lepanto, can't spot stalemate lines coming in a game, can't play all but experts like puppets, then by my definition you're still a 'noob', or at least 'casual'. By that definition we're all noobs, so don't worry about it (unless of course you pass all those tests, in which case...good luck, everyone).
... Now I feel sort of bad. I do actually pass all those tests. Minus perhaps the 'playing experts like puppets' portion, but even there diploming is what I'm really good at in diplomacy so ...

Oh and Lepantos are only dangerous if you don't expect them. I once had a guy playing Italy literally tell me straight up that he was going to use a lepanto, in the first turn. That guy didn't last long.