Disappointed by Assassin's Creed?

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SckizoBoy

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Jan 6, 2011
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A Hermit's Cave
Unlike everyone else, my gripe is actually rather bizarre: how the fuck will they justify robbing Ezio of all his equipment... again?!

I mean, fair cop, Monteriggioni got trashed, but at the end of AC:B he's got twelve minions who are presumably of Assassini rank so if they lose him his equipment, man I'd be pissed if I had to trawl through Istanbul for decent shit...(!)

That aside, I'm psyked for AC:R, purely for the setting and aesthetic... 'cos I'm shallow that way. Sure I still hate Ubisoft for their dickmove DRM, but I'm not gonna hate on any of the dev team, 'cos they do a top notch job.

I liked AC, even if it pissed me off at times, I absolutely loved ACII (which I consider the best of the series), and still thoroughly enjoyed AC:B (even if there seemed to be an inordinate amount of busy work...).

The combat evolved slightly, and at times there seemed to be too many ways to kill people. Who in all honesty actually used their throwing knives, I mean, at all, in AC:B, huh? The crossbow was my best friend through that game. Still, slapping and poking your way through the roof guards has never lost its charm for me, and I look forward to doing more of it in the Ottoman Empire, thankee very much...
 

Palademon

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Mar 20, 2010
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I just can't shake the feeling that the only reason Brotherhood exists is because at the end of AC2 Ezio thought "Hmm, actually I won't kill him.". I think they could've avoided Brotherhood by merely setting the end of AC2 when the Pope's death actually takes place.

I still enjoyed what I played of Brotherhood, but I think they should've moved on. And I still have no idea why everyone likes Ezio so much.
 

punkrocker27

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Mar 24, 2009
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Subject Sixteen. This one aspect of the game just completely kills it for me.

Doubtless that the overall improvement in gameplay mechanics has been a good thing. But did the narrative and dialogue have to suffer for it? His spiel to the citizenry of Firenze at the conclusion of Bonfire of the Vanities stood out as deep and relevant but not much else.

The reason the original was so effective to me was because of the balance struck between modern-day and in-animus drama. Using the animus as a simple vehicle for the plot, players were made witness firsthand to a complicated ideological struggle that transcended not only its own bloody historical contexts but had far reaching consequences into the future of the world, and spoke to the very nature of mankind itself. Desmond's role, his relationships to other characters, and the outside world in general were left wisely in the background.

They also have the annoying habit of ignoring everything else going on in the world what's not directly related to the conflict of the main character. In AC1 we see battle scars on the landscape but other than that the effects of the Crusades are curtailed to a few obnoxious town criers. These same annoyances are the only source of news for Ezio about such important events as priests getting public hard-ons for little boys (seriously) while little things like Columbus' voyage or the cultural impact of Turkish inroads into Europe get no mention. Oops.
 

Beliyal

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Jun 7, 2010
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Gralian said:
Beliyal said:
I always wonder why do people dislike this Assassin's Creed idea to expand Ezio's story and to play with him in more than one game. Don't games usually have one protagonist anyway?
Because the series kind of touted the idea that it would be about exploring several moments, places and people in history. Ezio and Altair aren't so much protagonists as they are narrative devices. They are a vehicle for the story to move forward. They do have personalities and we do see things through their eyes, but the thing to remember is that it is always brought back to Desmond, the central protagonist. It just feels like they've flitted from "let's explore through history as a whole" to "let's focus on one or two key individuals", which is a bit frustrating - it almost feels like a complete narrative shift.

I would also say it may not be so much that it's focusing on one character, but that Ezio himself is not very likable to certain people. I'll admit, i couldn't stand him at first and while i know that was the point at the start (you're meant to see him as a bit of a twat at the start of AC2 and see him develop and mature in the course of his adventures, something i think Ubisoft pulled off well as you rarely see such genuine characterisation) i didn't much like him throughout most of AC2 either. It was only really when he fully matured in Brotherhood that i warmed up to him, when he had gone from the student to the mentor figure. This is also a personal thing, but constantly hearing him say "gratzie", "prego" or "raquesca en pace" grated on my nerves a bit. We get it, he's Italian - we don't need the token phrases every five seconds. I suppose the remedy to that would be to just play the game in Italian with subtitles sine i seem to recall being able to do that.
Oh, okay. I honestly never got it like that, so I was kinda surprised that people didn't like the fact that we get Ezio in more games. I somehow got the idea that, as Desmond is the main protagonist, we'll be exploring what matters to him. So if Ezio matters to him (and his gang), we get more Ezio. Of course, we can argue that they could've thought of a way to involve someone else.

I also didn't really like Ezio as much in the beginning. As a matter of fact, I still prefer Altair. But yeah, he really got a great development and later on, I was actually happy that we got his full story and will be following him to his retirement, possibly even death, instead of getting more random people that we'd not really see develop their personalities and abilities. I also agree that random Italian words in the conversation were a bit irritating, but after a while I got used to it and now I don't even notice it. Also, it's "Grazie" and "Requiescat in pace" :)

Hides His Eyes said:
Beliyal said:
Hell yeah, I'd like to explore Ancient Greece or Victorian England, but I understand that the current story has no reason to go there, as of now
Sorry, but this just doesn't make sense. The game's original potential, as I see it, was that each installment could do the same cool concept at a new point in history. That premise must have come before the ins and outs of the story. My problem is that that story has been dragged out into multiple games instead of being kept tight and lucid and serving the original premise.

Anyway, interesting responses. I may have been a little harsh on Brotherhood and Revelations, but I still can't help feeling cheated. And to those people who claim Brotherhood is a proper sequel and not what would have been called an expansion pack, I can only assume you're too young to remember what games were like in those days. Consider the difference between Half-Life: Opposing Force and Half-Life 2, or Neverwinter Nights: Hordes of the Underdark and Neverwinter Nights 2.

I'm glad to hear AC3 will be a new setting and character.
I understand what you mean, but why would Desmond and his gang need to explore a different point in history every time? I mean, it could be done, but we'd go through a vast number of characters and places that wouldn't really have the detail and development that Ezio (and arguably Altair) got. Not sure why, but I never expected for the games to feature a different period for each new game. It would be nice to see more of it, true, but I'm not sure that would really make the franchise really consistent. Of course, we can't know that now. I am also glad that we'll get something new for AC3, although I don't really understand how do they think they'll manage to include a completely new setting and a new character and finish Desmond's story in one, final game (assuming they'll keep their word about it being a trilogy). And I don't know how would I call Brotherhood and Revelations; they are not real sequels, as they don't have the number and do not count as the continuation of the main storyline, for which it has been said that it'll be a trilogy.
 

Gralian

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Sep 24, 2008
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Beliyal said:
I somehow got the idea that, as Desmond is the main protagonist, we'll be exploring what matters to him. So if Ezio matters to him (and his gang), we get more Ezio. Of course, we can argue that they could've thought of a way to involve someone else.
The thing is, from what i remember of the plot (it's been ages since i played any of the AC games so bare with me and my poor memory) there were all sorts of... things left behind by those alien beings, after all, don't Desmond and the Scooby Doo gang have to travel half way around the world in order to visit some sort of temple to prevent the End of Days? Something about the world going supernova?

The point is that the Apple isn't the only thing these aliens left behind when humanity had its little uprising. They have every reason to explore all corners of the earth, and assuming this brotherhood is / was a global organisation, there is no reason why Altair or Ezio or anyone else connected to Desmond's ancestry wouldn't have ties with agents across the globe. The animus might relive memories of Ezio's best mate Rupert, for example, because he may have been an important part of Ezio's life. As for explaining it, you could say that the animus pieces together the missions and exposition purely from what that person had told Ezio / whoever. It's just an idea, and it's a rough one, but i don't see why that sort of thing wouldn't be feasible.

Not to mention isn't there something like an 800 year gap between the setting of AC1 and the present day? 8 centuries is an awfully long time to be able to explore all sorts of other progenies in the Desmond family line. You can absolutely squeeze 3 or 4 other characters through all sorts of periods of history who may have been involved in the Brotherhood. After all, Altair (if i remember rightly) knocked up a Christian girl, so who's to say the same wouldn't occur numerous times in other locales? Though i will concede that, more than anything, the Animus was really a tool designed to teach Desmond how to be an Assassin rather than be a probe for finding and explaining these 'divine' artifacts, and we've seen that he's already pretty much learned everything there is to learn, as seen during the moments you actually get to control Desmond and parkour your way to the chamber with the aliens and essentially follow in Ezio's footsteps. Though it really begs the question; if Desmond has learned how to be an Assassin, what's he doing back in the Animus yet again for Revelations? And if it's just to sniff out more of these 'divine artifacts' and deal with the Templar, doesn't that reinforce the idea that they could do a bit of globetrotting rather than return to old stomping grounds?

Edit: I also meant to tackle the issue about characterisation. Yes, it's a good thing that we got a fully fleshed out protagonist, but some of the most impacting characters can be ones who get barely any screentime at all. One example is the Mass Effect series. People often say how a minor character who gets barely any screen time is one of their favourites, purely on the basis of their personality within five short minutes, or a line they come out with. Another example is from The Culture novels i read. One chapter may be devoted entirely to introducing a character, giving him or her a backstory, some dialogue, only to have them killed off at the end of the chapter. They might get as little as five pages of introduction and conclusion, but because of the nature of their character, they stick in your mind. You feel like you knew them to a degree despite the fact you barely knew them at all as opposed to the protagonist(s). Going back to the Mass Effect example again, look at Joker. Joker has a rabid fanbase and yet he's not exactly integral to the main plot. He's merely a plot device (flies the ship) and doesn't get much dialogue, and yet it's him that people remember over blank slate Shepard or one-note Ashley. The point being that you wouldn't need three games to tie up Ezio's story and character if you had tighter narrative and storytelling. That's not to say i don't appreciate a fully fleshed out character - of course i do - but it could be done with a much clearer approach. After all, a lot of the experience is mostly fluff (go follow this guy, go stab this person, go hear about influential individual X who you'll never see again for the rest of the game) until you finally get to something relevant to the character and the main plot.

Also, it's "Grazie" and "Requiescat in pace" :)
Thank you, the spelling had been driving me NUTS since it's been forever since i played and i'm sure it was without subtitles.

Palademon said:
I just can't shake the feeling that the only reason Brotherhood exists is because at the end of AC2 Ezio thought "Hmm, actually I won't kill him.". I think they could've avoided Brotherhood by merely setting the end of AC2 when the Pope's death actually takes place.
You could say that Ezio didn't kill the Pope because he felt some sort of otherworldly compulsion not to. After all, if he killed the Pope, we wouldn't have had the whole confrontation that led to the returning of the Apple and second meeting with Juno / Minerva / the alien chicks. Think of it as some sort of 'divine plan'. In fact, the way i see it is that Ezio himself is sort of aware that he's being controlled by the "powers that be", something beyond his grasp. We see this in the way he ever so slightly breaks the fourth wall at times during the interactions with the aliens. There's a sort of helplessness about his actions, that he's guided by the unseen hand of destiny. It looks like a stupid contrivance at first glance, but look past that. After all, even if you dismiss the whole "hand of destiny" argument, how else were they meant to connect the aliens to the plot? The logical thing would be to directly influence an event in history in order to steer it back towards that end-game. That's my theory anyway.
 

Reaper195

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I liked how the combat has gotten better since the first. I don't like Italy, I fuckin' hate Ezio and his dickery, and I wish for the love of god it would spend muuuuch more time telling me Desmonds' story, the only character I have yet to dislike. I also wish that Revelations would end the series with an actual ending. All the endings for the previous games have done nothing but make me go "Oh....come the fuck on! Entirely cliffhanger is not good story telling!"
 

Beliyal

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Jun 7, 2010
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Gralian said:
Beliyal said:
I somehow got the idea that, as Desmond is the main protagonist, we'll be exploring what matters to him. So if Ezio matters to him (and his gang), we get more Ezio. Of course, we can argue that they could've thought of a way to involve someone else.
The thing is, from what i remember of the plot (it's been ages since i played any of the AC games so bare with me and my poor memory) there were all sorts of... things left behind by those alien beings, after all, don't Desmond and the Scooby Doo gang have to travel half way around the world in order to visit some sort of temple to prevent the End of Days? Something about the world going supernova?

The point is that the Apple isn't the only thing these aliens left behind when humanity had its little uprising. They have every reason to explore all corners of the earth, and assuming this brotherhood is / was a global organisation, there is no reason why Altair or Ezio or anyone else connected to Desmond's ancestry wouldn't have ties with agents across the globe. The animus might relive memories of Ezio's best mate Rupert, for example, because he may have been an important part of Ezio's life. As for explaining it, you could say that the animus pieces together the missions and exposition purely from what that person had told Ezio / whoever. It's just an idea, and it's a rough one, but i don't see why that sort of thing wouldn't be feasible.

Not to mention isn't there something like an 800 year gap between the setting of AC1 and the present day? 8 centuries is an awfully long time to be able to explore all sorts of other progenies in the Desmond family line. You can absolutely squeeze 3 or 4 other characters through all sorts of periods of history who may have been involved in the Brotherhood. After all, Altair (if i remember rightly) knocked up a Christian girl, so who's to say the same wouldn't occur numerous times in other locales? Though i will concede that, more than anything, the Animus was really a tool designed to teach Desmond how to be an Assassin rather than be a probe for finding and explaining these 'divine' artifacts.
Yeah, you do have a point. I guess they just didn't want to do something like that, maybe thinking it'd be too confusing to switch characters and settings too much. Or it could be some other reason (once they picked the Renaissance, they pretty much realized they are set for more than just one game, as that period really doesn't lack things to do and explore). I don't know, maybe they just want to end Desmond's story as it is, without going into further details about his other ancestors. I'd actually pretty much enjoy more if they continue making AC games, but without the present day story arcs. I know it kinda goes against the overall theme of the games, but I really do enjoy history and would play just that if I could (not to say that Desmond's story is not interesting; it is, but me being a history buff, the past is much more enjoyable). Anyway, I guess they had a million choices, but chose this one. It didn't really disappoint me though, although I do admit that there was a lot of potential to do something else.
 

Xenos Eriadin

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Mar 11, 2009
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I'm really torn about Brotherhood, to be honest. I agree that the gameplay and combat was improved upon, but I think the story suffered overall. It seemed to ignore the cliffhanger at the end of AC 2 for the most part. I loved the overarching story that the developers have been setting up in the first two games, but in Brotherhood, it seems to go like:

Ezio: "Uncle, I've just uncovered the biggest secret in all of human history!"
Mario: "Fuck that! Those Borgia are causing trouble in Italy again!"
Ezio: "Oh yeah? We'll see about that."

I may be oversimplifying it a little, but it's like the Renaissabce era characters just forget about everything that happened in the final level of the previous game.

One of the aspects of Revelations that Ubisoft is hyping is that you can play as Desmond, Altair, and Ezio all in the same game. But I think this would have been a better idea to implement in Assassin's Creed 3. I am getting a little sick of seeing Ezio so much, but I would have liked the idea of seeing the assassin's of Assassin's Creed 1, 2, and 3, and Desmond together in one game.
 

Ursus Buckler

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I had the same sort of feeling as you at first, OP, but I'm looking forward to Revelations. I liked that they're giving Ezio a proper send off, and I'm glad that they're (hopefully) going to add more depth to the characters of Altair and Desmond. All in all I feel like the games have really maintained an upward curve, and that the full synchronisation system in Brotherhood is a fun (yet not obligatory, therefore not alienating less skilled players) way of making the game more stealth-based. If anything I felt that Brotherhood was a lot more creative and covered everything I wished was in ACII (including the new combat system, THANK GOD FOR THAT). But, it's true that you only get out of AC what you put into it- everyone moans about AC1, but I found that putting the effort in to make all my assassinations as stealthy and skilful as possible made the game a lot more fun for me- I actually had to work for it, as opposed to ACII when the assassinations are essentially scripted.
 

HazelrahFiver

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Ursus Buckler said:
But, it's true that you only get out of AC what you put into it- everyone moans about AC1, but I found that putting the effort in to make all my assassinations as stealthy and skilful as possible made the game a lot more fun for me- I actually had to work for it, as opposed to ACII when the assassinations are essentially scripted.
Can I just say that I agree with this entirely. That was perhaps the biggest disappointment for me that they changed between I and II. The assassinations in the first game felt like a grand challenge themselves. In AssCreed II and Broho you don't work for them nearly as well. It was even great in the first game when you screwed up and had to run for your life, because it was your own doing that put you in such a situation.
 

Chaos James

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May 27, 2011
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I'm not disappointed by the Assassin's Creed series at all, they are pretty much the main reason I even invested into a Current Generation console. I don't mind the extra time spent with Ezio before moving onto a new character. I mean, even if people consider Brotherhood (and to a lesser extent, Revelations) as "Expansions" instead of full games, they still continue a great story and give them time to make sure everything is running smooth for AC3.

Hell, AC2 improved the hell out of AC, and Brotherhood added even more improvements on AC2 (Better combat, training Assassins of your very own, Multiplayer (with a nice internal storyline behind the Multiplayer) and Parachutes, lol). Revelations will be a nice combination of all the prior improvements to the series plus a nice way to tie together Ezio and Altair's stories while complimenting Desmond's.

I am excited to find out what year we will be exploring next, but I'm sure we'll see some great places.
 

DrunkDonut

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I swear I heard when brotherhood came out that developers said that people did not play it they would not miss much of the story ? guess that got thrown out of the window then ?
 

Hides His Eyes

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Beliyal said:
I understand what you mean, but why would Desmond and his gang need to explore a different point in history every time? I mean, it could be done, but we'd go through a vast number of characters and places that wouldn't really have the detail and development that Ezio (and arguably Altair) got. Not sure why, but I never expected for the games to feature a different period for each new game. It would be nice to see more of it, true, but I'm not sure that would really make the franchise really consistent. Of course, we can't know that now. I am also glad that we'll get something new for AC3, although I don't really understand how do they think they'll manage to include a completely new setting and a new character and finish Desmond's story in one, final game (assuming they'll keep their word about it being a trilogy). And I don't know how would I call Brotherhood and Revelations; they are not real sequels, as they don't have the number and do not count as the continuation of the main storyline, for which it has been said that it'll be a trilogy.
Cash-ins is what I would call them. I think they are just totally unnecessary. And it doesn't make sense to say "they're necessary for tying up loose ends in the story" because it was not necessary for the story to have loose ends in the first place.

As for not being able to put enough detail into each setting if they keep changing it: they managed perfectly fine going from medieval Middle East to Renaissance Italy. If they put in the amount of time and effort that every game made by anyone should get anyway, there should be no problem whatsoever with lack of depth or detail. I sometimes think gamers are nowhere near as discriminating as they should be.

"A trilogy of games about an order of assassins perpetuating itself down through the ages, with an over-arching story framed by one man's experiences in the modern age." What a fucking awesome premise. Why could they not have just stuck to that? As far as I can tell, the only reason is that they realised they could milk it by dragging it out. It's by no means a new phenomenon, but to be honest it never gets any less aggravating, especially when many people fail to recognise it for what it is.
 

ruben6f

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I hated the ending of Assassin's Creed 2 and I gave up playing Brotherhood halfway, I am tired of Ezio and Italy.

For some reason, Assassin's Creed is the only singleplayer game that can make me rage more than when I am playing CoD or BC2 online.
 

Ursus Buckler

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HazelrahFiver said:
Ursus Buckler said:
Can I just say that I agree with this entirely. That was perhaps the biggest disappointment for me that they changed between I and II. The assassinations in the first game felt like a grand challenge themselves. In AssCreed II and Broho you don't work for them nearly as well. It was even great in the first game when you screwed up and had to run for your life, because it was your own doing that put you in such a situation.
Hehe, Broho lol.

But yeah, ACI seemed to actually understand that it was a sandbox. Take almost any assassination mission- Jubair, for instance. You could try and go through the front entrance, get swarmed by guards and have to chase him through Damascus, OR, better yet, you could go up through the top, kill the guards on the roofs with throwing knives and stealthily creep down and assassinate him. William de Montferrat (yes, I play this game THAT MUCH), you could just walk through the city and muscle your way through, or you could climb up all around the stronghold in order to get the tactical advantage and stick him in the back. Now while I appreciate ACII's need for innovation with the flying machine; making it scripted destroyed the feel of being an assassin. Don't get me wrong; I love Ezio's games for the character that he brings to it- but that freedom in Altair's game should be brought back.
 

CrimsonBlaze

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The thing that I didn't really enjoy about Assassin's Creed is the sudden shift in story: at first, it was to stop the Templar by finding artifacts that were hidden by your past ancestors. After AC 2, however, you have to prevent the world from being destroyed by a solar flare in 2012. I still enjoy the gameplay and the story setting, but knowing that it's all for some intergalactic prophecy kind of throws me off.
 

Sparcrypt

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It doesnt bother me, as ACIII is still coming out sometime. They just took Ezios story and ran with it as it was so popular.

As far as gameplay goes, the games improved drastically with each new release.

Personally for revalations I'm looking forward to more Altiar - that time period is by far my favourite so I would love to see more of it.
 

DanielBrown

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Dec 3, 2010
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Kind of. I also hoped for seeing a different setting with each game. As much as I like Ezio(a bit at least) it's getting pretty dull.
That said; I still love the games.